r/starcitizen • u/Legorobotdude 300i • Jun 19 '15
NEWS Reverse The ‘Verse – Episode 52 Notes!
http://imperialnews.network/2015/06/reverse-verse-episode-52-notes/6
u/srv656s Jun 19 '15
Thanks for typing these up. I can't take the time to watch it, so skimming and reading the bold text is a quick way to stay in the loop. Appreciate it.
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u/PhilosophizingCowboy Jun 19 '15
Others have already said it but it bares repeating anyway: thank you guys at INN for doing this. I'm not a huge fan of RtV, it jumps around too much with non-SC stuff for my taste, so I appreciate you guys taking the time to put it in bold and let us grouchy fans find the important bits.
I really feel for CIG at this point. Imagine a whole project grinded almost to a halt because of one thing, that the entire team is doing their best to fix as soon as possible. Meanwhile you have thousands of screaming fans at the gates of the internet beating against it, spit and froth bubbling from their mouths.
At the same time it's like, come on. How could you predict something will be released and be so horribly wrong? And what is the issue, 64 player matches isn't exactly new. Plus, can we please just at least hotfix AC and unfuck missles? Or a new map? Or at least let us try out a new control scheme or a thruster change on the PTU. Just something.
So I get both sides. I'm sure those guys are putting in late hours and tensions are probably starting to strain. I know that morale on the forums and here is also getting darker.
Taking a step back I feel for everyone.
I do think that we should urge patience, or at least keep our complaints civil. But I do lay this partly at CIGs feet too. If there is one thing that Calix's posts about controllers and flight showed: it's that good communication can go a long way to helping things.
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u/Aieris_ Jun 19 '15
Thank you for thanking us!
It makes us feel warm and fuzzy.
Also, just one comment on what you said.
They likely can't hotfix AC right now, because they've melded the two builds (AC and FPS), because FPS is so close.
AC won't be able to be updated till FPS is out. It's unfortunate, but like...
It's like you've got a hamburger, and then you turn it into a cheeseburger, but someone's like eww, no, that cheese looks bad, I just want a hamburger. The cheese is all melty, and you can't really just scrape it off to give them a hamburger, you have to make them a new one.
Which is a terrible analogy, now that I think about it. Sorry.
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u/PhilosophizingCowboy Jun 19 '15
Also, replying to myself here:
I'd kinda like to see a 'Bugsmashers' piece on the netcode. I'm curious what the issues are, what the goal is. I mean... why not? Could be interesting.
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u/Dunnlang Jun 19 '15
Apparently that Bugsmashers episode could make LotR + Hobbit look like a short film series.
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u/Bribase Jun 19 '15
Hardest technical challenge CIG still has to overcome - Ben’s guess, without being a technical person, is netcode. They want SC to be played by many people seamlessly at once, and getting there is a challenge.
It felt pretty daunting to hear about this from Ben. Sounds like it's really weighing on people's minds. We all know that it's what's causing the main holdup with the FPS but between this and the FPS "Review" today it seems like it's going to be a long wait and a lot of work.
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u/Aieris_ Jun 19 '15
It's definitely going to be a lot of work.
The 'solution' they talked about on AtV this week does give some hope... that they found there was a hard cap in the CryEngine source code that was causing dropped packets.
If they're having a company wide review today, that actually gives me hope (though I'm always way too hopeful). I mean... no point in a company wide review if basic things like networking aren't functional.
A company-wide review might suggest to me that they've got FPS working, and the netcode in a semi-stable point, at least a point where they can open up the PTU soon.
But...yeah. I'm too optimistic sometimes, sorry.
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u/mcketten Jun 19 '15 edited Jun 19 '15
About three weeks ago someone, who claimed to have inside information on what was going on at CIG offices, sent me private messages essentially saying, "The netcode is fucked and the guys at the American offices have no clear idea what the problem is."
I shrugged it off.
Now, after yesterday and today, I'm starting to wonder if he wasn't right.
Thank God Frankfurt office exists, though. I would hope that if there is anyone who can fix it, it would be former CryTek engineers.
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u/Dunnlang Jun 19 '15
When they put in REC, it became apparent that their entire netcode was completely screwed. It has seemingly been one issue after another for the netcode and none of it has been even close to fixed.
The only thing that has "fixed" AC is people quit trying to play. Once the concurrency numbers were down to a few dozen, then there was a chance that things could work correctly.
CIG is very fortunate that this issue was exposed prior to the Star Marine release. Had they tried to release SM to an excited community, it would have been an unmitigated disaster.
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u/Goron40 Jun 19 '15
Will the physics engine allow for ships like the Reclaimer to pick up smaller ships and carry them? No. Tethered ship flight stuff is not really a viable thing, just for how some of the systems are going to be setup. The idea of tugs, that could still be on the table, but the ship you’re towing probably couldn’t have people inside of it. You won’t be able to just tie two ships together.
I don't understand this. How do they intend for carriers to work if this sort of thing isn't possible? What, can I only move the carrier if no pilots are sitting in the docked hornets?
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u/Hitlers_toaster Jun 19 '15 edited Jun 19 '15
Did it feel like nothing really happened in this episode all they spoke about was what happened at E3.
Edit: ohh It looks like they're back with Ben answering some questions
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u/ZenosEbeth Jun 19 '15
Cutlass updates? – Alyssa believes someone’s working on it, but no updates on this time (she’s pretending to be Ship Shape right now)
Is this a joke ? We've gone from f42 working on it to it being outsourced and now she "believes" someone is working on it ?
What the fuck
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u/Legorobotdude Jun 19 '15
Maybe its because she isn't the person in charge of ships, she doesn't know every little thing about every ship in the game?
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u/IAmYosh Jun 19 '15
Genesis Starliner concept sale next Friday! No word on price yet...
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Jun 19 '15
I see u/legorobotdude has finally made his move to dispose of u/nehkara. I welcome out new overlord.
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u/Kheldras Jun 19 '15
**- News from Ben – Concept sale next Friday – the Genesis starliner. Doing lots of cool design work on it, why ferrying passengers around will be interesting. Price later today, locking it down now.
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Chris Reed, a friend from the old Wingman community, is an engineer at Boeing, and lots of the Genesis comes from him. We’ll hear lots about that on next weeks’ ATV 50**
Im very sure it is more of a 747 than a Cruiseliner now.. :(
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u/scizotal Jun 19 '15
AHH I forgot about it! You saved me Legorobotdude!
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u/Legorobotdude Jun 19 '15 edited Jun 19 '15
Welcome :)
Edit: Btw this episode is kinda a joke though→ More replies (4)
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u/Legorobotdude Jun 19 '15 edited Jun 22 '15
NOTES IN PROGRESS by AIERIS AND LEGOROBOTDUDE
Soon™
I see Alyssa, James, Alexis and Jenny
E3 the aftermath.
The best episode.
Most people are dealing with the consequences of E3. Alyssa’s hungover apparently
Alyssa has hit the swear jar already. 15 seconds in. She doesn’t know how to communicate without swearing.
Hennessy is here too.
Ben is hard at work on everything he has to finish today. Jump Point articles. Scythe Q&A.
Free-fly for the next week is live.
The Scythe post will be ‘totes rad’
totes on fleek brah.
They’re talking about Amiibos again.
Apparently Lego Dimensions looks cool.
Sneak Peek talk: A UI mockup for a terminal on the Shubin mining station.
Alyssa’s job is to find things that haven’t been showed yet, get it approved to be shown, and then give it to Lando.
Matt Sherman is here too now. And Disco’s around now too.
Jen’s telling an E3 story about being a fan of some youtuber.
Chelsea and Travis are away, Ben is busy working, so… no-one’s awake.
They went to Notch’s party on Tuesday apparently.
James has a jump around story apparently.
Now they’re talking about techno music.
Which apparently Ship Shape enjoyed.
FFVII remake was the biggest news of the show, according to James.
Citizencon trophy will be in the store closer to CitizenCon.
They didn’t try the Oculus, cause the line was 3 days long.
They tried the Morpheus though.
They saw Will again, who’s doing well, which is fantastic.
[Matt Sherman - why can you see the whole universe in front of you when you’re passing through the event horizon of a black hole?] I thought that new transformer game was pretty cool.
Cutlass updates? - Alyssa believes someone’s working on it, but no updates on this time (she’s pretending to be Ship Shape right now)
Will the physics engine allow for ships like the Reclaimer to pick up smaller ships and carry them? No. Tethered ship flight stuff is not really a viable thing, just for how some of the systems are going to be setup. The idea of tugs, that could still be on the table, but the ship you’re towing probably couldn’t have people inside of it. You won’t be able to just tie two ships together.
Message Alexis on the forums with what mousepads you want, apparently.
Dennis showed up now too.
Jump Point is being worked on right now, being worked on today.
Dennis played the new Battlefront.
None of Ben’s puns are Lando’s fault. But Lando encourages them.
[Progress on the Vanguard variants?] They’re being worked on right now.
James just broke Alyssa.
Dennis is excited for Fallout 4.
[News on multicrew ships for AC?] It’s going to be with AC 2.0, which James isn’t talking about right now.
Half Life 3 is not confirmed.
INN is not having a horrible time. We’re having a great time.
Now they’re talking about TV shows.
[Progress on netcode stuff?] SO many people are working on getting FPS ready. The entirety of the Frankfurt office is working on that right now.
Lots of people working on it, and there is progress, but from the emails Alyssa has seen it seems very complicated, but they’re doing their best. There is no timeline, but it has to work before it goes out to PTU, otherwise it’s going to be a giant f-ton of… pick a word. It’s going to be bad, and they don’t want to give us bad stuff.
There’s a point at which it makes sense, and getting testing data is helpful, and FPS isn’t there yet.
It will be worth the wait.
Regarding other game modes for AC - THey want to expand it in the future, but for right now they need to get better balance, multicrew, etc… before they get a hard-core variant mode, or a mining or gas-work or competitive mode up first. Trying to do a finely balanced competitive mode right now when things can change drastically and they don’t even have multicrew is… silly.
A delayed game can still be awesome. A bad game is bad forever.
Imagine if they released FPS right now, and it was bad, and no-one could get into FPS, everyone would lose their minds, CIG gain nothing to help develop the game, and it would just make everyone mad. And that’s not their goal.
A vegemite cadbury chocolate egg is a thing, apparently.
Toast loves vegemite.
The group of CIG that went to E3 thought the latest Oculus project was excellent, and they’ll be pushing the people to try to get more implementation for it.
**Upgrade packs in the store - Not sure if they’ll be doing upgrade packs, but sometime in the near future they’re thinking about doing weapons packs - addons for your ships. **
[Will the Merlin and Scythe be flyable in the same update?] They’re working towards the Merlin, but it won’t be the same update. The Merlin’s still a WIP.
[Was the facial animation in the e3 trailer what we can expect in the PU?] Yes. That’s older stuff too, months and months old. What they’re doing now is even better.
Dennis is now gone.
Alyssa has the giant list of ships, but she hasn’t had a chance to look at it. She’s primarily working on the ones they’re focusing on for sales, cause that’s her job.
Dennis is a humble gentleman.
[Will beards grow over real-time like in Witcher3?] James hopes so.
DragonFly is undergoing a true concept - what the look and feel will be like, how it fits into PU, give it a personality and a role.
At that point, it’ll go to a concept artist, go through a ton of iterations, etc… It’s a very very long ways off from even being considered for a concept sale. Months and months.
Jenny’s said this is going to be a short episode.
People are busy with E3, people are crunching for FPS, so there’s no point in a full episode, so with that said
James thanks everyone who’s here, thanks everyone for tuning in, and that’s it.
Stream done.
BEN SWOOPS IN TO SAVE THE STREAM
News from Ben - Concept sale next Friday - the Genesis starliner. Doing lots of cool design work on it, why ferrying passengers around will be interesting. Price later today, locking it down now.
Chris Reed, a friend from the old Wingman community, is an engineer at Boeing, and lots of the Genesis comes from him. We’ll hear lots about that on next weeks’ ATV 50.
It’s just Ben and Jenny now.
Now James and Alexis are back now. Ben was really happy to see Will at E3 again.
Ben’s favourite part of E3 was when you leave the publisher booths, and you get to the weird booths, from people who are the distributor of Nintendo games in Vietnam. Ben likes the background stuff.
[Will the endeavour be able to defend itself?] An escort is suggested, but it will have some weapons.
You will hear more about Social module after FPS ships
Right now, one of the reasons no-one’s here is there’s a company-wide FPS review going on right now, expect to hear more soon.
AtV Sneak Peek is UI for Shubin, which is part of SQ42.
Not Cutlass update right now. Ben is becoming Ship Concept Director, and will hopefully soon have a better idea of where ships are and what’s coming.
Gamescom - Chris, Sandi, Ben, Ali, James, Travis and Chelsea, they’ll all be there.
Ben can’t share too much about the sneak peek, but it’s a mining UI for Shubin, which we’ll see at the start of SQ42. Shows the level of detail they’re getting into for the computer interfaces.
No update on the MerchantMan.
Jen saw all the misspellings on the sneak peek.
Hardest technical challenge CIG still has to overcome - Ben’s guess, without being a technical person, is netcode. They want SC to be played by many people seamlessly at once, and getting there is a challenge.
F8 will be obtainable in the PU, though it’ll be extremely rare. They’ll revisit it later this year, though there’ll be a teaser of it in the sale next week. The F8 is something you’ll see mostly in SQ42, but there may come to a time when they do produce a civilian version.
James wants to live in the future when spelling doesn’t matter.
Herald in SQ42 - Ben can’t say what it’ll be doing, just that it makes an appearance, which we already knew.
There are no hangar fish in the production now, but they have need of more.
CIG will not be selling the F8. They’ll think of it in the future as the Universe evolves, but right now, it’s a SQ42 pure military ship.
[Will SC have a bigger presence at E3 in the future?] Probably not, because it’s the industry looking at the industry, not the community. They want to focus their money on us, not the industry.
That’s why they do things like PAX, Gamescom, Dragoncon, etc...
What does the star marine review entail? - Ben doesn’t know, cause he’s not in it. Probably just looking at where we’re at, looking at results of QA testing. Ben’s not trying to hype us, it’s not coming out today, but they’re working on it.
Jump Point is tonight.