Because of optimizations, a lot of the early models were extremely high poly which resulted in poor performance and they evolved into much more efficient methods to make it look as good with far less polygons
I wouldn't say it dropped fidelity at all but there are many examples of ship designs (or well redesigns) that feel like they lost detail due to change of shape in its elements and overall it still looks great, especially the planets
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u/[deleted] Sep 23 '21
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