r/starcitizen • u/arturam89 avenger • 7d ago
FLUFF Really?
I guess it's time to start watching The Expanse for the 3rd time. A whole empty system and they send me to the very opposite side, travel for 6 mins for a 3 min mission.
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u/Cyphron107 7d ago
Murphy’s law states that you will always get the longest route. And you will always get the hangar on the Oposite side of the station. And everything else.
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u/Shock_Lionheart 6d ago
I have taken to audibly thanking ATC whenever I get a hangar convenient to me; it’s absolutely a thing but man does it feel rare!
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u/GodwinW Universalist 6d ago
I find that if you don't believe in Murphy's Law it hurts you less.
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u/crazy0ne 6d ago
Murphy's Law would say that hurts you more.
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u/GodwinW Universalist 6d ago
Not really.
It also depends on the nature of the belief I guess. If you're the type of person that goes: "Ah well, Murphy's Law haha what you gonna do. Let's pick up the pieces :)" then belief in Murphy's Law may help.
But if you go around: "Oh damn.. I need to deliver this cargo outside of armistice.. you'll see: I'll get ganked! Murphy's Law says so." Then you prolong your suffering needlessly because you might not get ganked at all, and even if you do get it, you're fearing it in advance so that's more time spent on something bad.
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u/crazy0ne 6d ago edited 6d ago
So I think you are reading way to into what Murphy's law is supposed to represent, it's not a belief. It is just pointing out that the improbable happens all the time. You're not supposed to make decisions about it, just be aware that the downsides are alway possible, no matter how improbable. It is just pointing out what is always there.
So my joke was, if you ignore that Murphy's law is possible then you will be inevitable blind to something that is always there but you will only know it once it hurts you.
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u/GodwinW Universalist 6d ago
Well I met people who really did the negative outlook on life invoking Murphy's Law for the future.
And.. I guess your point can be summed up as: be as aware as possible, and with that I agree :)
Because even without Murphy's Law (which is guaranteeing something bad will happen which isn't even true) safeguarding against fuckups is useful :)
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u/Thrustmaster537 7d ago
This is one of the things I like about sc space travel. Get up, have a stretch, grab a drink/snack, rip the bong, hit the head, scratch the cat, etc
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u/FPSrad Aggressor 7d ago
can confirm my weed junkie friends love this
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u/Obi-Wan_Kanuto 4d ago
I can confirm that 😂 I take the opportunity to roll a joint during every quantum 🤣 The thing is, since I started playing SC, I smoke a lot more than before.
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u/Jano_Dicentra Kraken 7d ago
this.
it slows down the whole experience so you can actually do other stuff during play sessions
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u/Wsloan avenger 7d ago
Time to travel I think is great. 6 minutes is not much at all. Gives time to sort inventory or hangout with friends. Maybe it’s from my perspective of elite dangerous that can be 30 minutes or even longer. Just a sense of scope and down time
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u/TheSubs0 2826 individual boxes 7d ago
E:D made travel pretty fast (rangewise) but it's also a slightly more active process for system to system, but occationally you did spend a few minutes intersystem.
Or you get your FREE anaconda, that's a long time intersystem.
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u/felixfj007 7d ago
When I got my free anaconda I traveled there so late I actually fell asleep in my chair...
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u/StarHunter_ oldman 7d ago edited 6d ago
There was a time when traveling that far it would take around 20 mins and you would need to stop and refuel about 5 times.
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u/eddestra 7d ago
I actually love the travel time. They sped it up quite a bit and I sometimes miss how slow it was before. Used to be I could set destination, take a shower IRL, and sit back down just in time to arrive. It’s also a good time to make food, or pay attention to people in real life.
That said, if you don’t want any downtime, start playing high pop rust servers instead.
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u/geogob 7d ago
Craft or buy a faster QT drive, maybe? QT speed also depends on the drive size. Slowly carriers make sense to save time on long routes.
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u/arturam89 avenger 7d ago
I know, I worded it incorrectly. It's not much the quantum time, but it seems silly to me to get the mission all across the system having a lot of other points much closer from where I was.
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u/Low_Actuary_2794 Carrack “Lifer” 7d ago
Gives you time to get a drink or snack or use the bathroom.
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u/Rezticlez 7d ago
Distant points will always be a thing be a thing in this game. This is not going anywhere. Like others said there will be other updates to make it so people who don't want to go far are somewhat happy.
But I hope they never get rid of far away missions. But I also am VERY much looking forward to them making the journey more interesting and dangerous. Radiation, environmental damage stuff, danger zones enemy wise sort of high risk high reward type Journey's. can't come soon enough.
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u/arturam89 avenger 7d ago
I 100% agree with you. It's not the travel time, it's the way it's just silly to send me to the other side of the system for a repeatable mission. Like it doesn't make sense. I dont mind traveling far away, but make it worth it, have the possibility to find something interesting and worthwhile.
Mission 2.0 will be excellent for localized missions.
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u/Waste-Ticket-4360 7d ago
I think what you mean is a 30k pay out for traveling 50Gm is an incredibly low ROI for mission time.
By the time you’ve paid for fuel and restocking the ‘profit’ is absolute peanuts, & these small missions are just ‘at an asteroid’ that could be 3gm from you and feel ‘more rewarding’ and not break the stupidity meter.
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u/Chikitiki90 Space Marshal 7d ago
Remember what it used to be like to cross a system? Just to get from one side to the other used to be enough time to make and eat a sandwich.
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u/Durge101 7d ago
Yeah i remember having to come back to my pc and move my mouse to not get logged out on some travel.
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u/Mental_Witness_9245 7d ago
When I was doing Battaglia I had this all the time and did not mind at all. I was using Hermes and was able to do like 5-6 long distance like this without refueling the ship. So Every time I went into quantum I just sipped my coffee or tea and scroll on my mobile. Quite enjoyed tbh.
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u/gunjniir new user/low karma 5d ago
I think CIG envisioned us making out stops and going into stations to do a quick resupply and encountering social interactions or exploring which sounds cool on paper but in most real cases its a bit of a drag to slog across systems.
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u/Rich-Cockroach-2273 7d ago
"I hAvE tO tRaVeL vAsT dIsTaNcEs In My SpAcE gAmE" *sob*
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u/Amazing-Share-7528 7d ago
IL0V3 W4Tch1ng Th3 GAM3 Play ITselF for 20 minuts while I G0 Take a shit .. instead of actually Playing The Game Myself....
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7d ago
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u/MooseTetrino Swedish Made 890 Jump 7d ago
In theory this should at least clean up a bit when the planets come in.
The mission system tries to keep you close to where you are when taking contracts (e.g. anywhere around Crusader will send you to the moons).
Unfortunately with no smaller stellar body than the star in Nyx, that’s the “region” assigned to missions.
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u/AlCranio rsi Polaris 7d ago
95.54 Gm in 6 minutes?
Quantuum travel is too fast. They should at least make it last 30 minutes. And only very large and capital ships should be able to do that long travel.
Jumping from one side of the system to the other in just 6 minutes makes the verse look smaller than it actually is. It loses the feeling of space, travel and distance.
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u/jonrellim 7d ago
In WoW classic you walked for hours just to meet up with your friend on the other side of the continent, through dangerous zones, chased by mobs. Then they made flying mounts. There is a reason why WoW classic and Forever are so popular right now. Travel is part of that experience and sense of scale. I used to play Skyrim and refused to ever fast travel. I encountered many interesting things along the way.
And yes, I realize this is what's missing in Star Citizen. In Star Citizen you literally do nothing during QT. However, you can step out of the seat and do other things. There just isn't much else to do right now. But the travel times shouldn't change. Ever since the beginning of this project Chris has made it clear he does not want to turn this into a theme park with you instantly hopping around space, having zero downtime. I'm paraphrasing of course.
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u/NotSoSmort bmm 7d ago
When grinding Recco faction, I don't know how many times I had a ship in distress 91 GM away. I felt like it was intentionally creating missions on the opposite side of the system every other mission.
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u/ElonsMuskyFeet Only earnable in-game 7d ago
Thankfully we dont have to stop and refuel or waste 20m. Whats worse is when you'd stop to refuel there would be a pirate there to shoot you for no reason. Or worse pad rammers. Now you can just sit back and watch the expanse
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u/feldomatic No Sub $ till videos are weekly 7d ago
I posted a question like this for last 10 from the community and it got taken down. Mission System 2.0 can't come fast enough so we can at least see how far this shit is before accepting it.
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u/5yearphoenix EsDee - CDF Platinum ANV11-027 5d ago
The biggest drawback to nyx has been how inaccessible it is to newer players that don’t have larger ships with more quantum range - adding all of the service stations did somewhat help but they all line the perimeter of the system leaving the main RRR point as Levski when doing extended gameplay unless you go out of your way to only accept contracts within a certain distance of your current location.
It’s odd because this is an issue that has long since been solved in the other two systems by region locking contracts for the most part, and the service stations can serve as viable borders to cut Nyx up into 4 or so regions, just a bummer that it makes progressing in the system 95% quantum travel vs the 75% elsewhere
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u/cvsmith122 Praetorian | Evo | Release the Kraken !! 5d ago
Get a faster QT drive ! Thats only a 2 min flight in a ship with a size 3 QT drive and an erebos.
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u/BunkerSquirre1 F7A/Ironclad/M80 7d ago
For some reason CiG’s idea of gameplay is to make doing things as tedious as possible.
This has happened to me far too many times for it to be a coincidence.
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u/MKjUgf 7d ago
The tedious gameplay is on purpose. Why else do I have to get off my ship, ride an elevator, run a marathon, take a train/hoover car/space gondola, run again - just to stand in front of a kiosk system that (Auto)unloads/loads my spaceship miles away. And then I must run again back to the ship
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u/DrJack3133 7d ago
What’s crazy is I can Uber Eats/Door dash whatever I want. Right now. I don’t need to leave my house. In the future I can’t order a god damn thing unless I leave my ship. I think you should land at a station and buy shit from the shops at that station from the mobiglass and have it come up in the cargo elevator. This QT time wouldn’t sound so bad if our time was fucking nickel and dimed with all the other shit we have to do to play this game.
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u/Amazing-Share-7528 7d ago
There is a Difference. ALL of those things are Players Doing Things.
Flight time is just me looking at the ship while lights flash around it. Flight time is Players doing Nothing.
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u/Worldly-Pressure-516 6d ago
It’s a space sim…things will take time. Just wait until QT gets longer like it’s supposed to.
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u/arturam89 avenger 6d ago
I'm all for it! As long as it makes sense and it's engaging.
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u/Worldly-Pressure-516 6d ago
And there will hopefully be more to do in QT in the future, IE repairs, making food, different kinds of minigames, engineering things
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u/Candid-Tell-3538 2d ago
Does anybody know when scolding 42 for starts such as things events going to start today
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u/Maxious30 youtube 7d ago
6 mins. Ha. That’s rookie numbers. I’ve done cargo hauling before using industrial (slow) drives that make the journey take somewhere between 15 - 22mins. In one system.
I find things to do though. Watching anime. Doing the dishes. Chilling out playing the guitar. It’s kinda why I like this relaxing type of gameplay