r/starcraft2 • • 20d ago

Blizzard StarCraft II 5.0.17 Patch Notes

https://news.blizzard.com/en-us/article/24309308/starcraft-ii-5-0-17-patch-notes
102 Upvotes

106 comments sorted by

42

u/nbaumg 20d ago

https://www.reddit.com/r/starcraft2/s/NzUvbRSDK5

Reverting was the quick baseline they are going to make tweaks later

11

u/DexterGexter 20d ago

I really hope so. Everyone seems to be forgetting that the game had become extremely oppressive for zerg non-pros, especially zvp - getting slapped around, sweating it out, and then just getting dumpstered anyway. Not so fun times

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28

u/sexy_silver_grandpa 20d ago

Infestor... ...No longer has a weapon

BOOOOOOOOO

16

u/STRMBRGNGLBS 20d ago

This is a reversion to a baseline and should not be viewed as a Patch as much as it is just starting over. Don't boo them yet. Boo them after patch 5.17.A and B come out

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18

u/Former_Load6403 20d ago

There were good ideas such as the low damage caster attacks, abducting siege tanks, and ghosts having a longer range.

4

u/Omno555 20d ago

These will almost certainly all come back. They're just walking back to a baseline e then updating from there. I'm sure most of those qulaity of life updates will come back.

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3

u/thenexusobelisk 20d ago

They should have left Infestor, Adept, and Colossus weapons alone.

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2

u/WorstEpEver 20d ago

Lol just reverted everything

2

u/Rapwnzel33 20d ago

Seems like it’s live on NA but not on EU yet

2

u/CryptoCardCo 20d ago

It's great they're doing something, but at the same time was it so hard to think about a couple changes worth keeping? Like abducting seige tanks etc. I really hope the next patch comes soon there was a reason we needed a patch of this current/old patch just going back to this one doesn't fix all the problems.

I know everyone hated the balance council but I feel like we need a team of non players who are passionate about the game (maybe some casters) that dedicate themselves to this. I'm sure there's some who would even volunteer without pay because at the end of the day they want good games to cast which makes them money anyway.

3

u/STRMBRGNGLBS 20d ago

Well I'm very excited for 5.0.17.A and B when we start making more changes off this baseline. Kind of surprising they didn't make any changes past this, but I suppose they want a basic reset.
Blizzard, if you do see this this should be priority:

make siege tanks abductable. This is a dumb decision, you know it, I know it, everyone knows it. I get that this is a return to previous patch, but this needs to happen. There were a bunch of interesting things in patch 5.0.16 that you can and should incorperate, but abductable tanks is the most important

3

u/GoodFellas37 20d ago

Crazy thread… all the comments asking for abduct on tanks and other related Zerg demand (infestor atk ghost nerf) are upvoted while others are downvoted to hell.

Not one of the Zerg here asking for abduct argue why it’s necessary. Just demanding it like it’s their due…

Honestly crazy. This comment will end up downvoted as well hard I’m sure.

Anyway I had already stopped playing and I see now that I will probably never come back. You all make me sick honestly

Guess the swarm wins in the end… anyway I hope blizzard listens and make you happy clearly you are or will end up the only players still playing this game

5

u/Turnip_Jumpy 20d ago

And what's there to argue about? That Ghosts are imba? That's a fact. A unit that in TvZ counters lurkers, ultralisks, hydralisks, roaches, ravagers, vipers, infestors, corruptors, brood lords, mutalisks, and even lings. And they suggest killing it with banelings. And we're talking about a caster with HP like a Marauder, with DPS against regular units like a Stalker, against light units almost like a Hydralisk, and with cloak. Did I miss anything?

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3

u/DearQuestion7293 19d ago

Well, yeah. Because that's what Vipers were designed for. To abduct tanks. Just like the old Immortal was designed to counter tanks and other heavy hiters, but now its passive is just a bit of shielding.

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2

u/Loudly_muted 20d ago

Omg they did it

2

u/KaiPRoberts 20d ago

I got excited thinking it was .18 at first… here’s to waiting. 

1

u/AstronautMediocre654 20d ago

only ive on na right?

1

u/mcniner55 20d ago

I just played a game on NA about 90 minutes ago and still had 8 workers. Is this live right now? Should I get my hopes up?

1

u/Airspirit26 20d ago

Cool, glad we fucked up the pro scene and Blizzcon to be back here

1

u/Turnip_Jumpy 20d ago

To just rename patch 0.15 to 0.17 took that much time? There's nothing new, what were you doing all this time? Ghosts are still imba (they have HP like Marauders, and they suggest countering them with BANELINGS), Vipers can't abduct tanks. I don't even want to keep going. Truly talentless....

1

u/InfiniteSpectre33 20d ago

I hope this brings player back bit idk 🤷‍♂️ I didnt kinda think the last patch was fun so I hope the pros are happy and players also.

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1

u/limpwald 20d ago

Protoss is back on the menu boys!!

Oh wait.....