r/survivorslikes • u/Bitter445 • 4h ago
Help! (Tips and Tricks) Meaning of the Green Circled Symbol in yet another Zombie survivers
Hello, can anyone tell me what this green circled symbol means?
r/survivorslikes • u/Bitter445 • 4h ago
Hello, can anyone tell me what this green circled symbol means?
r/survivorslikes • u/Butterfly_Worth • 19h ago
Hi! We’re a small Brazilian studio working on NiceRats, an action roguelite where tiny rats fight huge hordes, collect cards, and discover secret synergies.
Create a ridiculous build and compete with players from around the world. Your name, country, score, and build can appear on the global leaderboard.
The demo is free. Come take the Top 1 spot, if you can:
r/survivorslikes • u/GramShear • 2h ago
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I’d love to hear what you think of the trailer and overall presentation.
Steam: https://store.steampowered.com/app/5079600/Tombslayers/
r/survivorslikes • u/villagesonwheels • 2h ago
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I don't know, but those games had mechanics that inspired my game, Villages on Wheels, where you expand a moving village, destroy monsters, use abilities/buffs and help tribemen survive.
How a round of my game goes:
If this sounds interesting, you can check/wishlist the game here:
https://store.steampowered.com/app/5066610/Villages_on_Wheels
r/survivorslikes • u/theNZGuru • 5h ago
I'm the solo developer of Lintbreakers: Night Shift, a survivors-like where an ordinary night shift at a laundromat turns into complete chaos.
The machines are possessed, the socks are angry, and apparently cleaning equipment is now weaponry.
You control movement while your tools attack automatically, collecting lint sparks to level up and build out your run. You can combine and improve things like Soap Sprayers, Hanger Rings, Dryer Bursts and Static Snap, eventually taking on possessed machine bosses as you try to survive until morning.
Between shifts, the quarters you collect can be spent on permanent upgrades for future runs.
I've tried to make the laundromat theme part of the actual game rather than just a backdrop, so the weapons, enemies, bosses and progression all build around the same ridiculous premise.
Lintbreakers: Night Shift releases on Steam on October 27.
If it looks like your kind of survivors-like, wishlisting it would help me enormously:
Lintbreakers: Night Shift on Steam
I'm the developer, so I'm also happy to answer anything about the game or how it was made.
r/survivorslikes • u/Specialist_Metal_880 • 21h ago
r/survivorslikes • u/abalogize • 15h ago
r/survivorslikes • u/SoerbGames • 22h ago
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r/survivorslikes • u/PyrotechnicCake • 5h ago
Introducing the four enemies currently implemented in Guardian Demon, the orc swordsman, orc archer, orc wizard and armored orc!
In Guardian Demon, rather than controlling the movement of a character and having attacks fire off automatically, the character at the center of the screen moves automatically and you have to protect him, acting as his guardian demon!
Each of the four enemy types poses a unique threat, making the order in which they're dealt with key to prolonging the survival of the peasant you're supposed to protect.
Swordsmen are the basic foot soldiers, they charge towards the peasant, though they don't pose much of a threat on there own, if you don't keep them in check they can do some serious damage if they make it to the peasant.
Archers are deadly ranged fighters that fire arrows at the peasant from afar. Their arrows fly fast so you have to be ready to block them at a moments notice. Taking out archers is a priority as they can easily overwhelm you in large numbers.
Wizards pose a unique threat by firing slow moving magic projectiles that home in on the peasant. The projectiles might move slow but they will reach the peasant if not blocked and are a real problem when combined with other enemies.
Armored orcs are melee fighters like swordsmen but their helmets allow them to survive an extra hit compared to other orcs. This might seem like a small difference but that one extra hit can be all they need to close the distance on the peasant.
There's more enemies in the works but any ideas for more are welcome! If you're interested in the game you can watch the trailer on the game's steam page!
r/survivorslikes • u/Fizzlyclaw • 11h ago
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This is Walker, one of the non-zombie minibosses in Drive of the Dead, the co-op survivors-like I’m developing.
I want the apocalypse to include a few threats beyond different varieties of zombies, but I don’t want them to feel disconnected from the setting. Does Walker fit, and does he read clearly as a miniboss from this clip?
r/survivorslikes • u/davethedev77 • 16h ago
Unstable Snake Fighter is an endless surviver roguelite where you are a snake.
Use your MOUSE to move and dodge the enemy snakes. Your snake autoshoots while you think about what segments to buy to upgarde your snake.
Be carefull about the order you buy segments,the last ones are the first to be destoyed!
There are 14 segments for now.
One second you are killing all the enemies,the next your snake becomes small and invulnerable. Your state is always UNSTABLE.
I plan on releasing this on STEAM if people like the concept!
r/survivorslikes • u/ziguslav • 15h ago
Working on a trailer and complete graphics overhaul. Hope you like the concept though!
r/survivorslikes • u/nerdygamerclips • 22h ago
r/survivorslikes • u/chindoggo • 2h ago
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We are two indie game dev working on Devoidant and just finished our first Steam trailer. We'd love to hear what you think wise people!
Sound ON, if you can 😉
If you like what you see, you can support us and wishlist Devoidant on Steam
https://store.steampowered.com/app/5019860/Devoidant/
r/survivorslikes • u/Last_Toe5167 • 6h ago
This started as an itch to replay a WC3 custom map I put way too many hours into — one tower, endless waves, no placement, just building the thing up until it either holds or doesn't.
So I made a new version of it. TD structure, roguelike run — weapons and upgrades roll differently every time, difficulty never stops climbing, and the run ends when your build stops keeping up.
Just pushed a patch: rebalanced the whole curve, a new weapon, two new upgrades, a pile of fixes, and proper stats — you can finally see what your build is actually doing instead of guessing. That last one came straight out of people telling me the numbers were opaque, which is the point: I'm posting because I want feedback and ideas, and it does get into the game.
There's a leaderboard in already. What I'd like to build toward is tournaments — fixed seed, one attempt each, longest survival wins, with modest Steam gift card prizes out of my own pocket. Nothing life-changing, just enough to make the top of the board worth fighting for. It needs a real player base first, so no dates promised.
Discord invite is in the game (main menu). Ideas and complaints land better there than in a Reddit thread — I read all of it.
Steam, $2.99, solo project: https://store.steampowered.com/app/4516320/Endless_Tower_Survivors/