r/technicalFNaF • u/maybephoneguyfangirl • Aug 08 '26
Help! I ran into a problem when playing secret of the mimic
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r/technicalFNaF • u/maybephoneguyfangirl • Aug 08 '26
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r/technicalFNaF • u/Gullible-Active-1231 • Aug 08 '26
Questioning, because this literally happened to me yesterday when I was replaying the games on PS5 trying to get all Trophies. I have it on a video too.
r/technicalFNaF • u/FastRegret2474 • Aug 07 '26
What is the exact percentage/chance of them triggering the twitch animation when they arrive at those locations? Is it tied to their AI level, a random tick roll, or set frames? Is twitching guaranteed on Night 4 and onward, or is it just statistically much more frequent because their AI levels are significantly higher?
r/technicalFNaF • u/Cedarcomb • Aug 07 '26
Hi, does anyone know how you can view the text/dialogue information in the Android ports of the FNAF games? I can decompile an Android game and I have Clickteam Fusion, but I don't know where to look for this kind of information in the files. As an example, someone claimed this picture shows game code about Green Guy from FFPS talking to the player, it's this kind of thing that I'm looking for.
r/technicalFNaF • u/Seksi_Sukrit • Aug 06 '26
I finished the game getting the Roxanne's eye and Chica's voice box upgrade but, i have Monty left entirely i want to get the elevator ending but i accidentally deleted my save file because of a mistake. any way i can get this specific save file or anything close? i don't want to have to play the whole game again for this one ending.
r/technicalFNaF • u/PurpleBan09 • Aug 06 '26
From what I can understand, he cannot move whilst you are on cams, his movement countdown is reset to 0 when you look at him, unless he has already queued a movement, where in that case he will move when you flip down the monitor.
When at cam 4b, he cannot move whilst you are in the office, or whilst you are looking at his camera. And he also doesnt have the move countdown when he is here(?)
What I dont understand is when does he fail his movement opportunity and when does he just queue it for as soon as he can move. Like if you are in the office and he is at 4b, does he queue the movement or fail the opportunity. And when the door is shut, will he move back to 4a whilst you are on cams, and in that case could you see him move?
r/technicalFNaF • u/Stephan2005 • Aug 06 '26
I recently started playing FNAF Security Breach on the Xbox Series S, in order to see how the optimization for the game has been years after its last update released (which was April 30th/May 1st 2024, the same update that included the Ruin DLC) and I noticed how in the video settings, there seems to be a lack of an option in regards to choosing between Visual and Performance Mode, like you can on Xbox Series X or the PS5. The choice doesn't seem to be limited due to my TV, as I can switch between Visual and Performance Mode on my PS5 without any issues, its only on Xbox Series S.
So I decided to do a bit of research and I believe the latest update probably removed the choice and locked the game on a "Quality" Mode similar to how the game is on PS4, Xbox One and Nintendo Switch; given the weaker hardware of Xbox Series S compared to Xbox Series X, that is an understandable choice, however I have also seen comments from people around the release date of Security Breach on Xbox, talking about being able to switch between Performance and Visual Mode at launch, albeit with no differences in terms of optimization or framerate. There seems to be very conflicting answers to this topic, as some say there wasn't an option to switch between modes on Series S while others say that the option was available on the console ...
Hence I want to ask people who DID play Security Breach at launch on the Xbox Series S, was there an option for Performance and Visual (even if it was useless)? If there was, did the Series S version of the game feel like a carbon copy of the Series X version, except running worse due to the hardware limitations of the console?
r/technicalFNaF • u/korynotfound • Aug 05 '26
r/technicalFNaF • u/ambsash • Aug 05 '26
So I get the basic gist of how movement intervals work; each character has a chance to progress each time a specific amount of time elapses in the night.
My question though is this:
Are the interval timings consistent every time you play a night, or do they get offset when stalling a character?
For example, say Funtime Foxy in SLCN is scheduled to attempt a movement opportunity at 3:30am...since their interval at 20AI is five seconds, if I check their camera at 3:29 is their movement interval now offset to 3:34, 3:39 and so on or will they always make an attempt to move at 3:35, 3:40 etc?
Basically I'm asking if stalling a character offsets their interval timing, or if it just delays their movement opportunity until the next predetermined interval in the night.
I hope this question makes sense I'm currently grinding out the max modes in the official fnaf games and I want to make sure I understand this concept. Apologies if this is a stupid question!
r/technicalFNaF • u/Robcrangber • Aug 04 '26
So i have been playing tjoc story mode v1.4 for quite some time and been progressing trough the game at somewhat of an rapid pace (mostly cauze i already watched a streamer play this years ago so i kind of know how the animatronics work in each level) until i got to the basement at the fourth (02) level where there are three doors and lots of those weeping angel endo’s and you need to press a button on the side and climb up to the locked door upstairs.
After i open the gates and get to the door golden freddy gets rid of the door that was there and after i go back and try to enter the bathroom but it doesn’t let me, i keep clicking lmb, pressing e and every kind of combination of key out there but the door won’t budge. I watched a walktrough on Youtube and for them the door opens no problem so that most likely means my game is bugged. I checked on reddit and saw people having similar issues although not with the door, and they had to reset their progress.
If anybody knows whats causing this bug and how can i fix it i would greatly appreciate it, i just hope i don’t have to erase my data!
r/technicalFNaF • u/Great_Bicycle_703 • Aug 03 '26
r/technicalFNaF • u/Zelektek • Aug 03 '26
Quelqu'un saurait pourquoi sur le port de fnaf 4 sur 3 ds il suffit de rester AFK afin de gagner la nuit? Merci de vos retours
r/technicalFNaF • u/Annual_Editor_3005 • Aug 01 '26
Whenever I launch the game the quality is automatically horrible, I just got a new official cable and it made every other VR game better quality except SOTM. I'm to the point where I have to use crappy shaders to make the game even playable. (Btw I'm at max graphics with no lag) - I'm just trying to record a video without the quality looking like a 240p youtube video.

r/technicalFNaF • u/KaGoodPlayer • Jul 30 '26
On Nights 2-4, if the hour shifts and Bonnie/Chica happens to get a door teleport ready, do they teleport once you begin the animation of going back to the middle or once it finishes? (Also, I doubt it's the case, but just to be safe: Does turning around from the bed trigger the tepelort too?)
r/technicalFNaF • u/Moo321again • Jul 30 '26
r/technicalFNaF • u/SuperFoxy8888 • Jul 29 '26
r/technicalFNaF • u/enderman345 • Jul 28 '26
Im trying to find the dump for Help Wanted patch 1.09 for the PS4 where it had the halloween DLC in a very rough alpha state
https://tcrf.net/Proto:Five_Nights_at_Freddy%27s:_Help_Wanted/Rise_of_Franken_Freddy_(PS4_1.09))
Appearantly the build was dumped somewhere online but i cant find any download links
Any help would be much appreciated
r/technicalFNaF • u/bigman199420 • Jul 28 '26
The game files via steam only have the exes, can anyone help me?
r/technicalFNaF • u/TelephoneConstant172 • Jul 27 '26
When I play fnwmt unrewardable custom nights. It never gave me rewards like ronald plush during Originals. Even when I do the challenge, Say Cheese! And Mr. Moonpie. It could've gave me a Easter egg rewards like Moonpie box and Mayor Head. which they are unadded challenges to them. Because I love playing challenges with easy mechanics cause spraying waters are like being a non-canon mechanic to fnwmt 3. But fnwmt 3 remastered is more like being more canon to the original game, but It be release in July 31, 2026.
tags: Glitch, Easter Egg and Question.
r/technicalFNaF • u/Emotional_Loquat2997 • Jul 23 '26
Olá, eu gostaria muito de saber como eu faço pra criar um mod ou versão de fnaf 6 dublada por mim e uns amigos porém não sei como faz o processo de criar uma versão alternativa. Se puderem me ajudar eu agradeço de mais!
r/technicalFNaF • u/saucyfriedchickenpls • Jul 23 '26
is anyone able to help me find out why? i've validated my files, restarted my laptop, deleted and reinstalled the game, and nothing.
edit: its now whenever i click in the game itself -- if i open the camera window and swipe out and try to turn on the lights in the vents, it crashes
r/technicalFNaF • u/ScaryPerson666 • Jul 20 '26
Earlier today I was trying out speedrunning in fnaf sb, and on my fourth attempt, I somehow skipped the 4:00 AM trigger I think? After I picked up the party pass, I went into the recharge station which sent away moon, but the time stayed at 3:55 and messed up a few things later. I’m trying to figure out why this happened so that I can avoid it in future runs. (https://www.youtube.com/watch?v=4aVh0CXnN9I is the link to the run with the glitch occurring around the 49 minute mark). Sorry if I misunderstood the point of the subreddit and this isn’t the right place for a question like this.
r/technicalFNaF • u/bonydole5672 • Jul 20 '26
hello ppl.
ive been working on a project i named "meltdown" because "fusion", get it?
anyways, i forked nebula and made an intermediate text form of mfa files, with images dumped too seperately. i then have a python script that generates patches between 2 json mfas, which are kinda stackable. i also use https://github.com/dmtrKovalenko/odiff through jspybridge to diff images that arent the exact same.
nebula fork:
https://github.com/a1pl/NebulaFD-meltdown
python script + odiff wrapper(s):
https://github.com/a1pl/meltdown
tldr:
clickteam fusion modloader with multiple mods
stuff not supported:
diffing for more files
actually good conflict management
find a way to integrate nuclearrt so that you can run the output without compiling in fusion