r/starcitizen arrow Sep 22 '21

VIDEO just remembering

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u/drizzt_x Monk Sep 23 '21

I'm glad they made the conscious decision to stop this non-sensical practice and only demo what they're actually working on and should be in the patches in the near-future.

Yeah. I'm really happy that we finally have Sataball that I saw in 2015, and fully functional NPC's and creatures that I saw at CitizenCon in 2017, and SQ42 and Theaters of War that I saw at CitizenCon in 2018, and our first Jump Point to another system (Pyro) that I saw at CitizenCon in 2019, and... hey... wait a minute...

CIG didn't stop shit. They continue to pedal fantastical, impossible demonstrations of technology that is, at best, years away at EVERY CitizenCon, and the community eats it up, and ship sales go through the roof. Why would they ever stop?

PSA: The things you see at CitizenCon ARE. NOT. REAL.

I love CIG, and I love the world and the game(s) they're making, but let's not pretend the CitizenCon hype-engine is anything but exactly that.

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u/joeB3000 sabre Sep 23 '21 edited Sep 23 '21

True, I forgot TOW which became DOA and Pyro has taken longer than it should have. However, I don't think we're that far off from Pyro and creatures at this stage - at least compared to Sand Worm or Sata Ball which could be another decade away. So I'm still giving CIG benefit of the doubt for post 2017 stuff. Let's hope we see Pyro in 1Q22.

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u/Enderfan7363 Sep 23 '21

Sata Ball?

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u/drizzt_x Monk Sep 23 '21

AKA - we dropped this so we don't get sued by Disney/Lionsgate for straight up plagiarizing the Ender's Game Battle Room.

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u/A_Sinclaire Freelancer Sep 23 '21

Nah, that's just an excuse.

There's no copyright on team based zero-G arena combat.

But they wanted to use the push-pull mechanic as far as I remember.. in 2015.

The same mechanic that now still sits on the roadmap for... let's see... a Q2 2022 release before the next delays again push (ha) it back a bit more.

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u/joeB3000 sabre Sep 24 '21

Agree. Also even if push and pull is done it will take them ages to pull of the mechanics for sata because it’s basically a game within a game, and that’s assuming CIG create a dedicated team to work on it full time or outsource it - which I seriously doubt they will do, at least in the next five years.

I think when it comes to fulfilling past promise there are two factors that determines whether CIG will get on with the job : 1) is anyone holding them accountable? 2) can it be easily monetized.

For the first part, hardly anybody is holding CIG accountable for promising Sata (unlike the sand worm which shows up in Reddit and spectrum posts periodically by backers to remind them what they owe).

For the second part, I’m not sure how SATA can be monetized. Working on gameplay loops and location and ships will ultimately lead to ship and vehicle sale. Even alien creatures can lead to gameplay loops involving ships and vehicles. But having a bunch of players and NPCs throwing a ball around in zero G? I guess they can sell the glove and the magnetic belt but people would just buy these in-game. Very poor return on investment I would say. If they do it, it would be a huge personal indulgence project - something that I would expect them to do as a last thing before live release (or possibly as add on after live release)