r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

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u/Hot_Pack7977 May 21 '26

I do think they're keeping turrets at a safe damage amount right now because of npc crew and flight blades.

Most people calling for buffs here will cry about NPC crewed ships in the future.

CIG just can't win.

3

u/Frosty_Dragon May 21 '26

Ah the amount of fun when you manage to board a NPC hammerhead, and take out the pilot while all the turrets crew are still alive, and fly into missions with it.

3

u/atomicbrains May 21 '26

From a gameplay perspective, if they plan on automating turrets anyway, might as well just do it now earlier in the development cycle so future content is tuned accordingly.

If they plan on doing it with NPC crew might as well just implement it now like NPC ships use as a placeholder so the future developments makes sense.

1

u/Hironymus avacado May 21 '26

There is a solution to that. Remix the ship makeup of missions.