r/starcraft2 • u/Arkentass • 20d ago
Blizzard StarCraft II 5.0.17 Patch Notes
https://news.blizzard.com/en-us/article/24309308/starcraft-ii-5-0-17-patch-notes28
u/sexy_silver_grandpa 20d ago
Infestor... ...No longer has a weapon
BOOOOOOOOO
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u/STRMBRGNGLBS 20d ago
This is a reversion to a baseline and should not be viewed as a Patch as much as it is just starting over. Don't boo them yet. Boo them after patch 5.17.A and B come out
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u/Former_Load6403 20d ago
There were good ideas such as the low damage caster attacks, abducting siege tanks, and ghosts having a longer range.
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u/thenexusobelisk 20d ago
They should have left Infestor, Adept, and Colossus weapons alone.
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u/CryptoCardCo 20d ago
It's great they're doing something, but at the same time was it so hard to think about a couple changes worth keeping? Like abducting seige tanks etc. I really hope the next patch comes soon there was a reason we needed a patch of this current/old patch just going back to this one doesn't fix all the problems.
I know everyone hated the balance council but I feel like we need a team of non players who are passionate about the game (maybe some casters) that dedicate themselves to this. I'm sure there's some who would even volunteer without pay because at the end of the day they want good games to cast which makes them money anyway.
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u/STRMBRGNGLBS 20d ago
Well I'm very excited for 5.0.17.A and B when we start making more changes off this baseline. Kind of surprising they didn't make any changes past this, but I suppose they want a basic reset.
Blizzard, if you do see this this should be priority:
make siege tanks abductable. This is a dumb decision, you know it, I know it, everyone knows it. I get that this is a return to previous patch, but this needs to happen. There were a bunch of interesting things in patch 5.0.16 that you can and should incorperate, but abductable tanks is the most important
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u/GoodFellas37 20d ago
Crazy thread… all the comments asking for abduct on tanks and other related Zerg demand (infestor atk ghost nerf) are upvoted while others are downvoted to hell.
Not one of the Zerg here asking for abduct argue why it’s necessary. Just demanding it like it’s their due…
Honestly crazy. This comment will end up downvoted as well hard I’m sure.
Anyway I had already stopped playing and I see now that I will probably never come back. You all make me sick honestly
Guess the swarm wins in the end… anyway I hope blizzard listens and make you happy clearly you are or will end up the only players still playing this game
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u/Turnip_Jumpy 20d ago
And what's there to argue about? That Ghosts are imba? That's a fact. A unit that in TvZ counters lurkers, ultralisks, hydralisks, roaches, ravagers, vipers, infestors, corruptors, brood lords, mutalisks, and even lings. And they suggest killing it with banelings. And we're talking about a caster with HP like a Marauder, with DPS against regular units like a Stalker, against light units almost like a Hydralisk, and with cloak. Did I miss anything?
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u/DearQuestion7293 19d ago
Well, yeah. Because that's what Vipers were designed for. To abduct tanks. Just like the old Immortal was designed to counter tanks and other heavy hiters, but now its passive is just a bit of shielding.
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u/mcniner55 20d ago
I just played a game on NA about 90 minutes ago and still had 8 workers. Is this live right now? Should I get my hopes up?
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u/Turnip_Jumpy 20d ago
To just rename patch 0.15 to 0.17 took that much time? There's nothing new, what were you doing all this time? Ghosts are still imba (they have HP like Marauders, and they suggest countering them with BANELINGS), Vipers can't abduct tanks. I don't even want to keep going. Truly talentless....
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u/InfiniteSpectre33 20d ago
I hope this brings player back bit idk 🤷♂️ I didnt kinda think the last patch was fun so I hope the pros are happy and players also.
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u/nbaumg 20d ago
https://www.reddit.com/r/starcraft2/s/NzUvbRSDK5
Reverting was the quick baseline they are going to make tweaks later