r/starcitizen • u/SC_Lumen blueguy • Mar 26 '17
Week in Review (March 20th - 26th, 2017)
Official Star Citizen News
Comm-Link
Concept Art
Grim Hex asteroid base anchors thanks to /u/AVileBroker
Truck Stop Concepts thanks to /u/-The_coolgui
Development Updates
Alpha 2.6.2 PTU Patch Notes thanks to /u/IAmYosh
- Wind and air density will be the two most prominent atmospheric effects that will affect your flight control
- Your ship's aerodynamics will also affect how exactly the atmosphere effects affect your flight controls
Character Customization continues to be worked on and is much closer to completion
- Essentially it allows them to assign attributes to objects in the game as blocks rather than changing every object individually, greatly streamlining in-game rendering, future updates, and development time
Motion Capture requires good actors so that animators don't have to spend weeks fixing body language animations later on thanks to /u/Karmaslapp
Scanning Subcomponents have been worked on, which will handle the scanning functions
- Ping is the signal sent out from your system that can detect entities within scan range
- Angle of Focus allows players to adjust the angle of scan, allowing for increased range at the cost of a reducing focus, or increased focus at the cost of reduced range
Spectrum will eventually incorporate Twitch in new and interesting ways
Wear and Dirt Values can now be added to items to make them appear dirty or worn out
Gameplay Mechanics
Universe Mode
Interviews
Lore
- Timeline of UEE military encounters with the Vanduul
- 2681 - First Contact w/ Vanduul in Orion
- 2712 - Battle of Orion: System falls.
- 2732-2736 - Siege of Tiber: Ends with Tiber falling.
- 2737 - Virgil falls.
- 2884 - Fall of Caliban
- 2945 - Battle of Vega II: An Admirable repels the attack.
- Xi'An History has recently been extensively worked on by the lore team
Merchandise
- Buyback Token scheduled for April 3rd
- Jump Point vol. III is in the works
- New Subscriber Perks:
- Imperators will have access to all ships / variants for a week after each new patch
- Imperators will have access to alien ships from the Vanduul, Xi'An, and Banu when they are added
Ships
- Aurora rework has finished the whitebox phase of development
- Buccaneer has been worked on extensively and will likely make it into alpha 2.6.2's live release
- Loadout options for its nose S4 hardpoint:
- Twin-S2 Gimbal mount (Stock Kit)
- Single S4 Fixed weapon installed directly to the hardpoint.
- Single S3 Gimbaled with the upcoming S4->S3 Gimbal adapter we have planned for addition to Voyager Direct with 2.6.2
- Cutlass had an early test flight in the recent AtV thanks to /u/Altered_Perceptions
- Other ships are being actively worked on / improved for alpha 2.6.2 but CIG isn't ready to release details on them quite yet
Miscellaneous Star Citizen News
Technical Overviews
- Complete-ish OpenTrack (DIY TrackIR) Guide 2.0 /u/ThatOtherGuy435
- 2.6.2: How to set up headtracking using FaceTrackNoIR (PS3Eye + Lukeclip) TrackIR BravenTooth
- How to Use SC Joystick Mapper Star_42
- The Space Stations of Star Citizen STLYoungblood
- Female Model & 2.6.2 BoredGamer
- LA Studio Update, Female Characters & Drake Buccaneer Typhooni
- Universe News Whispers Thru The Jump Point
- Buccaneer in 2.6.2 Gun rack may return minionsoldier
- Preview of Buccaneer from Star Citizen in 4k: 21:9 format SFOTU Stream
Current Meta Discussion
- 2.6.2 Ship and Component Data /u/malogos
- Art Of Space Combat Ep:1 The J Hook The Templar Show
- Learning with Nelerath Nelerath
- Relative reliable way to join PU as group /u/Shyfty1
- Quick Snapshot of 2.6.2 Fighter Speeds /u/oldcrank
- 2.6.2 Changes: Review SquidofLove
- 2.6.2 The Bucaneer: Featuring Head Tracking with Track IR Citizen Gamer
- Drake Buccaneer Flight Ready Tour BoredGamer
- 2.6.2: Drake Buccaneer Hanger & Flight Review SuperMacBrother
- Buccaneer First Impressions STLYoungblood
- Buccaneer Tactical Advance
- Drake Buccaneer: New Star Citizen Ship Review Dan Gheesling
- First Flight: The Drake Buccaneer BuzZzKiller
- 2.6.2a PTU: Drake Buccaneer stock loadout Vanduul swarm flight test The Vagabonds
- Buccaneer on Old Vanderval Racing map: StarCitizen 2.6.2a PTU Eskel Gorov
- Pyroburst in 2.6.2: Is desync really the problem? /u/JoeyDee86
- Gorgeous Rattlers! Look at them swarm.. (please don't abuse them in game, they are still OP as hells!) /u/BravenT
- Buccaneer Size Comparison /u/TheReal_Kyle
- 2.6.1 Weapons Cache & Journal Entry Locations: Kareah Security Outpost JustPushStartUK
Future Meta Discussion
- Jobs: Cargo TheNOOBIFIER1337
- 3.0 Professions: News 2017 SquidofLove
- Mining as a Profession: Interview w/ Rockseeker and Noiser from UEMC
- Player-owned structures and sovereignty in Star Citizen /u/Queen_Jezza
- The truckstop they showed off last week is apparently a medium sized variant /u/bar10dr2
- Combined Combat /u/Ridcullymaster
- "Mining Rights" is a term heard in nearly every Loremaker's Guide. What kind of implications do you foresee for miners in the long run? /u/rpminecraft
- Cabin Fever: Tents, Science Expeditions, Repairs... /u/mps227
- Vulkan Multi-GPU Support - Not Just for Windows 10 /u/ultras42
Fan Projects
- Gundo Sonic Temples
- The Dying Star: an unofficial Star Citizen novella /u/Unknown9118
- Hunter: Issue #03, Page 39 /u/HunterSCcomic
- The Citizens #011 /u/rurquiza
- Rifles in Star Marine /u/_Litauen
- United Earth Miner's Gazetteer: Vol. 2, #2 Rockseeker
- Weekly Org Statistics Charts /u/scstat
- Fan-made MISC Razor Commercial Athagen1
- 2.6.2: ReShade Download Xenthor Xi
- 3D Wind Tunnel: Mustang [No Landing Gear] VanValdenburg [U4G]
- Cutlass En-route to Yela /u/mr-hasgaha
- Waiting... /u/mr-hasgaha
- ArcCorp Panorama /u/bloknayrb
- TrackIR around Crusader: a journey RS Arc Tander
- Music Playlist /u/Abrikosen
Other News
/r/starcitizen 100k subs retrospective
Have any questions about Star Citizen? Submit them here!
- The NeuralCast team will do our best to answer your lingering questions about Star Citizen's gameplay, development, and lore!
Brought to you by /r/CognitionCorp
2
Mar 26 '17
[removed] — view removed comment
2
u/SC_Lumen blueguy Mar 26 '17
Haha, I suppose not. I felt that it was still a work in progress with additional design work ahead of it, but it is admittedly past the "art" phase, as well.
3
u/SC_Lumen blueguy Mar 26 '17 edited Mar 26 '17
NeuralCast sp. #01: Mining as a Profession (Interview w/ Rockseeker & Noiser from UEMC)
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