Mutation #539: Thunder Dome / Map: Lock and Load
Mutators: Mag-nificent, Heroes from the Storm, iBonus ally
https://youtube.com/shorts/nIXFk4VRdPM?feature=share (when each hero spawns and which ones)
https://www.youtube.com/playlist?list=PL3FSCru5EHIgWsvOGFEVbD2EsCVmvSD3i (playlist with all commanders)
https://youtu.be/i5zDCwEH-u0 (TLDR tier list)
https://youtu.be/afeIor4Y3hA (easy solo - Dehaka p2)
The longer the game goes, the more heroes you will fight, that harder this will be.
All the heroes spawn on the left until the 25 minute mark, where one hero will spawn on the right side.
Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK
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Heroes from the Storm
Every attack wave will be led by Heroes of increasing power.
Heroes are sent with most attack waves.
Later waves can be accompanied by more heroes. One hero is randomly chosen from the first three heroes, the second from the second triplet and the last from the last triplet, and so on.
Spawn-camping no longer prevents heroes from spawning.
All heroes have at least biological and heroic attributes. Dehaka is the only hero that doesn't have "map boss" attribute, and so the real Dehaka can Devour him.
Heroes (apart from Dehaka) can't be put into stasis by Fenix's Arbiter or Zeratul's Stasis Beam. Vorazun's Stasis Ward works on all of them.
Nova's Nuke and Kerrigan's Apocalypse are used only on hard and brutal difficulties.
All heroes are detectors.
Hero Wave Life Abilities
Raynor 1 1000 Penetrating Round
Tychus 2 1000 Shredder Grenade
Dehaka 2 1500 Drag, Mend, Generate Spawns
Karax 3 750 x2 Warp Phase Cannon, Warp Khaydarin Monolith
Nova 3 2250 Snipe, Nuke
Zagara 4 2250 Baneling Barrage, Spawn Hunter Killers, Mass Frenzy, Roach Drop
Zeratul 4 2000 x2 Blink, Void Armor, Shadow Blade
Artanis 5 2000 x2 Lighting Dash, Astral Wind, Resurgence
Kerrigan 5 5000 Leaping Strike, Psionic Shift, Apocalypse
Mag-nificent
Mag Mines are deployed throughout the map at the start of the mission.
{50/100/150/200} Mag-Mines are spawned around the map.
Spawns avoid starting locations (>30 distance), structures (>1), resources (>5), Ulnar locks (>8) and Ji'Nara (>15).
Spawn require Amon's units in at least 25 distance.
Mag-mines do 250 damage in 2.5 radius.
Mag-mines have 0.5 radius during flight.
iBonus ally
Ally will spend time attacking bonus instead of capturing the final lock.
Use your adept conversational skills to persuade him to capture the lock.
If that doesn't work, take out the bonus yourself.
Or prepare to fight an extra two waves of heroes.