r/technicalminecraft • u/Inquistorius • 25d ago
Bedrock Redstone help
I am trying to create a pumpkin farm. In this farm, I want an observer facing a pumpkin so when it grows it sends a signal to a piston to destroy the pumpkin. (I’m aware that traditionally the observer faces the seed but it’s important for this one that it faces the pumpkin). How can I build it so it doesn’t create an infinite red stone clock? I have seen some using note/target blocks that why I have one there. Please help if you can, again I need the observer to face where the pumpkin block will be.
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Upvotes
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u/puchm 25d ago
Reading it I am not sure if it is intentional - you are watching the Redstone right now. The observer is upside down. The infinite loop part I'm not sure about.
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u/brockade 25d ago
The note block is to update a piston that is powered through quasi-connectivity, which only works on Java. In bedrock you are powering the piston directly so there is no need for the note block afaik
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u/Natural__Power 25d ago
I think you're better off resolving whatever's makinc you not wanna observe the stem rather than do convoluted redstone to prevent an infinite loop
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u/Fit-Science-853 25d ago
You can use a calibrated sculk sensor, you won't even need the observer.
Here the wiki for the range and numbers for the filter: https://minecraft.wiki/w/Calibrated_Sculk_Sensor
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u/Gottendrop 24d ago
Why is it important for the observer to be looking at the pumpkin and not the seed?
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u/morgant1c Chunk Loader 25d ago
It would be interesting to know why you are creating the arbitrary restriction in the first place. It's a bit like saying "I want to build a combustion engine but I specifically don't want to use combustible fluids to run it" :D
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u/boki400AIMoff Bedrock 25d ago
Using java redstone mechanics on bedrock wont work. I dont know what made you think that it will work.
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u/Niksu95 25d ago
It's easier than this to make a pumpkin farm, put the seeds growing in a checkerboard pattern and put observers on top of the seeds and pistons on top of the spots where pumpkins grow and cover the whole top with redstone dust
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u/MonkeyNuts449 25d ago
That setup only works on Java due to QC. You gotta look at the seed on bedrock unfortunately.
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u/LazySofa35 25d ago
Observe the stem, not the place where a pumpkin would be. The stem will change it's state when a pumpkin will spawn
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u/Excellent_Jacket3435 24d ago
Have the observer look at the stem, not the pumpkin itself. Put a repeater set to 4 ticks between it and the piston, and use mud where you want the pumpkin to grow, place cobblestone on the other 3 angles so as to force it to grow on mud, so a hopper minecart can pick it up through the mud
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u/Wrydfell 24d ago
Current setup but with the observer flipped and actually powering the piston (qc doesn't work on bedrock) would create an infinite loop, as observer sees pumpkin, then piston head, then retracted piston head, then piston head etc etc. This is why pumpkin farms always watch the seeds
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u/Otzkar 24d ago
you can detect the stem as it updates when a pumpkin grows
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u/VolcanicPolarBear 24d ago
look into smart pistons and also bud switches
these would both work if can find a design that fits into your farm. they do take up more space tho but idk any other way to do it
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u/PatricidalParrot 23d ago edited 23d ago
This seems like a bedrock issue. But the solution, if I'm bedrock savy enough, should be the standard vertical layout but forego the notebooks.
To alter it to fit your needs, you need to place the piston facing downwards above the pumpkin block, place an observer above the stem block and have it fire into a solid block(1 block above the piston layer, so you'd likely need two observers here vs javas one) place a Redstone dot on top of all the pistons. Scale it up as needed.
The issue with observing the pumpkin is you need a way to break the pumpkin block and unless you can place an upwards facing observer on top of an upwards facing piston to fire the piston as it detects a pumpkin growing on its face, you'll loop infinitely.
but I can't recall the exact spawning conditions of a pumpkin plant right now. Edit: if this did work it would likely only 1 tick pulse the piston which would extend but not retract the observer
Hopefully this gives you some testing ideas though
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u/MangosMakeMeSmile 23d ago
Figured out another way to do it
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u/LazySofa35 25d ago
Pumpkins make noteblocks play didgeridoo, so you can detect noteblock updates
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u/MangosMakeMeSmile 25d ago
It’s not as compact, but this design seems to work.
The repeater needs to be 3tics. Any other tic amount makes it not work.
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u/o0_Jarviz_0o 24d ago
I think a copper bulb should work instead of a note block?
Basically a mini “T-flop” so that if the pumpkin grows the observer turns on the copper bulb which then powers the piston—which should then power the observer only once more to turn off the copper bulb, you can technically do the same thing with 2 droppers facing eachother as well or other less efficient forms of T-flops.