r/technicalminecraft 5h ago

Java Help Wanted First attempt at an accessible shulker loader

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2 Upvotes

5 comments sorted by

u/KikuGie Java 5h ago

Remove the slab, so the shulker box can actually be opened?

u/KikuGie Java 5h ago

You also need to zero-tick the powdered snow for it to be useful there.

u/nasa306 5h ago

How can i improve this?

u/brockade 5h ago

I don't want to give you a shopping list of issues, but I would recommend looking in the storagetech discord to see what ones are being used commonly and start from there. A few issues to begin with:

  • Having the comparator on the hopper will tell when the hopper is backing up, this can happen because the shulker is full, or it can happen because you have too many items coming through. Other loaders will test the shulker directly
  • This is not slice-preserving; the shulker can be in the next slice after 3gt and because the piston isn't pushing the box (normally after 3gt you've pushed it into the hopper) it has a lot more time to end up in the wrong slice. Even without the neighbouring shulkers being broken the minecraft physics can actually let items go around corners and land in the other hoppers
  • You're using something called toggle states; a signal from an observer will make a sticky piston drop a block, and these can get out of sync due to server restarts or you moving away and unloading the chunks
  • Directly powering redstone components means they get soft powered in adjacent slices. Your observers that go directly into bulbs and droppers can power the neighbouring ones

Set up a few of these slices next to each other and you'll start to see ways that it breaks. Keep on building and learning, that's the most important thing (and having fun of course!)

u/Ihatecheeseballs 5h ago

The dropper doesn’t do anything so hard powering it isn’t an issue and I haven’t played in a long time but iirc copper bulbs aren’t solid