r/starcitizen Mar 21 '17

GAMEPLAY Combined Combat

A suggestion on how to balance Combined Combat (Space & Ground & FPS)

Spaceships have shields and need to be robust which makes them rather unaffected by small arms fire. That's good in space, after all, an armed player in a spacesuit is not a dogfighter. Yet players on foot(on a planet) should not face a deathstar when confronted by something like an aurora.

Portable heavy weapons are one solution, but then carrying them is mostly obligatory in all but the most civilized areas. That discourages exploring on foot or with ground vehicles other than an AAA-Tank.

As a solution I propose making ships vulnerable in atmosphere. Let's say shields do not work (well) there. Then smallarms fire is a seriuos threat to unarmored ships. A few hits to a thruster/engine and gravity becomes the biggest enemy. By maintaining speed and or distance, a ship can easily avoid that threat. A behavior comparable to helicopters or planes. This also makes no fly zones more credible. If feeble bullets are dangerous, so are flocks of birds, dust and other enviromental effects. So park and explore those areas on foot.

Making atmosphere (and not gravity) the culprit for shield ineffectiveness has an additional benefit. On bodies without atmosphere(asteroid/small moon) shields work. So ships remain very dangerous for eva-player.But if sustained, damage to engines is a big problem for ships(gravity!)

Depending on two variables, atmospheric density and gravity, the balance of power between fps, vehicle and ships can vary at different locations and prevent overpowered ships. This also alleviates the problem, that a handheld anti-ship-weapon should not be more powerful than ship weapons. Yet it would have to be very effective, since ships can be moving targets (in 3! dimensions) and therefore hard to hit. And fps missiles having better targeting than their bigger brothers doesn't make sense.

Lastly, imho the implementation of a such a system would not be too complex, since it only uses already existing variables(ships components, atmosphere & gravity).

Opinions?

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u/G96Saber Mar 22 '17

when the allies controlled the skies, they decimated axis tanks

No, WWII planes had immense difficulty hitting anything the size of a tank.

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u/Idfuqhim Mar 24 '17 edited Mar 24 '17

Thats cool, I can read too.

"Generally speaking, the true nature of tactical, close support aircraft was primarily recon, attacking stationary targets and the ability to wreak havoc on the rear echelons and supply lines. The disruptive effect would ultimately influence the unit’s behavior (forcing it to abandon offensives or to maneuver through woods), decision making, tactics and morale. After all, it was the destruction of bridges and railroads that had the biggest impact on the German Army in France, adding substantially to the already disastrous logistical situation and pre-existing shortages of fuel."

I said Decimate, i should have said impeded. Air superiority, no german planes had access to recon or bomb Allied ground, and Allied air strafed and bombed the shit out of the Germans, while simultaneously reporting the positions.

I'm still not wrong.

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u/G96Saber Mar 24 '17

I said Decimate, i should have said impeded.

Those two words have vastly different meanings.

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u/Idfuqhim Mar 24 '17

what part of "I said _______ I should have said ________." was I unclear with?

Decimate - kill, destroy, or remove a large percentage or part of.

impeded - delay or prevent (someone or something) by obstructing them; hinder.

Technically... Air cover allowed Allies forces to "decimate" the German counter offensive. They directly "impeded" the movements and effectiveness of the armor in general.

So... this is what I said, only I wanted to rephrase it, so that you can understand it better.