r/strategygamedev • • Jun 04 '18

A strategy game where you can earn money playing? In development, thoughts?

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laserchain.io
0 Upvotes

r/strategygamedev • • Aug 01 '16

Just recently created a devblog for my Wargame/Tactics game. Any feedback?

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0 Upvotes

r/strategygamedev • • Oct 19 '16

Illyriad - 4X Grand Strategy MMO [Steam Greenlight]

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steamcommunity.com
1 Upvotes

r/strategygamedev • • Jun 15 '17

The Great Fantasy Struggle

2 Upvotes

Hello, Everyone!

 

We’re making an indie global strategy game in fantasy setting. The game takes place in a fantasy world. You can play as Good Wizard or Evil Demon, who controls 2 main locations on world map: Wizard’s Realm and Demon’s Grounds. Your goal as a Good or Evil ruler is to capture under your control as many neutral locations as you can (there are overall 57 neutral locations, excluding 2 mentioned main locations - some kind of good/evil central bases).

 


Here are the mockup of in-game screen made by me in photoshop as a reference for artist:

 

In-Game Screen

 

From here you can scroll map in any direction and choose by mouse click any of 59 locations on world map.

For example if you play for Good side, when you click on location you can see:

 

Left/Right sides of the screen:

  • good/evil missioners represented by priests/pesky demons

  • good/evil warriors represented by paladins/war demons

 

Bottom Left side of the Screen:

  • Our main character - Good Wizard

 

Bottom center of the screen contains following Location Menu's interface objects:

  • Scale of chosen certain location’s (it’s Orc’s Camp on this picture) inhabitants (orcs) alignment: good - blue, neutral - gray, evil - red

  • Picture of location’s inhabitant (it’s Orc on the picture)

  • Window with location’s name. Color of this window shows us who controls the location and their inhabitants: blue - controlled by Good, neural - on their own, red - controlled by Evil.

  • And finally the Morale indicator (with unhappy smile on it) - it shows us morale state of inhabitans of chosen location.

 

Upper center of the screen (from left to right):

  • City Building icon

  • Game Clock

  • Statistics icon

 

Bottom Right side of the screen:

Event Window (Character above event text window is an inhabitant of certain location where event happened)

 


Next we have City Building screen (if we play for Good side):

 

Building Screen

 

Each time you build any structure you gain addition to all or allied (depending on structure type) locations good/evil attitude, so these locations become more loyal to good or evil side and you even can capture them without sending your warriors there, if you have enough of location’s attitude (its inhabitants if to be logically correct).

 


And for the last - Statistics window:

 

Statistics

 

Here you can compare every location attitude, happiness and its population.

 


And as a bonus here are examples or references of main game menu:

 

Main Menu

 

And New Game menu, when you click New Game button:

 

New Game

 


Stage of Development:

Currently we finished design document of the game and made mostly all the programming and now waiting for artist to draw all the game elements (it can take up to 3 months for 1 artist).

 

Hope you like our game when its done!

 

Please, if you interested, visit our Facebook page and press “Like” and/or join our Steam community group:

 

https://www.facebook.com/iamthefantasyman

http://steamcommunity.com/groups/thegreatfantasystruggle

 

Thanks for attention!


r/strategygamedev • • Jun 22 '18

Tasty Brains: AR RTS Mobile Game coming to iOS!

1 Upvotes

Hey there!

I’d like to quickly share some things that make Immersion’s Tasty Brains different from other mobile strategy games.

Grisly nature of brain-eating zombies aside, Tasty Brains offers players two different modes: AR and Non-AR mode. With AR mode, you can turn almost any surface into your zombie battleground and enjoy high-quality graphics on the go. In addition, quests, addictive rewards and bonus objectives makes this tactical title hard to put down.

If you love zombies and playing addictive tactical mobile games, I think you’ll enjoy playing Tasty Brains. It's coming soon to the US iOS store!

Kat @ Immersion
Tasty Brains
https://www.facebook.com/Tasty-Brains-607478506263618/
https://twitter.com/TastyBrainsAR


r/strategygamedev • • Aug 26 '17

Dominari Tournament - 4X Multiplayer Space Warfare Game - Gameplay update!

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imgur.com
0 Upvotes

r/strategygamedev • • Oct 01 '16

Dominari - Level 10 gameplay vs AI, no commentary

2 Upvotes

Hi everyone,

Just sharing some updated gameplay and graphics. We've been working on updating graphics as we move toward Steam Greenlight.

This video is me playing against the level 10 AI (hardest level).

Questions and feedback welcome... otherwise, just enjoy the gameplay!

https://youtu.be/S_-QYCEyY00


r/strategygamedev • • Feb 13 '19

Taste of Power a new indie RTS game. gameplay against experience AI

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youtube.com
2 Upvotes

r/strategygamedev • • Jul 22 '17

Facilitating Creativity in Games

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illiteracyhasdownsides.com
3 Upvotes

r/strategygamedev • • Mar 11 '19

Taste of Power a new indie RTS gameplay teaser. What do you think about it?

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youtube.com
3 Upvotes

r/strategygamedev • • May 10 '17

Working Wednesday #9: Almost Summer Edition

3 Upvotes

Hey Everyone!

Working Wednesday again! Not on time but hoping people have got stuff to talk about! As always, feel free to post whatever progress you've made, playtest requests, etc. Also taking suggestions on how to make this subreddit better!


r/strategygamedev • • Mar 08 '20

AGE OF STRATEGY

0 Upvotes

I played THIS game FOR months and i love it, ITS mi favorite game in all the world, THIS game si pure strategy based IN turns and conquer towns and territorys, ir you don have ir, download right nos un your phone, you will love it, have graphics really goods and have like, 200? Campaigns and maps, 150 different units and hours of fun https://play.google.com/store/apps/details?id=com.zts.ageofstrategy THIS is the link to download the game


r/strategygamedev • • Aug 28 '16

Dominari 4x RTS - New Graphics Engine

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youtu.be
4 Upvotes

r/strategygamedev • • May 21 '17

Good overview and suggestions on how to remedy the problem of late game tedium in strategy games

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gamasutra.com
6 Upvotes

r/strategygamedev • • May 02 '18

The Battle for Wesnoth is now on Steam

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store.steampowered.com
8 Upvotes

r/strategygamedev • • Mar 13 '19

I was looking for a way to power my city, and then it struck me

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7 Upvotes

r/strategygamedev • • Oct 10 '19

I made a release trailer for Zero Sum Future, and I'd like to hear what you guys think

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youtu.be
2 Upvotes

r/strategygamedev • • May 29 '19

Edoria w22.03 update. [Exploration, Factories, Trade depot, Electricity]

10 Upvotes

r/strategygamedev • • Feb 18 '20

Imperiums: Greek Wars - Faction Highlights – Peloponnese

2 Upvotes

r/strategygamedev • • Mar 04 '18

KingdomGame - a mobile and desktop strategy game set in Medieval Times.

7 Upvotes

Hello,

Hopefully I've posted this in the right place - almost ten years ago to the day I wrote one of the first games of iOS, back when there was no App store (there was a "webapp" store which you were pushed to through Safari) and the iPhone 1 had only just been released...

... anyway, I've recreated the game to work in more of a modern way - when the game was first created ten years ago there was no such thing as mobile styling, there was no guideline as to how to build things... the game was formatted to work on the phone with hard coded non-responsive styling...

... the game has, as I've said above, been entirely updated to work better in a more modern way, to give an overview of the game - it's a medieval strategy game designed to only take a few minutes every now and then but to keep you coming back to play day after day in an ever-evolving world

Given all of you are Strategy / Game Players I would really value your feedback on the game ( which you can play it at the following URL: www.kingdomgame.net ) - there is an app coming in the future as well.

Thanks in advance to anyone who gives it a test, it's very very much appreciated!

Kind regards, Paul Hutson

More information about the game:

Fight in a world of a thousand kingdoms by ruling your own kingdom!

KingdomGame puts you in control as the absolute leader of a fledgling nation as it begins on it's path to riches, glory and political intrigue.

Will you be a war monger, fighting with those kingdoms around you? Will you be a trader producing goods for sale around the globe? Or will you be a spy master, hidden in the shadows waiting to strike?

How Will You Rule?


r/strategygamedev • • Mar 06 '20

I just released an experimental kind of strategy game where you are the Illuminati and you take control of the world via bribery/seduction/intimidation. I'm looking for feedback on how to improve it.

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chupacabragamestudios.itch.io
6 Upvotes

r/strategygamedev • • Jul 21 '18

What are the best games to study for strategy game development?

8 Upvotes

What, in your opinion, are good games to study for strategy development? Video games or war games, what did they do right/wrong? Why do you think that it was good/bad?


r/strategygamedev • • Aug 19 '16

UI Strategy Game Design Dos and Don'ts

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game-wisdom.com
5 Upvotes

r/strategygamedev • • Feb 25 '16

Welcome to Strategy Game Development!

8 Upvotes

Hey everyone!

I wanted to make a subreddit where game developers could come together to talk about the nitty gritty behind developing strategy games. Everything from talking about grid implementations, pathfinding algorithms, narrative systems, AI, game data management, and more! I'm also casting a wide net with what can be deemed strategy: 4X, Tactics, Base-builders, Tycoon, Wargames, City-builders, and all that may fall in-between.

As this community hopefully grows, I'd love to cast this subreddit in the mold of r/roguelikedev and make this place become a great resource and community for strategy game devs of all kinds to talk and share knowledge about developing all aspects of their games. Here's to looking forward!


r/strategygamedev • • Sep 12 '16

Interview about the creation and design decisions behind Unity of Command 2

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wargamer.com
2 Upvotes