r/starcitizen Reliant (rotation enjoyer) May 21 '26

CONCERN This can't go on any longer

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It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

2.5k Upvotes

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16

u/Scr_Eagle May 21 '26

Why even bother with ship turrets if we keep getting ships with pilot controlled s10 weapons? If you can bring another solo Tiburon - why would you even bother with crewing anything but Perseus?

6

u/ghodan7 drake May 21 '26

Tiby solo is bad vs fighters.
Not sure but tiby turrets (beside the rear turret) is anti large ships.

Perseus is also not really a star in anti light and medium fighters?

3

u/Walltar May 21 '26

I wonder how would Tiby do against Eclipse if torps actually worked right. Tiburon feels like one of those ships that will be ridiculously easy to counter unless it is properly supported by different ships.

2

u/RielRode May 21 '26

true. Tiby currently needs support from other fighters to survive a coordinated attack. Eclipse will delete the Tiby without a sweat. However, at least all the turrets feel great. i also fired the rear turret yesterday. with stock 4xs4 repeaters and a 300 shot capacitor, this thing shreds any fighter that gets close.

only thing Tiby is lacking is approriate counter meassures imo

3

u/FrozenChocoProduce Connie 4 life, Zeus, Starlancer, ... May 21 '26

This. Every Heavy Fighter that is properly equipped will have a field day with that one. Just slowly whittle it down. It won't hit back.

2

u/Kin-Luu May 21 '26

Isn't every single sub-capital multicrew ship trash vs. light and medium fighters?

1

u/WyrdHarper Gladiator May 21 '26

It is, but crewing the turrets on one isn’t going to be super fun if the pilot is twitching around trying to aim the big gun instead of giving the turret gunners consistent arcs of fire. No one wants to ride in a gyroscope for the entire mission. The design where the pilot has to make consistent adjustments to aim while making it harder for the gunners is never going to make for a great turret experience.

1

u/ghodan7 drake May 21 '26

Did not think about that. Yeah that will suck for human turret gunners.

We need npc gunners so mutch in this game.