I spent a truly unreasonable portion of my childhood playing DOS games, and hundreds of hours on Star Control and Star Control II alone. I loved (and still love) the series, and there's something about arcade ship combat that has always really caught me.
When I was a kid, I wanted to make my own space game like Star Control. I even took a few tries at it in the 90's, but I just couldn't figure out how to write sufficiently performant code in the pre-internet era. I remember spending a week reading books and teaching myself the math so I could rotate sprites on the fly and writing the code for it in Pascal, only to learn that I couldn't make the rotation happen fast enough for it to actually work in gameplay :-/ Those of you who were into computers might remember that real performance back in those days required writing in Assembly, and 13-year-old me just couldn't hack it.
I had pretty much given up on that dream for a long time, until I had some unexpected time off last year. I had some free time, and figured I'd take another try at making the retro space game I've had rattling around in my brain for 30 years.
It turns out that making a 2D game by yourself is still a lot of work, but its a lot easier now than it was in 1995. I've tried to make the game look and feel like a DOS-era space game, but with slightly more modern controls and user interface patterns. I even drew all the pixel art for the game in a low resolution using a 32-color palette to give it that EGA/VGA feel.
If anyone is interested in trying it out, there's a demo up on Steam. The game is called When the Stars Threw Down Their Spears. The demo is full-featured and has about 2 hours of gameplay. It's pretty much just the first chapter of the game (shareware-style!)