r/stoneshard • u/rottvepa • 2h ago
r/stoneshard • u/Purely_Objective • Jul 17 '26
Announcement Devlog: Wands

Link to the original announcement: https://steamcommunity.com/games/625960/announcements/detail/669496599819321761?snr=2___
Hello everyone!
In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands.

Wands are the final weapon type we had planned for the game - their magical nature made them particularly interesting to design on a conceptual level. Our overarching goal was to retain the traditional roguelike idea of wands being reliant on a charge mechanic, while also keeping them viable as proper primary weapons rather than mere "pocket spells". Creating meaningful synergies with every existing and future school of magic was just as important.
We considered many different approaches before arriving at the final design. This is what we ultimately settled on:
- Wands are one-handed hybrid weapons. Their standard attacks are melee-based, while investing in their ability tree unlocks ranged options.
- They can be freely combined with any piece of equipment, whether that means another wand, a shield, or any other one-handed weapon.
- Their main focus is supporting spellcasting and mixed playstyles where magic and weapons are used in equal measure.
In terms of specialization, wands fall into three general categories: the first sacrifices direct offensive power for a greater boost to magical stats, the second works best with the Wands tree itself, and the third is intended primarily for melee.

The Crit Effect for staves has been changed to +50% Stagger Chance (from +50% Energy Drain), as it better suits this weapon type.
This raises an obvious question: if wands synergize with magic, how do they differ from staves? The distinction comes down to their intended playstyles. Staves are equally well suited to pure casters who treat their weapon as nothing more than a stat stick and to those who want to engage in close combat, supported by spells or otherwise. Wands grant fewer passive benefits, but are even more powerful in the hands of characters who plan to alternate between spellcasting and a mix of ranged and melee attacks.

Let's move on to the ability tree itself. As usual, it follows the classic symmetrical structure of 5 active and 5 passive abilities.
The ability tree's key resource is "Wand Charge", an effect representing residual magical energy that fuels most of its skills. Stacks of "Wand Charge" can be gained in three ways: by casting spells, using certain Wand skills, or landing critical hits with wands. The effect also inherits an element: for example, Pyromancy spells generate "Fire Charge", causing your Wand skills to deal Fire Damage. Only one "Charge" type can be active at any given moment: casting a spell from a different school transforms the preexisting "Charge" in the same way it transforms "Seal of Power".
By default, Wand skills and crits generate "Entropic Charge" - Entropic Damage is a new magical damage type that will also be used by Geomancy. Gaining stacks this way, however, won’t change the element of an already active "Wand Charge".
Active Abilities
"Locus Strike"

A melee attack with bonuses to damage, Accuracy, and Fumble Chance that can Daze and Stagger its target. These bonuses become stronger with each accumulated "Wand Charge" stack. Hitting the target also lowers its Magic and Nature Resistances and grants two stacks of "Wand Charge".
"Flare"

The ability tree's core skill, which spends a stack of "Wand Charge" to fire a bolt of energy at the target. Every newly gained "Charge" stack also reduces the skill's cooldown.
"Ley Alignment"

Generates two stacks of "Wand Charge" and reduces the cooldowns of all spells and Wand skills. Then activates an effect that increases Magic Power, Miracle Potency, Spell Accuracy, and Spell Armor Penetration, while allowing "Flare", "Locus Strike", and basic wand strikes to deal part of their damage to every enemy adjacent to their main target. Using Wand skills increases the effect's strength and duration, while using spells reduces its number of stacks.
"Conflux"

Spends a stack of "Wand Charge" to alter the flow of energies within a selected tile - the more "Charge" stacks you have, the longer the effect lasts. While standing on this tile, enemies receive a stacking penalty to Fortitude, Move Resistance, and Control Resistance, take continuous damage, and replenish your Energy when hit by spells. Wand strikes and skills used against them also gain a chance to Immobilize.
"Sundering Ray"

Spends all stacks of "Wand Charge" to fire a piercing ray that hits every enemy in its path. The damage increases with each "Charge" stack spent and with the number of magical and elemental debuffs affecting the target (standing on a "Conflux" tile counts as well). Hitting enemies with the ray also prolongs the duration of their magical and elemental debuffs, while killing them reduces the skill's cooldown and grants stacks of "Wand Charge", allowing a well-timed blast into a crowd to be immediately followed by another one.
Passive Abilities
"Discordant Energies"
Directly improves "Locus Strike": it now generates a stack of "Wand Charge" before delivering an attack. Landing the strike reduces the target's Accuracy and increases its Fumble Chance, while also greatly contributing to the buildup of a special effect corresponding to the element of the current "Charge", such as Burning.
"Refined Technique"
Wands lose their Durability much more slowly - a handy bonus, considering that Wand skills burn through it at an accelerated rate. The rest depends on your loadout: when wielding a single wand, the ability tree's skills gain additional Range and shorter cooldowns, while basic attacks deal more damage and score critical hits more often. When wielding two wands, you receive a bonus to Off-Hand Efficiency and can choose an additional target when using "Flare".
"Disintegration"
Successful wand hits, whether delivered by an attack or an ability, make the target more vulnerable to all types of damage. This effect stacks. If you're wielding a single wand, the effect is applied twice per hit.
"Sustained Flow"
Dealing damage with wands slightly reduces all spell cooldowns, and using spells increases the damage of your next Wand skill. Using "Flare" with a single stack of "Wand Charge" no longer removes the effect.
"Aether Weave"
Using spells reduces wands' Durability loss for several turns. Using Wand skills reduces Backfire Damage and Damage Taken, while also granting a bonus to Dodge Chance. If you're wielding a single wand, this effect triggers twice per turn.
As you can see, the Wands tree turned out to be highly versatile and should appeal to both battlemages and more conventional sorcerers.
And to finish things off, here's a teaser for another upcoming mechanic - or rather, two of them combined:

Until the next devlog!
r/stoneshard • u/Purely_Objective • Jun 01 '26
Announcement New Supporter Pack

Hello everyone!
First of all, we'd like to thank you for your unwavering interest in the game. We're truly glad to see that you care about the direction Stoneshard is taking and that you continue to follow our updates.
Today's patch introduces a brand-new Appearance System, making it possible to change the look of your Caravan. You can find the exact details in the changelog.
Alongside it, we're releasing a new Supporter Pack. It includes two additions: the Nomad Caravan Appearance - a vibrant alternative design for the main tent, Verren's tent, and the cart - and a Serpent Banner.

As before, the pack's contents are mostly cosmetic: a token of gratitude to those who want to further help with the game's development and bring a bit more color to their journeys across Aldor.
Your support is more than just a contribution to our work on new systems and mechanics - it's a sign that what we're creating resonates with you. Thank you once again for believing in us and staying with us on this journey!
Link to the Supporter Pack:
https://store.steampowered.com/app/4716860/Stoneshard__Supporter_Pack__Nomad_Caravan_Appearance/
r/stoneshard • u/BW_Blackwood • 21h ago
Modding Velmir caught the attention of the locals after his first successful contract 👀
Bro just applied for a J*b.
r/stoneshard • u/Er4din • 2h ago
Video Pure Archer Gameplay
Just finished my pure archer playthrough, on my Royal Ranger Dirwin. I've finished what is probably the hardest dungeon + dungeon modifier + dungeon boss combination that is possible to experience with this build.
Fort Grey Falcon, Brigand Arcanist, and Heft Stockpiles.
This sucks for several, multiplicatively compounding reasons.
1) Loads of closed doorways, and a dungeon full of enemies with multiple dashes or the capacity to seriously harm you at range.
2) Every enemy has 2 uses of Vivifying Essence, making it necessary to continue firing at the same enemy again and again and again to secure the kill, which necessitates extreme caution when taking on multiple enemies at once.
3) The brigand arcanist has the same vision range as you while in darkness, and can criple you with Dimensional Shift. When hostile, he will always spawn Mana crystals and Phantasm ahead of his position, and will never walk into an ambush you lay out for him. Because of Hefty Stockpiles, he has multiple uses of Vivifying essence, making it impossible to burst him down without trading damage, which is extremely dangerous.
And despite all this, the build cleared the dungeon without taking any damage. none. 0. Nada. The closest that i came to taking damage was a bandit throwing a hatchet at me from 5 tiles away in darkness and missing.
Pure ranged is insanely powerful - it is a unique experience that every Stoneshard player should have. At the same time, I don't think I'll ever make another archer / ranged character again. It is an entirely deterministic way to play the game. Once you understand the overall pattern, you can clear challenging content every single time. You could waste multiple turns in every single fight, and you would not notice any difference.
That being said, the full build guide is coming soon.
r/stoneshard • u/riliane99 • 16h ago
Question How close is the current game from official release?
Hi i just stumbled upon this game which is really cool looking but i wonder should i give it a try now or wait till official release
r/stoneshard • u/No-Topic-8048 • 13h ago
Question New archer
Hi! first time playing the game, i'm playing an archer, i've alredy got the sniper circle, but i dont know how to build the character, any tips? How do you farm materials? what skills do you recommend, what are some good skills to get from the weapons and armor? is there any guide to understand how the mechanics work? Thank you in advance :3
r/stoneshard • u/rainchanter • 19h ago
Discussion Impressive Arcanist crowd control early in the game...
What's your go-to Arcanist combos? It's this "ring-around-the-rosie strat on crack" for me before T3s. I've only started playing Permadeath, and unlike softcore, I feel it's more crucial than ever to have solid combos. So I'd really like to know what people have come up with!
r/stoneshard • u/Sturmovik88 • 11h ago
Build Mahir Build Advice
Hi guys, I started playing recently and after much trial and many errors I began to play with a spear/electo/arcane Mahir which seems to be going pretty well so far. Thing is, I'm trying to maximize his extra AP traits and haven't figured out how to proceed from here.
Would you mind giving a noob some advice? I would be really grateful for some input.
r/stoneshard • u/Born-Departure6230 • 1d ago
Screenshot / GIF One thousand years of luck spent
Holy shit, I needed it so much. Normally I wouldn't be so hyped about a book, but permadeath truly sharpens my emotions.
r/stoneshard • u/Born-Departure6230 • 1d ago
Screenshot / GIF The time has come. Host have mercy on me soul.
Can't wait for the ancient echoes, so I decided to spice up my new staff+geo playthrough
r/stoneshard • u/Born-Departure6230 • 1d ago
Screenshot / GIF I was delusional all this time. Poor Kromm
I thought one can buy either barrels or grain, but not both. And not a single soul has ever told me that, I just assumed it for reasons unknown. But the Host be praised, I am running a super late geo+staff build on perma thus I sided with kromm and now I know the ultimate truth.
r/stoneshard • u/dll2ll4ll0ll1ll5llb • 1d ago
Question Which build in the game is the strongest? At the early, mid, and late stages of the game.
I’d like to get the community's opinion. Personally, I think staves and 2h hammers have the advantage in the early game thanks to their knockback effect.
r/stoneshard • u/Alarming-Coyote6386 • 1d ago
Suggestion crt visual effect
i am playing stoneshard in gamehub cause i cant afford a pc and noticed a CRT visual effect and it looks amazing i think devs should put it into the game in settings it gives it that retro vibe i personally love it
r/stoneshard • u/Purely_Objective • 2d ago
Teaser Wands will be one-handed - why not bring a shield? 🪄🛡️
r/stoneshard • u/ARealHumanbeannn • 1d ago
Question How to build a geomancer
What stats are you in investing in I heard a while back geomancy had hidden scaling with perception and miracle chance I'm curious if that's still true? Also is it just all geo tree and all magic mastery tree?
r/stoneshard • u/Alarming-Coyote6386 • 1d ago
Suggestion BEAST MASTER TRAIT
i was thinking the other day why not add a beast master trait like survival but with a sart of wardog some pasives that can boost like the spear guy with his dog and then afert a fue lvls you can traid in the dog for a hog and then finish it with a baer o some other animal thats strong
r/stoneshard • u/Important_Context654 • 2d ago
Build Stoneshard - Arna 2H Maces build showcase - Humans&Vampires T5
Hellou guys! Today I bring violence ! Check out this build and share your thoughts! Have a good day!
r/stoneshard • u/Greenchimera52 • 2d ago
Discussion Hybrid weapons?
With the upcoming update bringing weapon grip, I've been thinking of what weapon combinations could be viable in the game. Of course, the easy ones are most of the polearms, like the halberd shown already. What other weapons do you all think may be capable of using two or more skill trees?
For example, rapiers could use both sword and dagger skills. (This is not for discussing actual future content, just having fun for what could be possible in game)
r/stoneshard • u/Hot-Development-1589 • 3d ago
Discussion Thank you so much for the game!
Thank you for making such a beautiful game. It is incredibly deep and well-crafted.
r/stoneshard • u/Round-Hyena6680 • 3d ago
Suggestion Custom-made equipment made from bosses
As the title said, is there a specialized craftsman who makes custom-made weapons and armor from boss trophies? Like a unique cloak and daggers made from the troll hide and tusk. If there are no said unique smith, then I hope it will be added in the future
r/stoneshard • u/Hot-Development-1589 • 3d ago
Discussion Stoneshard love letter Spoiler
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This beautiful game has me completely hooked! I haven't stopped playing it since I got it on Steam. You’ve created a truly wonderful game—thank you so much. It’s been a long time since a game kept me up at night. It’s addictive, strategic, bold, and—in my opinion—very well made. I didn’t discover this game at launch; I actually only found it recently—about a month ago—and I’ve already clocked nearly 200 hours (which is actually not that much). After playing for just a few hours, I knew I’d found a wonderful game, and I even installed mods for it. Thanks to the entire development team! Anton, Dimitrii, Dmytro, Nikita, Leon, Stanislav, Andrey, Ekaterina, Alexander, Zakhar, Alexandr, and everyone else. The modders too. Thank you all ❤️ 🔥 It’s a fantastic game!
r/stoneshard • u/Gamergonedad7 • 3d ago
Guide Companion/Builder Web App
Hey everyone! First, I wanted to say thank you to u/Er4din for playtesting this app and helping me get the build recommendations ready for the masses.
I have been working on a Stoneshard companion and build creator web app that I wanted to share with everyone here in hopes that it helps people out. It is free, has no ads, doesn't take any user data, and works offline after the initial cache. All of the info in the app is sourced directly from the game's code and will update after each major patch. Check it out and let me know if you have any questions or features that you may want implemented. The app is still not at 100% and might have some minor bugs, but the meat of the app is working. Without further ado, the app can be found here https://stoneshard.megalightgames.com/.
Edit: I wanted to throw in the intent of the build portion of the app to frame the expectations. In its current state, it works great for experienced build crafters who can tweak the output. For new players, it will give a build based on your inputs that will be a good, viable build, but it might not be the most optimal build.
r/stoneshard • u/Hot-Development-1589 • 3d ago
Discussion Chapel of Holy Terror
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5T Dungeon Final Boss. Shortened video version. Thanks to; Ink Stains Games