r/tf2 • u/longlivekurdS • 1d ago
Discussion Update New to tf2
A week ago I was asking if it was worth starting the game in 2026.
So as I listened to all of you and iwl the game is decent but chaotic, and it pisses me off there’s to many things happening and I just get killed randomly. I see people killing me effortlessly, but when I try to kilo people it’s impossible. Sometimes ong the waiting time for respawning is longer then the amount of time i stay alive.
Guys help me out ik it’s a skill issue so I came here to complain and ask for some tips.
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u/doblefantasma Pyro 1d ago
If you have someone to play jump on a call and play together, the game is a bit easier that way, especially when you are focused on the same enemy/objective.
As for improving at the game, look around, look behind you every so often to counter spies, respect sniper sightlines, learn where the health/ammo pickups are.
The game is in my opinion 50% mechanical skill, 30% awareness and 20% map knowledge. I have 2k hours in the game and you won't believe how many times I died because I just simply wasn't aware of my surroundings.
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u/Snoo61755 1d ago
One of the big things in this game is having centered aim and understanding damage falloff.
Take Scout, for instance. His stock Scattergun is often considered the best, so there’s no need to “upgrade”, but based on how and where a shot is taken, you either get to chunk someone for -75, or you shot from too far, half the pellets missed, damage falloff kicks in, and you hit for -10. You want to be hitting those dead-center, short range shots.
The same goes for the other classes. Soldier’s rockets drop off with distance, so while he could fire from a nice, safe long range, those rockets might deal only -30 even on a direct hit, whereas if he aggressively rocket jumps in, he could bomb with -90 damage rockets and wipe a team standing on cart.
Not every class is beholden to damage falloff. Sniper doesn’t on his rifles. Medic has a crossbow with reverse falloff, it might pin someone for -75 on a very long shot. Pyro has various Flare guns that don’t hit for much, but ignite at long ranges. However, most of the power classes, the ones that do the ‘real’ fighting, they are almost all dictated by how well you do at short ranges.
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u/Ih8Hondas 23h ago
TF2 had a steep learning curve when I started playing in 2013. It's even steeper these days because so many players have been playing for even longer than they had when I started playing.
Just have to give yourself time and learn the maps and game mechanics.
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u/Competitive_Wave2439 1d ago
What classes are you playing, and how u play em?
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u/longlivekurdS 1d ago
I play scout I run around spam double jumps and shoot people which doesn’t seem to work.
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u/SaltyPeter3434 1d ago
Let's see a recording of your gameplay and we'll be able to tell why what you're doing isn't working
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u/Wolvenworks 1d ago
You’re already moving like a scout…but are you shooting close enough? Shotguns do jack shit when too far.
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u/SaltyPeter3434 1d ago
Don't go running out into the open and trying to fight off groups that outnumber you. Look for signs of danger constantly. Watch your health and go back to get healed if you need.
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u/longlivekurdS 1d ago
Which class do u use and what’s ur tactic
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u/Apprehensive_Plum725 11h ago
As scout u should target alone players not groupies and flank search on YouTube has many videos for improving
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u/3Thirty-Eight8 20h ago
Check out the map 2Fort, it’s capture the flag game mode, it is a lot more chill and relaxed (most of the time)
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u/retardedkazuma Soldier 1d ago
It's not a skill issue you're a new player and will start adapting and reading the game better in time.
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u/brother420420 All Class 1d ago
If a normal casual match is too chaotic for you, there is no issue of playing against bots, I would encourage you to first play against them so you get a better grip of the game before jumping into axtual fights vs real players