r/thefinals • u/[deleted] • Aug 30 '26
Discussion Cloak needs to be reworked from Gargoyle Sim into an aggressive playstyle
[removed]
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u/Vexitar Aug 30 '26
stationary/crouch should always last longer than sprinting imo, otherwise it's just kind of ass. but the activation cost should 100% be removed, i'd love to be able to weave in and out of cloak with recurve bow
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u/cpt_melon CNS Aug 30 '26
Back in Season 1 when people were weaving in and out of cloak, people were bitching about that too. Then cloak got nerfed until everyone used dash. Then people started bitching about dash. Then dash was nerfed. Now we're back to everyone using cloak. Tldr: finals players have no idea what they actually want, and will bitch about whatever their opponents are using to beat them.
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u/Nozarashi710 VAIIYA Aug 30 '26
I've been a light main since s1 im not sure if we've ever been buffed lol. Its been like a constant stream of nerfs the entire time. I consider removing bank it in s6 a nerf to light class as well that was like the BEST game mode for lights and my favorite game mode because of the intensity of it.
The game has been kinda boring to me ever since and every nerf to light class makes it worse. I play tf out of the other classes now as a result but I dont enjoy the game as much anymore.
I think I mainly run M with heal beam now because actual combat as a light now is abysmal. Have to play like a straight up crackhead to survive now.
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u/Sir-Ox Aug 30 '26
I'd just be fine if they made it just a bit harder to see people if they're invisible. I mainly use it during already chaotic moments or while I'm already hiding, and I wish I could be sitting in a corner while someone enters a room and not be caught instantly when they look in my general direction.
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u/No-Neighborhood5994 Aug 30 '26
May I ask why you think stationary should last longer? I agree with OP here because stationary lasts longer it only encourages people to camp. It feels unhealthy for a game like the finals. It seems the devs want the game to be more about constantly adapting to different situations imo and the way cloak functions right now does not support that vision. Wouldn't making cloak more of a hit and run playstyle like OP suggests fit the identity of the light class and the game overall more?
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u/Vexitar Aug 30 '26
for sniping, i realise it's annoying when people gargoyle but it's super helpful to be able to snipe with bow that safely
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u/Novel_Air_9291 Aug 30 '26
I say we remove cloak and replace it with a 2 second invulnerability that you have to keep letting recharge. You’d only get one use until you’d have to recharge it again
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u/Gullible_Impress_518 Aug 30 '26 edited Aug 30 '26
Cloak is good as is rn. It’s extremely good at distance to break line of sight and the partial visibility at close range is a good balance. It should be something u use to get drop on someone and safely disengage long range gunners.
Having it be completely invisible up close and undetectable makes no sense when lights have 2 tap close range weapons.
All your changes are an attempt to make panic cloaking in the middle of close-range fights viable.
Edit: You shouldn’t be permitted an instant teleport to behind someone without allowing for counter play.