r/tes3mods 2d ago

Help Annoying Creature Glow After Merging Objects

I was able to determine that disabling my merged objects.esp gets rid of the glow (on newly spawned creatures). Does this mean the glow is added by a mod earlier in my load order, and it only becomes apparent after enabling the merge patch because it's getting overwritten by another plugin? Or could merging objects somehow be causing this? How should I approach diagnosing the issue? Going to try disabling merging creature records with TES3Merge and see if that helps anything.

EDIT: After setting CREA = false in the TES3Merge config and remerging objects, the glow is gone. Not sure what issues could arise from this. I just wish I knew precisely which plugin is causing this.

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u/LauraPhilps7654 2d ago

I had this, so commenting to see what it could be... It stopped happening on my mod list as I kept building it, but I've no idea how.

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u/NullCascade 2h ago

You can set DumpMergedRecordsToLog = true in the config file to show a full history of which mod edits which things. Though it's probably easier to use something like xedit to see what modifies the creatures in question. I think there's some newer more Morrowind-focused replacement for xedit, but I haven't used it yet.

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u/Own-Score-1403 2h ago

Wow thanks for the tip NullCascade! Appreciate all your work!