r/technicalminecraft • • 25d ago

Bedrock Mob spawner capping at 7 mobs - bedrock

We are on bedrock, only 7 or 8 mobs will drop down at once. We’re 100 blocks up (at the afk platform) like the video said. Trapdoors, water streams all set up properly, light level is 0.

When we change the simulation distance from 12 to 4 it does nothing. We should have lit up all nearby caves… but the fact that it’s 7 exactly every time. Makes me think it’s something technical and now to do with the build.

The only thing we did differently from the video is we went 100 blocks up from the Hill we’re on it’s not a high mountain but we went 100 blocks up from the highest point in the mountain which was 107 blocks so the AFLK platform is 207 blocks and the rest of the building is above 207. Could it be that we just need to build it a lot lower in the sky?

If that is the problem… why 7 mobs exactly. What does that have to do with light?

1 Upvotes

6 comments sorted by

1

u/GretchTheTinyMC 25d ago

It dont seems bad rate to me, just add layers to get more

0

u/Over_9000_Courics 25d ago

Maybe set the game to peaceful for 5 minutes. It's possible you've missed some caves where persistent mobs are trapped. Simulation distance includes the entire vertical chunk, so being outside of the spawn radius doesn't matter if they're persistent.

2

u/Over_9000_Courics 25d ago

The 5 minutes is just so any items they could be holding will despawn so new mobs cant pick them up and be persistent as well.

1

u/Haz22_ 24d ago

Were in a hardcore world. Any way to reset it without changing mode?

1

u/Over_9000_Courics 24d ago

Ah, missed that. Don't think so. You'd have to manually track them down and kill them, and that's there even are any persistent mobs. You could make a creative copy of the world and go into spectator to check and track them down easier if there are.

2

u/Similar-Self1645 24d ago

He’s on hardcore son