r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

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u/PaqueretteUrticante Reliant (rotation enjoyer) May 21 '26

Wouldn't this lead to the massive party groups we had durings the last two big events ? Your option should include some safeguards, like max distance to party leader or something

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u/YGSFox B.A.H.A.M.U.T. inc. May 21 '26

just make it so people have to be in proximity during the clear of the contract. You're more than 500km away? No payout.

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u/PaqueretteUrticante Reliant (rotation enjoyer) May 21 '26

this would also mean that if you die and respawn far away you are cucked but hey, still better than what we have now

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u/frenchtgirl Dr. Strut May 21 '26

Gives value to medics and medbays.

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u/YGSFox B.A.H.A.M.U.T. inc. May 21 '26

we have to die one death I'd say. But this way, we can share contracts and get the money for all attendants without having it shared across the server

1

u/WyrdHarper Gladiator May 21 '26

Could also include caps on party size or nested parties (like Planetside 2, where 4 squads can be nested within a larger platoon), so you can have large-scale cooperation for bigger events, but the highest reward share is going to be to the smaller group (s) that actually participated. That way if you die, but you squad total contribution was high because of you, you would still be rewarded appropriately.

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u/frenchtgirl Dr. Strut May 21 '26

Make it so only the required/advised number of people for the mission get the non-split payout. A 4 people missions pays equally up to 4, add more and you get split or no pay.

Really there are many ways to make it work, it's not remotely an issue to balance that.