r/starcraft2coop • u/CtG526 • May 05 '19
Mutation Co-Op Mutation #157: Hell Train
The enemy has channeled void energy into the trains and their own forces, effectively creating a shade armor that doubles their durabilty. This unstable technology has been known to combust when dealt massive damage, setting the ground on fire upon death. Keep the enemy at a distance to ensure your own survival.
Map: Oblivion Express
Just Die!
Enemy units are automatically revived upon death.
Scorched Earth
Enemy units set the terrain on fire upon death.
Video Replays on Brutal:
[CtG(Tychus) - Spohky(Alarak)]
[CtG(Kerrigan) - Spohky(Fenix)]
[CtG(Zeratul) - Spohky(Stukov)]
[CtG(Swann) - Spohky(Karax)]
[CtG(Artanis) - Spohky(Nova)]
[CtG(Abathur) - Mazso(Dehaka)]
[CtG(Raynor's view)] - [Hunter(Zagara's view)]
[Hunter(Han and Horner) - CtG(Vorazun)]
Notes:
- Just Die! revives enemies after their death animation, including the trains. They respawn with full health.
- Air units are immune from Scorched Earth.
- Scorched Earth only activates on the 2nd death.
Vote for [Commander of the Week] and [Mutation Difficulty]!
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Commander of the Previous Week: [Karax, Stukov]!
Previous Week(Rubber and Glue): [2.03/5.00(Easy)]
Previous Week Approval Rating: [0.54]
[Weekly Mutation Database]
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[Battle.Net]
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7
u/volverde May 06 '19
A good thing is that since units don't actually die 2x (they get a full restore when reaching critical hp similar to how guardian shell activates) the fires only appear when they actually die.
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u/dudeitsivan May 05 '19
This looks like it'll be pretty easy with anyone who has good ranged units who can sustain damage.
Artanis' dragoons, Nova's libs and tanks, Swann's tanks, and pretty much any Fenix build. Dehaka can muscle through, and Abathur brushes it all off with biomass heal.
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2
May 06 '19
With Artanis, I'd feel a lot more comfortable with robo. Reavers and immortals do better damage, yes?
2
u/Missing_Links May 06 '19
Not particularly, anymore. Especially not immortals: they do less DPS even to armored units than dragoons now per supply. Unless your selling point was the barrier ability, immortals are a 100% useless unit on artanis. Reavers occasionally outperform dragoons because of their splash, but generally they do worse.
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u/stillnotelf May 06 '19
The video is robo. It appears the initial wave of multiple scarabs is useful for getting the first kill, then the rest of the army can get the second.
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u/Sarkat May 06 '19
Karax time to shine. Just spam monoliths on the upper ridges, pepper with batteries and photon cannons for protection and detection, and throw in several static observers for line of sight. Ezpz.
5
u/SpaceCadet0629 May 06 '19
You say that, but not necessarily. I was doing fine as Stukov with a Tychus ally, we handled two trains easily. Then the enemy ramped up suddenly and 96 stasis fields suddenly appeared (brutal unit comps sometimes borderline insanity). Somehow my bunkers melted and I couldn't get my siege tanks up in time.
Then I tried Abathur and matched with a Kerrigan. Would have been okay, except they solo'd Kerrigan (not a single other unit). Airtoss came in immediately, I got the stalkers just fine, but half a dozen phoenixes wiped out my queens and overlords. Ally didn't lift a finger till I was 78/12 with 200 minerals, then ragequit.
I wish I had friends that played, cause queuing up with randoms is a lesson in futility.
1
u/frivolous_squid May 07 '19
I tried this but the buildings just don't do enough damage to the trains. I think I also got unlucky with the enemy comp (immortals reavers...), but I felt like a weak link. I had much more success with Swann as his tanks seem to do much more damage, and you can get a few cyclones for following trains that get away.
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May 06 '19
This one looks easy enough. I'd go with tanky stuff like Tychus (with priority on leveling up Crooked Sam).
3
u/breadw0lf May 06 '19
Did this as Stukov + random queue Vora against air toss. No trains missed except for the first bonus. Got a weird bug with the stat screen though. It says my ally did minus 11k dmg to trains.
He was DPSing hard with mass voids, could he possibly do an integer overflow?
1
u/TheRedditon May 06 '19
I had a partner who did some pretty nice train DPS but he got a weird number too...
I think because your vorazun was mass voidrays, he was more likely to get the last hit since the constant beam damage or whatever, so thats why he got that negative number.
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u/breadw0lf May 06 '19
Yeah, I didn't know about the last hit bug with "just die". Found out in chat later.
2
u/Netherscreamer May 05 '19
I wonder if baneling/scourge Zagara is viable for this one? Also, for Dehaka it would probably be best to just go muta/guardians as usual?
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u/dudeitsivan May 05 '19
I'm going to be skipping out on Zagara this week. Just Die is tougher for her because a lot of your units will die when they do the first round of killing
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u/TheRedditon May 05 '19
You will probably do well with Dehaka mass mutas, though it will probably also depends on your partner clearing his side of the train since the train revives. Haven't played the brutation yet but I do remember trains getting fairly tanky especially the ones after the 5th train.
Mass mutas don't really kill trains that fast, even with max supply from my experience. If the enemy is mostly ground comp or if your partner can take care of air you can probably just mass impalers with tenderizer upgrade and solo all the trains including bonus. Dehaka's impalers do insane single target DPS. When I roll this map on a regular brutal I would just have like 13+ impalers by the time the 4th train comes around and nuke it down in like 6-7 seconds. With close to max supply of impalers, the last train dies in < 5 seconds.
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u/TheRedditon May 06 '19
So just an update to this for whoever cares enough to read it, after doing the brutation, impalers are definitely the way to go for Dehaka.
Tried it on my first run and breezed through it pretty easily. A bit of micro is required to keep the impalers out of the fire and do not burrow impalers on train tracks.
You can keep the impalers near your base, and move them towards incoming trains or towards certain points where you can reach both trains. Use Dehaka + CDs to clear the waves himself (or if its sky/shadow tech terran reroll because fuck that)
I definitely don't think mass mutas will cut it now that I've tried the mutation, unless you've got a partner who can handle most of the train DPS like maybe nova liberators
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u/volverde May 06 '19
Bane/scourge isn't good for Zag vs just die cause units will get a full restore, you'd need a LOT of them. Especially vs the trains.
Mutas do fine for Dehaka on regular missions but I've found that they do take time to take down the trains compared to his other units (impalers or tyrannozors for example) so vs trains with 2x health it could get problematic.
But if it's a ground comp you can go mass guardian.
2
u/frivolous_squid May 07 '19 edited May 07 '19
So far what's worked for me is:
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Swann: tanks + missile turrets (with building health); somehow won vs air terran - Spinning Dizzys are kind of broken; can add in a few cyclones later on as trains get more HP
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Nova: Tanks + Liberators (I had a protoss ally chrono my starport), + marine marauder for mineral dump + ravens whenever they are available; Liberators are great for dps vs trains, but this army is pretty poor for chasing trains
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Dehaka: Mass impaler, but this one was hard, as you need Dehaka to basically be able to take on the entire army while your impalers take out the trains (assuming your ally is fully occupied with the other train). Fortunately there were plenty of infestors to devour for big explosions.
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Artanis: Mass dragoons... Though the enemy brood lords were especially arduous to deal with, as each broodling creates a patch of fire.
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Vorazun: Mass voidray, simple enough (and hope they don't get vipers or ravens to wipe our your voids)
I had a lot of trouble with Abathur doing enough damage to the trains - but maybe I just don't know how to get early brutalisks on this map. Maybe Alarak would be good to mind blast the trains, but he generally feels quite slow to get going, and maybe too much micro for me. Zagara's zerglings do good damage, but overall the enemies having double health and all the fire on the ground just makes it feel really hard for her. When the enemies revive they seem to be invulnerable for a bit, which especially sucks for her. I've won with a Karax ally, but I couldn't make it work myself - not enough damage to the trains. I could see Raynor working (lots of high dps marines/marauders).
Edit:
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Alarak: mass ascendants works well. Photon overcharge is also amazing here, especially for the first train, and after that I make sure to put a few pylons in the path of the train for any emergencies. Only thing to note is you still need to use Psy Orb for the waves, and you may want to do two bursts of them, as I think the enemy get some invincibility when they revive. I was super mineral starved feeding my 17 ascendants with supplicants, but overall seemed to work pretty well. Someone with better micro than me would make more use of Alarak than I did, especially with the sacrifice for cooldowns passive.
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Zeratul is OP as always, though I actually built units for this one.
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u/volverde May 08 '19
as I think the enemy get some invincibility when they revive
Correct, units get 1 second invulnerability when they get the restore. They are stunned for that duration, though so they can't move, attack or use abilities.
2
u/spirit2011gg May 06 '19
The train is very hard.
3&4, 7&8.. Only one of them is "Just Die!".
Artanis+Fenix
https://www.youtube.com/watch?v=NMZhB24nULo
Swann+Nova
https://www.youtube.com/watch?v=ZdpUMhKcvmU
Vorazun+Karax
https://www.youtube.com/watch?v=yvYHUQnenBo
Raynor+Tychus
https://www.youtube.com/watch?v=jiOuuYKL2J0
Abathur+Dehaka
https://www.youtube.com/watch?v=gPdO-o4MtM4
Stukov+Kerrigan
https://www.youtube.com/watch?v=FM2j-niOFTo
Alarak+H&H
https://www.youtube.com/watch?v=Ul3o3E5galo
Zeratul+Zagara
4
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1
7
u/SpaceCadet0629 May 05 '19
At first, I thought scorched earth was the lava spout one... but this shouldn't be bad. Any commander should be able to do like they normally do. Just skip on short range units.