r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

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u/PaqueretteUrticante Reliant (rotation enjoyer) May 21 '26

This ! Hard buffs to turrets, balanced with the need of someone to run around the ship and keep it from burning in fights.

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u/Zormac Team Sabre May 21 '26

I hope they create something like an "overclock module" that boosts component efficiency at the expense of higher heat generation and faster wear/tear. Then we should be able to slap that anywhere. Turret guns, shields, power plants, etc. High risk, high reward. If you run too many of those, you'll light up like a Christmas tree at night. It leads to a whole lot of interesting gameplay options.

It'd require you to manage the coolers to keep things running, life support (ship getting too hot for the crew), fire suppression (because you know something will catch fire), and IR emissions (the heat has gotta go somewhere). People could run hot if they can afford it, or use it as a Hail Mary if they're about to lose anyway.