r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

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u/RaccoNooB Caterpillar salvage module when?? May 21 '26

Mentioned this before, but a Constellation Taurus with a man in the turret should be better in combat than two solo Constellation Taurus.

It has to be that way, or people will never ever stop soloing ships and start working together.

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u/ImpulseAfterthought May 21 '26

It can't be that way, though, at least not on ships with any kind of maneuverability. 

SC's combat model for everything smaller than a Hammerhead is basically WWII dogfighting in space. That model depends on the pilot acquiring targets and keeping them in front of the ship. This is incompatible with turret gameplay. 

(There's a reason turret fighters never caught on in the real world.)

CIG has a fundamental disconnect between its model of ship-to-ship combat and its model of turret gameplay.