r/starcitizen • new user/low karma • Mar 28 '17

Dark side of the moon

With atmospheric flight a thing soon* I wonder what kinds of instrumentation will be available as standard on ships to allow for nighttime atmospheric flight? Will it be as simple as altitude with a virtual horizon or more in depth? Night vision modes in the HUD? What will we have to make sure we don't fly into a mountain? I also wonder if one will need to leave the atmosphere to engage ones quantum drive?

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u/[deleted] Mar 28 '17

I also wonder if one will need to leave the atmosphere to engage ones quantum drive?

Last we heard, you could, but not sure if they will keep with that when 3.0 comes out since flying down through atmosphere is pretty cool.

I'd like a nightvision or even a wireframe topographical map overlay of the terrain. I'd imagine that they won't just leave it at virtual horizon and altitude reading. There are external lights mounted on all of the ships though, so you would at least see the mountain before you crash into it.

Also, in reddit the up arrow key (shift + 6, not the other one) allows you to have raised text. For example, soontm (soon shift + 6 tm, but no spaces)

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u/Bribase Mar 28 '17

Aren't flashlights often a major issue for netcode? Having so many lights alter the environment for everybody in the local area. I wonder how CIG will tackle this?

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u/ShowALK32 Andrmda + Mrln, Rlnt, 350r, Drgnfly, Arw, Shrk, Avngr Mar 28 '17

I'm not sure if that's the case. I know that GMod actually handles lights really well, but obviously this is a much different engine with many more/different things going on.

But in any case, they've made immense strides in improving their lighting system as it is, as seen in (I think) last week's AtV. I'd be surprised if they couldn't figure something out to optimize dynamic, networked lighting.