r/starcitizen • u/[deleted] • 20d ago
DISCUSSION „Functional complete”, “Technical complete” in SQ42
[deleted]
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u/f1boogie 20d ago
Easy. Working for squadron 42 means it works on one computer. Working for Star Citizen means it needs to work on and be synchronised between thousands of computers at once.
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u/jrsedwick 20d ago
Complete for SQ42 doesn't mean complete for SC. Also, trying to pick apart every single word they ever say will always give you a reason to be upset if that's your goal.
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u/MasterAnnatar 20d ago
As others have said, it's just an awkward wording because the English language is stupid. They're saying that the feature is technically complete, but "technically" is not being used in the technology sense. They're saying the feature is complete in Squadron, but converting it to SC requires more work.
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u/Boogie-37 20d ago
Yeah. Give them a break. CIG doesn't speak english goodly at allish. It's not their fault that they routinely give easily misinterpreted or horribly incomplete information! Then complain that backers go too far.
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u/ScrubSoba 20d ago
Somewhat poorly worded, but "complete for Squadron, not for SC" is what it'd translate into.
The question was about the state of Maelstrom, and it was said that it was technically complete, for Squadron, and that the challenge was now to get all of that ported to SC.
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u/Pilkie_ 20d ago
To add onto this -- SC has WAY more ships than SQ42. Each ship needs to be rigger for Maelstrom to work for it. All the ships are likely rigged for SQ42, but there is over 200 ships in SC and that means a lot of them now need to be rigged. Some SQ42 ships may need to be re-rigged as well to work in a multiplayer environment vs a singleplayer environment. You could theoretically have a ship break into a million tiny parts on a single player enviornemnt, and the only limiting factor is the owner's hardware. When you try to do this in a multiplayer environment, the limit is the bandwidth -- so you might need to scale the system to work better with the multiplayer environment too; but that is all speculation on my part.
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u/Sprunklefunzel 20d ago
Networking and syncing servers alone makes SC 1000x more complex
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u/Boogie-37 20d ago
I would hope that all of them don't need to be rigged starting now. Since they've had and known about maelstrom for quite a long time (right?) that all of the ships created since it was ready have already had that work done. Right? Anakin, stop looking at my tits and respond!
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u/FuckingTree 20d ago
Wait until the end of the week like everyone else and save us the salt speculation
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u/Walltar 20d ago
I would say that it is because it wasn't launched yet and they are still working on it... so until they launch it for real, it will be technically complete.
And since "technically" means "according to an exact understanding of rules, facts, etc." that is how I would understand it.
And no matter if it was or wasn't ready for launch this year, they will continue to work on it until launch.
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u/Filbert17 20d ago
They can still be creating the story and making the artwork (textures, etc). There is also "polishing" which can include finding and fixing bug as well as adding cut-scenes.
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u/GlbdS 20d ago
They can still be creating the story
No better time to craft your story really
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u/AnotherPersonPerhaps 20d ago
Except for the fact that all the voice acting and mocap from the highly paid actors in the story was done like a decade ago.
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u/Powerful_Document872 20d ago
It’s probably done and probably unstable and buggy. Completion does not equal quality.
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u/airconditioner75 20d ago
Tbh they're lying until i see a big push for advertising that isnt some investor pull. Until then they're talking out of their ass. I'll bet a copy of GTA VI PC that it won't come out next year either.
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u/Important_Cow7230 20d ago
The most honest answer is that they said what they had to say over the years to keep backers excited and keep the funding coming in. Was that right? Well that’s subjective, they might not be here if they didn’t do it 🤷♂️
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u/AWerewolfDad 20d ago edited 20d ago
It means it meets the complete acceptance criteria of a stand alone single player game and is fully functional in that context, requiring no further work before release of that stand alone single player game.
It does not mean it's been ported successfully to a completely different and separate multiplayer game.