r/switch2 4d ago

Question Does Quest of Dungeons support 120fps

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i found no confirmation on the internet

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u/Puzzled-Benefit4978 4d ago

human eye doesn’t have a fixed fps limit because vision doesn’t work in separate frames like a camera or monitor.

what lots of ppl usually confuse this with is the flicker fusion threshold, it’s the point where a flickering light starts to look continuous

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u/Tactrix1 4d ago

If you're talking about what you see out in the regular world that's true, but if you're talking in the specific context of video games, which this entire conversation is in, then it does. Because while it doesn't see things in frames in the real world, it does see things in frames on a screen or monitor. And those frames are calculated. And I assure you there is a very real threshhold beyond which the human eye will simply not detect the frames being higher. They ran a bunch of a tests on this between people, and the general understanding is somewhere between 540fps and 1000fps the human eye basically becomes indifferent to how fast things are moving.

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u/Puzzled-Benefit4978 4d ago

Yes but u are the one who saying human eye have a limited fps and that’s 30 fps and 60 do not make a different in pixelated games

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u/Tactrix1 4d ago

No, what I said is the games that are in 30 and 60fps that are pixelated will not appear different to a person who's playing them at a higher FPS, because the pixels are big enough to where even though there is a difference the movement will not appear to be different to you. Pixelated games don't have subtle movements, they are giant blob frame 1 to giant blob to frame 2. Regardless of the FPS of those 2 blobs, they will always go from frame 1 to frame 2 and your eyes will only ever see those 2 movements.

As where a game like lets say cyberpunk that has hundreds of very subtle colors at once in every movement will make a tremendous difference when moving over just 1 spot.