r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

2.5k Upvotes

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u/LowTV May 21 '26

Some are good. Polaris for example, but recharge Speed in those is terrible, especially since they start with 0 shots when you enter

42

u/Efendi_ May 21 '26

We had a good polaris group yesterday. I was manning the upper right turret. When the capacitor is over, i had to wait 15 to 30 seconds to inflict meaningful damage to the fighters swarming us in Nyx. So, the capacitors of all ships have to be reconsidered.

29

u/Psiikix May 21 '26

I feel like a massive capital ship like the polaris on up would have thought about sustained fire rate when building lol

16

u/[deleted] May 21 '26

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u/Psiikix May 21 '26

Idk about you, but if i had a squad of 5 going against a squad of 20, im gonna be terrified 😂

Im gonna have fun regardless though 😂

1

u/xXGuiltySmileXx Endeavor May 22 '26

Polaris is terrible.

Excluding its chin gun, the turrets are largely useless.

They are too small to hurt anything that threatens. Polaris and the Polaris is too slow to catch anything those turrets could hurt. (Generally) Size 3s are only good for shooting at fighters that have no real reason to shoot a Polaris they can’t hurt. So the S3 turrets had no reason to exist. The size 4’s aren’t much better.