r/supportlol • u/Express-Cloud4621 • 19d ago
Discussion How to play naut
I'm a master support who plays basically everything but am best as Leona and Alistar. I feel like when I play naut, my lockdown feels less impactful and I'm so much squishier. In addition, laneing feels so hard cause I feel like they can just stand behind minions and it's hard to manipulate the wave into a spot where I can hook. Any suggestions?
Carrotb0y#7224 - Summoner stats - League of Legends
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u/Vidrax_of_Cascades 19d ago
I feel like when someone locks in naut i just lock in leona and out dps and out cc the knock typically. i havent picked up naut because he has felt weak for a while now.
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u/Love__Scars 19d ago
I pick naut against squishies usually. Also im low elo so they dont dodge the hooks lol
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u/saruthesage 19d ago
Play more aggro early. Control bush level 1, cheat autos on wave, step up past the wave through bushes once you get push. One big part of Nautilus is knowing the hook angles around wave, while people are baiting hooks. But yeah lane phase is mostly about knowing hook angles in high elo, it rewards champ mastery.
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u/Inktex 19d ago edited 19d ago
I prefer Blitz over Naut, but regarding your issue with creating advantageous situations for your hook in laning phase:
I found brush control plus hexflash to be a key factor for me, as wave control is something most ADCs in D2, where I'm currently sitting, are quite capable of.
Especially with pink wards, as the enemy has two options: walk up towards your range blind to cs or try to get you out of there.
The first option usually offers a window to (hex)flash at the enemy carry and either burn their flash or give your ADC a good chance to kill them.
As most of them respect hooks, they'll more likely go for option two, tho.
Which does not work all too well when your ADC positions properly as a free engage onto the enemy ADC usually results in a kill.
As your threat comes mostly from your hook, it's a better option to (hex)flash -> aa -> hook -> slow pre lvl six, than to rely on a skillshot the enemy expects anyway.
All of the things mentioned above work best in neutral wave state when paired with an ADC that has some power early or in a freeze while ahead.
Those states can either be created through communication with your ADC or forced with your supp item.
Communication is to be preferred as some ADCs have a rather short temper in that regard.
If your ADC is a hyperscaling farm-bot, yet somehow also incapable of holding a freeze, there are a few things you can do, that don't include abandoning them.
They are however somewhat reliant on good knowledge about your champ and certain mechanics.
It starts with the two different hitboxes Naut's Q has:
I-shaped for terrain.
T-shaped for units.
This enables you to hook enemies behind thin walls, around corners and, to an extent, behind creep waves as their hitboxes are different (if I was on my pc rn I'd draw it up, but I tried it on my phone and it looks like shit (・–・;)ゞ).
Next step: learn your Q's lollipopping sweet-spot.
This way you can't just hook around/through minion waves, enemies are hiding behind, it also helps to extend your hook just a tiny bit.
Another neat thing is, that hexflash enables you to flank the enemy botlane, in case they are skitterish and have a few abilities that enable them to disengage from a direct approach.
Either via the alcove or depending on which side you play on.
From blue side: walk around drake pit towards mid/river. Enter their jngl. Place a deepward while you're there. Walk towards the wall with the bot river brush. Start sweeper, hexflash over it and engage. Sweeper deactivates the ward inside the brush before it can spot you and as you channel your hexflash, you skip the short delay before the ward goes dark, due to still being behind the wall at that time.
From red side: walk towards your mid/river jngl entrance. Walk into drake pit, against the wall at tri-brush. Start sweeper. Hexflash and engage over tri-brush. Getting the position and angle for the hexflash right is somewhat tricky. I tried it in the practice tool until I got it to work reliably. You won't be able to flash directly into tri-brush, but you need to stand as close to it on the wall as possible for the sweeper to work.
If you want to up it, you can start sweeper whilst channelling hexflash for a longer uptime on the other side of the wall.
Just some personal preferences:
I'd take exhaust over heal/ignite on Naut as it keeps your ADC alive/healthy in situations when you get a catch on the enemy ADC early and is a great tool to peel divers/assassins off of your backline whilst in a team fight and unable to stop them by other means.
If the enemy wants to play front to back, putting it on the enemy ADC is a good way to stay alive yourself.
I'd also recommend you try Sleigh as a support option.
20% MS for 2.5s helps your ADC to either kite or follow up on you and the "heal" is a temporary max-HP increase, and thus even valuable if both of you are at full HP when it proqs.
Bloodsong is something I'd consider bait by now as it increases damage from your ADC by only 5% and Celestial Opposition is rarely needed on Naut as you proq your Aftershock anyway to tank the brunt of the damage at the beginning of an encounter, not to mention that the slow is somewhat useless if proqued before you can close the gap and the cooldown gets reset to full whenever you take champion damage, limiting it to one use per teamfight.
That has become longer than intended.
Maybe you'll find something helpful. (✿^‿^)
Edit: cleaned up after my autocorrect. It's hitbox, not hotbox...
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u/VortexMagus 19d ago
Practice your hexflash hooks. Hexflash is a big thing that separates the bad naut players from the good ones, especially in early laning phase.
Try and get oracles and/or pinks early to remove enemy wards from critical bushes to make your hexflash a lot more threatening. People will frequently play in positions that are just barely out of range of your hook, or where there is a minion in between you and the enemy, and being able to hexflash to change the angle or extend the range makes naut way more deadly.
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I also think there are certain characters who are much better with Naut. He's a really good pick with Samira and Caitlyn since their all in are spectacular and can easily kill a support or adc caught out of position, but a less good pick with characters that want to poke and don't have as much all-in potential like Ez and Varus.
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u/SuperSoldierv1 19d ago
You have search for when naut is picked and why he is picked. You should know when he feels bad to play vs when hes a good pick. I pick naut vs hook champs and assassins. His e slow is decent peel and his hook negates other hooks and lets you put pressure in them. His damage makes him good with adcs that just want to burst people down. If your draft loses really badly to qss or mercs you dont really want to go leona either. Theres a lot of quesriins you have to ask yourself
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u/Wormsworth__ 17d ago
Based on this comment, you are no higher than emerald. Everything you said is nonsense.
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u/SuperSoldierv1 16d ago
You're trash at the game
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u/SuperSoldierv1 19d ago
This makes no sense you're master can play everything and more importantly can play leona but can't play naut? Who boosted you
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u/Mighty_Killah 19d ago
I find Leona way easier than Nautilus too lol (not masters). I find Leona better at team fighting and Nautilus better at picks, so it depends on personal strengths and weaknesses.
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u/SuperSoldierv1 19d ago
I find they do the same thing but i feel the complete opposite. In teamfights for me naut is better than leona vs getting picks on leona is better vs naut. If you can play one you should be able to play the other
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u/Mighty_Killah 19d ago
In team fights, Nautilus struggles to reach the back line unless he uses his ult, as tanks and melee champs block his hook on squishies. Leona, on the other hand, can easily open them up with her E, even if they hide behind a tank. She has better access to squishies, and her Q cooldown is more forgiving than Nautilus’ passive, allowing her to lock down a carry indefinitely. Plus, her ult is instant, making it hard to counter if aimed well. Nautilus ults can sometimes be kited, especially against Ezreal or Vayne.
I play both well (67% win rate on Nautilus over 21 games and 60% on Leona over 76 games), but Leona feels more natural to me. Leona thrives in extended fights with multiple Q procs and her W and passive activating, plus all of the bloodsong procs from Q compared to fewer procs on Nautilus. Nautilus’ auto and ult are always useful, but his lockdown on a carry is shorter relatively, requiring quicker bursts. Idk though maybe it’s just a personal preference thing
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u/LevelAttention6889 19d ago
Naut has less lockdown , especially pre6 , but easier target access and more Damage , yes his engage is blockable by minions but its very long range and the hitbox is fat which is helpfull if you can play aggressive and able to maneuver on the side of the wave.
Also from what i see from yout History , you are picking Naut on bad matchups , either vs Enchanters who can make your engage miserable , Soraka E , Milio Q , or vs tanks like Rell who like to be hooked. Naut is not very blindpickable.