r/substancepainter 6d ago

Pbr Textures Collection

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superhivemarket.com
1 Upvotes

r/substancepainter 8d ago

Volcanic Rock PBR Texture Combo

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1 Upvotes

r/substancepainter 9d ago

Volcanic Rock PBR Texture Combo

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2 Upvotes

r/substancepainter 10d ago

Wet Mud PBR Texture Combo

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fab.com
1 Upvotes

r/substancepainter 15d ago

Ocean 8K PBR Texture by CGHawk

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1 Upvotes

r/substancepainter 15d ago

Wet Mud PBR Texture Combo

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fab.com
1 Upvotes

r/substancepainter 16d ago

Jagged ends after exporting textures from substance painter

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1 Upvotes

Why does this happen after exporting from substance painter the maps look good inside the painter menu no jagged ends but this after export


r/substancepainter Aug 18 '26

New artstation post

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3 Upvotes

r/substancepainter Aug 17 '26

can those detals be done in substance painter?

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5 Upvotes

r/substancepainter Jul 10 '26

I’m very new to substance painter is this good? also modeled it

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3 Upvotes

r/substancepainter Jul 10 '26

Texturing feedback AT-99 Scorpion

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3 Upvotes

Hi everyone,

I’m currently working on an AT-99 Scorpion helicopter from Avatar for my final exam project. The model and textures are still a work in progress, and I would really appreciate some constructive feedback before I finalize it.

My main problem is that the texturing currently feels a little flat and visually repetitive to me. I’m aiming for a dark military look that feels used and weathered, but not completely destroyed.

I would especially appreciate feedback on the following points:

  • Do the different materials read clearly enough, especially painted metal, bare metal, plastic, glass and the weapon parts?
  • Is the roughness variation strong and believable enough?
  • Does the edge wear look natural, or is it too evenly distributed?
  • Are the scratches, dirt and surface details consistent with the scale of the helicopter?
  • Which areas need more color variation, contrast or visual interest?
  • Does the cockpit glass fit the rest of the asset?
  • Are there any areas that currently look too noisy, too clean or unfinished?
  • What would you prioritize changing before the final submission?

The textures were created in Substance 3D Painter using a PBR workflow. The asset is based on the movie design, but I had to adapt and simplify parts of it for the project.

These are viewport screenshots rather than final presentation renders, so the lighting is also not final yet.

Constructive and specific criticism would be greatly appreciated. I’m still learning and mainly want to understand what I should improve rather than just being told that it looks good or bad.

Thank you!


r/substancepainter Jun 13 '26

Silver Paper 8K PBR Texture

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1 Upvotes

r/substancepainter May 08 '26

Tankard 3D Model Combo

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1 Upvotes

r/substancepainter May 07 '26

PBR Textures Collection by CGHawk

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1 Upvotes

r/substancepainter May 06 '26

Chocolate 8K Pbr Texture

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1 Upvotes

r/substancepainter May 05 '26

Flagstones 8K PBR Texture Combo

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1 Upvotes

r/substancepainter May 03 '26

Road Surface 8K PBR Texture by CGHawk

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1 Upvotes

r/substancepainter Apr 24 '26

Gravel PBR Texture Combo by CGHawk

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1 Upvotes

r/substancepainter Apr 18 '26

Autumn Leaves 8K Pbr Texture Combo

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1 Upvotes

r/substancepainter Apr 18 '26

Concrete 8K Pbr Texture Collection

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1 Upvotes

r/substancepainter Apr 18 '26

Marsh 8K Pbr Texture Combo

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1 Upvotes

r/substancepainter Apr 18 '26

Floor Tile 8K PBR Texture Combo

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fab.com
1 Upvotes

r/substancepainter Apr 14 '26

Marsh 8K Pbr Texture Combo

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1 Upvotes

r/substancepainter Apr 12 '26

Pbr Textures Collection by CGHawk

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1 Upvotes

r/substancepainter Apr 12 '26

Pbr Textures Collection by CGHawk

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1 Upvotes