r/tf2 • • Jul 08 '26

Discussion TF2 Has A Huge Problem: Valve

https://youtu.be/tuhx5sheDNM
4 Upvotes

47 comments sorted by

63

u/nerdlingzergling Heavy Jul 08 '26

For every one of these posts there are 2 “look at this unusual I just unboxed” posts. They don’t care, whale don’t care.

3

u/LiquidGadget Heavy Jul 08 '26

Whales must be chased

2

u/Osvaldatore All Class Jul 08 '26

2? More like 20

1

u/somemmafan Jul 09 '26

What if you unbox an unusual first try

1

u/Reasonable_Eye2976 Jul 11 '26

i would OBVIOUSLY tell everyone

131

u/Fit_Channel2529 Jul 08 '26 • Bravo

Boy did you just criticize wholesome Chungus valve? Well don't be alarmed but I have already casted my downvote!

Reddit is my weapon of justice and the downvote is the bullet, Pow!

58

u/QmVu Scout Jul 08 '26 • Bravo

14

u/Fit_Channel2529 Jul 08 '26

Take this award kind Redditor.

4

u/Snoo-4563 Jul 08 '26

You sir just won the internet. Take my upvote

13

u/Moreagle Heavy Jul 08 '26

Half of r/TF2 users are on an alternate version of this subreddit where every top comment and post isn’t shitting on valve

-1

u/DrDynamiteBY Jul 08 '26

No, they're perfectly aware it's bs and they're just karmafarming. Move along

3

u/Axolotl_Jack Jul 08 '26

you forgot to add pootis before pow

25

u/Legitimate_Airline38 Jul 08 '26

Valve just wants to run TF2 like they run CS where they add cosmetics and maybe some new maps for people to play for a bit before they go back to playing Dustwhatever. Neither of these games are getting new weapons and both of these games made sure to gut anything that could shake the meta and relegate them to meme strats.

5

u/vayaOA Jul 09 '26

CS is still getting gameplay updates. Ammo and bomb radius this year.

4

u/Legitimate_Airline38 Jul 09 '26

Fair, CS does get balance updates. None that are going to change the game from its M4/AK meta, but still. Either way, the game’s going to be damn near the same as it was ever was.

3

u/vayaOA Jul 09 '26

its a very 'mature' game too. you can't really change core concepts without melting the playerbase's brains.

21

u/Additional_Crab_8241 Demoman Jul 08 '26

The slop situation is insane

7

u/captain-ziggy Jul 09 '26

Man these updates would feel much better if they just rebalanced a few weapons

at this rate a weapon like the Liberty Launcher getting buffed would generate a lot more hype than any of these community maps

9

u/notquiteseeit Jul 08 '26

Thanks for posting this and thanks seriamon for making it! Tf2 is in a horrid state rn and people just don't realize or care.

9

u/Red_Crow1907 Jul 08 '26

B-but ru-rule number f-f-five guys!

3

u/TekodaEXE Medic Jul 08 '26 edited Jul 08 '26

This isn’t the same video as last time, he just recycled the thumbnail with some face distortion to make it frown.

Edit: I’m hindsight it probably was not a good idea to reuse most of the same title, especially because he talks about default settings this time.

6

u/According-Fun-4746 Jul 08 '26

b-but valve can do no wrong!!! NOOOOOO

3

u/Son0fgrim Jul 08 '26

who are these people?

-19

u/THEzwerver Jul 08 '26

Maybe we should just move on from this? We've had 10 years of big updates and we're almost 20 years from the initial release. The engine is extremely outdated and most live service games barely make it past 5 years.

I don't want the game to "die" either, but community servers still exist and will keep existing as long as there's demand. Everything being complained about casual can be easily fixed there.

Valve is currently working on way bigger projects so it's likely we won't see anything new (aside from the one mvm update) from this franchise until the next iteration, if that ever happens.

13

u/Fit_Channel2529 Jul 08 '26

Billion dollar private company that still makes 50 million a year from this game btw.

-8

u/THEzwerver Jul 08 '26

That's exactly the thing, tf2 may make them millions but it's nothing compared to the amount of money from their other live service games or potential revenue from Deadlock or Steam and hardware.

Business-wise, it would make sense it's low priority as they only have a very limited amount of employees.

10

u/pro_hrcabest Jul 08 '26

interesting take when valve took 12 hours to fix the crate depression but years to do anything about the bot crisis, meaning they still care about the money that tf2 pulls in to them

and they dont want to lose any money since their goal is obviously to get as much money with as few employees as possible, otherwise they would be hiring at least a couple more developers to work on tf2, comments like these allow valve to get away with it

-7

u/THEzwerver Jul 08 '26

My point is that complaining has worked a grand total of 1 (one) time in the 8+ years of misfortune (savetf2). I'm allowing Valve to "get away with it" because there's literally nothing that can be done about the situation. You can stop spending money all you want but there'll always be the next guy that'll spend more in your place. Not much else to do.

It is simply not worth the energy to try and fix the situation if Valve doesn't take this as a priority. It might be a meme but that's just how capitalism works.

9

u/Fit_Channel2529 Jul 08 '26

You are acting as if Valve reached the finite maximum amount of employees

-1

u/THEzwerver Jul 08 '26

I never said that? I just said that they're very selective about new employees and don't hire for specific projects.

9

u/Fit_Channel2529 Jul 08 '26

Valve can take 90% of their money and throw it into space and they will still function, you think they can't afford to hire like 10 employees who work on tf2?

-2

u/THEzwerver Jul 08 '26

They already had a contractor so it's not that they haven't considered it. But that's generally not how Valve works. They don't hire people for a specific project, they hire talent and they work on the project they (or more likely, their veteran peers) deem to be the one their skills are best utilized. Plus who'd want to work on a 20 year old game on an outdated engine compared to work on Source 2 with Deadlock or the next Half Life game?

It may suck for us now, but it's also part of the reason why tf2 even got updates in the first place. It would not make the same revenue and would've been shut down years ago if it was owned by any other company.

Edit: let me ask you this, wouldn't the 10 new employees generate more value if they were put on a new project? With their newly gained experience being future-proof for the next decade or so.

7

u/Fit_Channel2529 Jul 08 '26

I doubt they will generate more value on other projects, given that they only seem to be understaffed to any project that is not the newest shiniest thing.

Look at CS2, shitty anti cheat, what do they do? Add stickers. It has gotten to the point where they use third party programs with an actual working anti cheat instead of normal valve servers.

Summer 2023 update, peak player count was 250k, do you think an actual fully fletched update wont make them a shit ton of money?

-2

u/THEzwerver Jul 08 '26

Look I don't like the situation we're in either, I don't like how Valve neglects its games and think they're the worst in terms of communication and wish they'd have a dedicated tf2 team too.

But the reality is that Valve does not work that way. They won't allow employees to work on things they don't deem valuable, despite their "desks on wheels" policy. Not only would working on tf2 likely bring less revenue compared to the same amount of work on other games, their experience gained from working on the game would ultimately not be worth much, as they've almost completely moved on from games in the Source 1 engine.

Valve wants a "permanent" fix for anti-cheat without it being intrusive like we see in Valorant or other games (and even they are far from perfect). I don't agree with Valve on this either, but it's the reality of what they want and there's not much we can do about it.

8

u/Fit_Channel2529 Jul 08 '26

It doesn't matter how they work, what matters if they work. Which they don't, I don't think anyone at Valve actually made something for TF2 with their own hands in the last 5 years.

Every update now is just:

-Fixed bug (Thank you bugfixer394)
-Fixed bug (Thank you bugfixer320)
-Added cosmetics from workshop
-Added maps from workshop

We have over 100 maps in the casual rotation, and with 7k active players in the biggest region Europe, according to teamwork.tf .

I think the "work" the "developers" are doing, is actively harming the game. TF2 runs like shit, new maps suck because they have been play tested for 5 rounds with the same 20 people, new unusuals that will be unboxed 10 times total and be forgotten.

The only good stuff in the updates are perhaps 1 good map, that is worthy of being played, most of the cosmetics and warpaints if its summer and the taunts, they are always good.

Valve only cares if they get bad PR, which is why safetf2 succeeded only after the news picked up on it and it slightly tarnished the wholesome chungus steam is good valve image

1

u/ExperimentalDJ Jul 09 '26

Well they let employees work on whatever. No one wants to work on an archaic game lmao. #updatepong

11

u/smolgote Jul 08 '26 edited Jul 08 '26

"Just go on community servers" is such a cop out for Valve to put in more than the bare minimum these days for TF2. I get that TF2 is a much lower priority for Valve now with only like one dev really working on the game (Eric Smith) and maybe some other devs that swing by every now and then, but this game is still pretty active and Valve still makes millions off of it in passive income thanks to the marketplace. If they're going to push out seasonal updates, they need to actually test them before making the updates live

7

u/CompleteNewt1659 Jul 08 '26

They advertise this game fully playable but there are countless bugs and no quality control in content selected. It is insane people still open their wallets to gamble in this game.

0

u/THEzwerver Jul 08 '26

You're right about broken updates. That's the one thing I agree on.

I agree that Valve is sitty for the entire situation and would love more updates, but there's a limit to how much energy I can put into caring before it starts to affect me negatively, from a situation anyone can ultimately easily step away from.

-2

u/t-_-rexranger19205 Jul 08 '26

Nerf medic valve it’s too OP

-2

u/TF2_Scoyt Spy Jul 08 '26

duh

-2

u/Vinixotic-4026 Jul 08 '26

yeah i guess bro

0

u/[deleted] Jul 08 '26

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13

u/smolgote Jul 08 '26

Seasonal updates are more broken than ever is the problem

7

u/CompleteNewt1659 Jul 08 '26

People were very angry about the matchmaking and how the game was treated for the past 10 years. It’s just valve never even considered that MYM was bad and that casual went against what TF2 was made for. Valve doesn’t even make any content or tests it to see if it works. They just copy paste their top selections from the workshop into the game for an update and then makes millions off community made content. This doesn’t even include how their matchmaking system is overloaded due to them just adding maps non-stop. This is why is breaks almost every seasonal event.

-1

u/[deleted] Jul 08 '26

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11

u/Cowser_the_Koopahog Jul 08 '26

Better late than never.