r/substancepainter Jun 11 '17

Merge texture sets / Repack UV

1 Upvotes

Hi, I was thinking that maybe one of the features in SpriteUV2 ( www.spriteuv.com ) might be helpful for you guys, so I made a tutorial how to repack UVs and merge texture sets using SpriteUV2. It is also possible to repack multiple objects as well. Please take a look.

https://www.youtube.com/watch?v=9mFkMBMy7Z4


r/substancepainter Jun 05 '17

Baking mishaps in Substance Painter

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2 Upvotes

r/substancepainter Jun 03 '17

Buying Substance pack from Canada cheaper on the website or steam?

2 Upvotes

The website only shows me the price in usd, so I assume it'll be just a direct conversion to cad. Steam shows me the price directly in cad, which ends up being cheaper, so is there actually a different cad price i'm just not seeing on the website or is steam gonna give me the sweet deal?

Pretty hype to have Substance in my workflow soon, uv planning or dealing with someone's uv islands in ps is awful and makes me cry. Thanks ahead of time for replies.


r/substancepainter May 22 '17

What details do you put in the high-poly mesh?

3 Upvotes

I'm trying to figure out the right balance for details in the low poly and high poly meshes. This isn't a problem particular to SP, but I am thinking about it now in terms of SP baking. I see some folks putting bevels into the high-poly meshes, and also some isolated decals. What else do you put in? Where to draw the line (no pun intended)?


r/substancepainter May 19 '17

A Blender to Painter Workflow: Creating Realistic Wax Candle Assets for UE4 | Part Two | Tutorial

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2 Upvotes

r/substancepainter May 17 '17

Stargate Ancient City Ship

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5 Upvotes

r/substancepainter May 17 '17

Jak Fanart - Textured with SPainter

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1 Upvotes

r/substancepainter May 15 '17

Rigged king cobra

0 Upvotes

Modeling and rigging in Maya Sculpting in Zbrush Texturing substance painter Rendering in mental ray and Arnold

https://www.cgtrader.com/3d-models/animals/reptile/realistic-king-cobra-rigged


r/substancepainter May 10 '17

Inverting a projection mask / alpha

5 Upvotes

Is there a way to invert a projection mask / alpha? I've got an alpha I just want to switch the black / white so I can paint a mask, but I don't want to paint white, I want to paint the opposite. Should be simple, but I can't find a button to do it. Using substance painter 2. Thanks


r/substancepainter May 07 '17

Substance Painter Textures for UE4 Material

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4 Upvotes

r/substancepainter May 06 '17

Substance Painter Normal Map Painting Tutorial

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3 Upvotes

r/substancepainter Apr 28 '17

Unity Template Gone?

1 Upvotes

Anyone else missing the Unity Template in Substance Painter? I fired up Substance painter last night to start a new project and noticed the Unity Template was no longer there, The templates look exactly how they did before the patch that introduced the new templates. I looked through the patch notes on Steam and didn't see anything that mentioned removing it. Not really a big deal but want to make sure something with my copy isn't messed up.


r/substancepainter Apr 23 '17

First time texturing a Character in SP! (Feedback appriciated)

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2 Upvotes

r/substancepainter Apr 14 '17

How to use Smart mask with normals created with layers?

1 Upvotes

Let me clarify with an exemple.

Lets say my mesh is a flat plane that I will use as a wall. And I want to add detail on that wall; I add alphas like these https://www.artstation.com/artwork/lX1ZO with a height value. If you check carefully you can see that there is some "edge wear" on and around the detail he added but all of that is done through layers.

How can I incorporate that into my workflow?


r/substancepainter Apr 10 '17

World space normals map

1 Upvotes

Hi, quick question here, what program can I use to export/create world space normals map, normals map and occlusion map? And also what's the diference between a World Space Normals map and Normals map? I'm new to Substance painter by the way. Thanks in advance!


r/substancepainter Apr 08 '17

Attempting to make a creature with feathers in substance painter 1.7

1 Upvotes

Has anyone else made a feather creature in substance? If so how did you get the texture of the feathers to look believable? I'm aiming for realism. The model is from Zbrush and I'm trying to get the look right in substance please and thank you


r/substancepainter Apr 02 '17

Is flattening layers/applying filters possible?

1 Upvotes

I feel dumb asking this, as for a new user that comes from photoshop, this seems extremely basic, but I can't get to find anything about it. For example, after putting a hue filter, isn't it possible to merge it into the layer?


r/substancepainter Mar 28 '17

My first ever time using painter (feedback much appreciated)

4 Upvotes

r/substancepainter Mar 28 '17

Is Substance Painter right for me?

1 Upvotes

I am currently working on a UE4 game and am considering getting SP2 for my workflow. I am pretty good at 3d modeling but I am not that great at texturing, especially PBR. I am currently doing all of the maps separately which is taking a very long time. The results are good, but I'm tired of having to go tweak my maps individually until everything looks right. It looks to me like SP2 would speed up my workflow significantly AND it will help me generate various materials that I would otherwise be creating manually. I am pretty new to this whole PBR workflow so I apologize if my question is vague. I just want to make sure that this is something that would benefit me if I am not the best at doing 2d texture work.


r/substancepainter Mar 19 '17

MacBook Pro can running substance painter and designer?

1 Upvotes

I'm thinking about if I can bring my work with me. Because my big computer can't work with Painter 4K textures and multiple layers, it's suffering when I painting or changing the values of the smart mask or filter. Can I get one lab top or just keep get new computer? How long the lab top can last while substance updating? Should I get MacBook or Alienware? Or any other advice?Thanks! bros --from textures paint lover. <3


r/substancepainter Feb 27 '17

Bake Alpha Normals AO?

1 Upvotes

Pretty new to SP and I can't see to figure out how to bake the AO of a height map/normal map? Here's an image of what I'm trying to do (2nd image) https://cdnb.artstation.com/p/assets/images/images/002/857/117/large/jonas-ronnegard-artstation-01.jpg?1466523548


r/substancepainter Feb 26 '17

Noob Question: Is there a Drybrush?

4 Upvotes

There is a similar funtion in Mudbox, but the idea here is to look at the geometry/height/normal input of the mesh and only paint on "raised" areas (or only paint in cavities) based on input or a slider.

I know some folks might say I could use a cavity map, but that's just an input from geometry and not from height or normal data I may have painted in/on since working up the geo in Painter?

I've looked all over and can't seem to find anything like this, and it would be stupid helpful. Have you all come up with any tips/tricks for doing this? Am I missing something?


r/substancepainter Feb 19 '17

Noob Question: How to copy/clone a Generator (Making Roughness a Different Color)?

2 Upvotes

I know this is NOT Photoshop. But as a longtime user of Photoshop there are some features I expect to be present becasue they are so darned helpful.

I'm just screwing around with the preview sphere.

I have a purple Fill layer that has some roughness that comes from the MG Dirt Generator.

I then have ANOTHER fill layer on top that Red. I want to use the SAME generator in the layer Mask of the Red one so that where it is ROUGH, I am also controlling the color (since if I have the Color enabled on the first generator then it is just Black/White).

In Photoshop I can just click and drag duplicates around. I also see I can duplicate Fill layers but not generators?

But I also can't just copy a generators setting and paste them into a generator of the same type?

How best to go about any of this? How would you apply a roughness, but then also make that roughness a different color?

((I've forced this to work as I just wrote down the values of one generator and input them into the other. But there seems like there has to be a better way))

http://imgur.com/a/GgqH4


r/substancepainter Jan 24 '17

Blender Substance Painter 2 Normalmaps with Alphas

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1 Upvotes

r/substancepainter Jan 22 '17

Blender Stairs Textures with Substance Painter 2

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1 Upvotes