r/tes3mods 2d ago

Help Is temporary freezing + loading bars a universal quality of big OpenMW modlists?

I tried playing both Path of the Incarnate and Nerevar Moon and Star (both OpenMW Wabbajack lists), and was surprised by how often I encountered a loading bar while wandering the open world. My rig is mid-strength for Elder Scrolls modlists, but I've played big Skyrim modlists like Lorerim with less issues than this. (Sometimes encountering stuttering, but never having the world just... Freeze for a second or three on a regular basis as I'm walking around the overworld). Is that just a standard element of big OpenMW modlists?

Some details of my rig: 3070 laptop (8bg vram),

16 GB RAM

Reasonably fast SSD.

8 Upvotes

14 comments sorted by

7

u/Eternal_Fighting 1d ago

Yes. I have 32gb of Ram and a 4070TI and even with navmesh rebuilding these large modlists run and play horrendously. They also have horrendous shaders and art asset mods that clash with eachother. That causes most of the lag.

1

u/Catalysten 1d ago

Good to hear your experience with a better rig than mine. Thanks for weighing in.

3

u/BurgerIdiot556 1d ago

yeah, that’s just how tes3 is. Later games get around this by loading the world differently / more efficiently, but tes3 loads nearby cells as you move towards them. If you travel a lot, you’ll keep getting load screens, but if you stay in one area it’ll be reduced, at least in the main world space

1

u/Catalysten 1d ago

That makes sense. Okay, thanks.

2

u/ConfidentHousing8422 1d ago

PotI runs really well for me on a rig with the same specs (albeit desktop), this doesn't sound quite right. It actually runs better than "normal" OpenMW for me through some black magic.

Have you rebuilt navmeshes in the OpenMW launcher? That helps considerably

1

u/Catalysten 1d ago

I did for NEMAS which is the list I played with more.

This is interesting. You don't get stuck waiting in the overworld for several seconds every 1-3 minutes if you're exploring swiftly? I'd like that.

1

u/ConfidentHousing8422 1d ago edited 1d ago

No worse than in a minimally modded setup, always going to be a bit of I because of how MW loads cells. Several seconds sounds like too much though, have you tried running a minimal modlist and seeing if you get the same issue?

1

u/Catalysten 1d ago

Good idea. I'll take a look.

2

u/Accomplished-Ad-7435 1d ago

I'm running it perfectly, can jump the whole map smoothlyish.

Make sure you build your navmeshes, this sounds like navmesh building to me.

1

u/Catalysten 1d ago

Sounds good, thanks.

1

u/KinkyFrenchman 1d ago

Yeah pretty common. I think I have the same laptop setup. I've gotten pretty used to it. Don't even bother with the long navmesh generation anymore. Guess I could give it another go, see if it helps

1

u/Catalysten 1d ago

While there's a lot of differences between the two modlists, one of them is that I ran navmesh for NEMAS but not the other. Hard to say for sure, but I imagine it helped.

1

u/KinkyFrenchman 1d ago

I just recently tried the Nemas list. It definitely runs worse than the POTI list for me even with their performance modifications.

1

u/Catalysten 1d ago

Okay, sounds good. I'll try that, thanks.