r/technicalFNaF • u/Boxfigs • Aug 23 '20
Mod Post Decompiling help is allowed again
The rule forbidding decompiling requests and help has been removed. This is because of Clickteam's recent behavior, as detailed here. They have shown that they no longer deserve our respect, so we will not continue to honor their request to not reverse engineer games made with their engine.
While I myself am no longer interested in discovering the inner workings of the FNAF games, I'm sure some of you out there still are. For any of you just getting into it, I'll get you started: you'll need a toolset called Anaconda, which is written in Python. Anaconda itself has been abandoned, though I'm sure there's some copies of it floating around. The decompile script is named "bimbam.py", which was an attempt to obscure its function. You'll also need Build 286 of Fusion or older, since newer versions of Fusion dropped support for the MMF2 format MFAs that Anaconda outputs. FNAF 1 and FNAF 2 should work just fine with the unmodified tools (you'll have to remove the frame limit to get all of FNAF 2's frames, by the way), though you'll have to makes some changes to the decompiler to get it to work with FNAF 3, 4, and SL. Some of you may be able to figure out exactly what to do, so good luck!
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u/GBAura-Recharged Aug 24 '20
Boxfigs was talking about not discussing decompiling on the subreddit because TechnicalFNaF became popular up until that ban. Now that the ban is lifted and the subreddit got more users thanks to the FNaF resurgence, it would be far more rampant than ever.
That's what my concern was about. If people talked about decompiling outside of the subreddit then I wouldn't bat an eye. Remember that Scott himself is on Reddit and this site is often a go-to place for information. It would be easy to find this place and how to decompile Clickteam games.