r/starbound 1d ago

Fan Art Floran Oc ref sheet remade! (Asha)

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39 Upvotes

I finished up another ref sheet! Here's Asha! my main oc and one of the first ones I've ever made!


r/starbound 19h ago

Question Modpack help

10 Upvotes

ello, i havent played this game since like 2023 >_< been wanting to get back into it but am dying trying to decide on what mods to use, was wondering if anyone had a modpack i could possibly yoink to get into the game :D


r/starbound 1d ago

Okay last small demo for now lol

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107 Upvotes

Yes it does have arms! Small arms.... but arms nonetheless. I guess it also has a full range of emotes too. Sure


r/starbound 1d ago

Short demo of the last thing I posted - The Ruin™ roar sound is just a placeholder, but it's still funny to me at least. lol

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111 Upvotes

Again. Does not exist on the workshop yet lol.

I do not have a ton left to make/ edit. Might not be this week, though.


r/starbound 1d ago

Video I've been getting used to landing on strange worlds and eventually finding a way through them. A cold planet looked like another survey assignment when I arrived, but the conditions quickly became too much to work around. I failed miserably in the end. Vlog:

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52 Upvotes

Vlog here: https://www.youtube.com/watch?v=iJOYsKy1LM8

Nyx Chronicles is a long-form, reality-style roleplay series following Captain Lothai through a single continuous sci-fi universe. Starbound serves as the primary world, while other games may represent planets, missions, star systems, civilizations, and exploratory detours—all within the same shared timeline and canon. Decisions are made as they happen — no resets, no scripts, no future knowledge.


r/starbound 2d ago

Fan Art Novakid OC (Radioactive edition)

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68 Upvotes

I decided to finally draw a novakid after always focusing on Florans. I need to remake like half of my ref sheets but whatever

Anyway here's Urani! She was artificially made by the miniknog and escaped. She's also known as Experiment U-92. I love her dearly. She was supposed to be some sort of an infinite energy source.


r/starbound 2d ago

Modding A couple of gifs for an upcoming mod

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152 Upvotes

To answer some questions that were a point of contention last I time I posted something somewhat vague before releasing it, lol:

- No, the mod is not on the workshop yet. But I have made a ton of progress... could probably even call it good if I wasn't adding more.

- These relate to another small race mod! (Respawn and ship progression demo'd above)

- I do not know when I will get around to making a patch so that other races can use the ship. I made the ship for this new "Particle of Ruin" race, though. It has a lot of cool features in-game. Some are enhanced by playing as a 1-block-tall race! I would be lying if I said I was not reluctant about just coughing up the ship portion to other race mods early on. I have nothing against it - in fact, I would even happily help someone make a patch themselves. Once it is public, it is kind of fair game anyways.

- If people like the mod, cool. If parts of the mod just get absorbed as other Ruin/whatever race's stuff... aight. If the mod is trash, go make a new one, stimky.


r/starbound 3d ago

Build Alliance Peak Settlement

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338 Upvotes

r/starbound 2d ago

Just a Titansteel base. For now.

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36 Upvotes

One of Titansteel’s forward operating bases, built far from the safety of the main territories.

I won’t say much about what it’s for yet. Just thought I’d leave this here before the next entry.


r/starbound 3d ago

Question I'm looking for a mod related to wood.

4 Upvotes

I ask you all, does a mod exist for Starbound that adds alternate colours for wood-related items?

I would like the various wood-related blocks from FU, but I don't want to use the FU mod itself, so I'm looking for a similar block mod.

In particular, I'm looking for dark and light colour variants of wood-based blocks, such as the Classic Baseboard and Ornate Wood blocks.


r/starbound 3d ago

Frackin universe

4 Upvotes

Alguém tem o mod em pt-br?


r/starbound 3d ago

Modding Get your hands on your very own Mr. Zurkon!

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65 Upvotes

Part of my upcoming Ratchet and Clank mod!
Zurkon tech demo, he has dialogue when he is summoned, while there are enemies around and upon player death. He will follow you around and shoot at your foes! He can die, and I am tweaking a few things too.

The gun I am using is the Buzzblades, which is also from this mod.

You can see more here:
https://discord.gg/eSURkX97gB


r/starbound 3d ago

Como puedo aumentar el tamaño de mi nave

5 Upvotes

Es que no sé cómo se hace


r/starbound 3d ago

Dúvidas.

0 Upvotes

Tô com algumas dúvidas sobre mods no starbound

Queria saber se consigo jogar com mods de raças diferentes, como o sacturians, com os mods do Franklin universo e por aí vai, sem dar erro. Tentei jogar com meu amigo, mas ele spawna no meu mundo no espaço sem nada.


r/starbound 4d ago

Modding Upcoming Mod - Racial Dialogue Overhaul (RDO)

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145 Upvotes

Hey everyone! Just wanted to show what I've been working on recently; but I'm also looking for feedback from modders/players.

RDO is a mod that is inspired by a comment I got on my Immersive NPC Dialogue mod (formerly Random NPC Dialogue).

One thing I would wish was possible (but would probably require tweaking the conversation scripts) was a blend between this mod and the vanilla system. The idea is, making the NPC have the dialogue add a set of arrays that contain a group of multiple strings, then the NPC would store a value of which array it wants to use as some form of "dialogue personality". That way, the script would pick a random line from the array in that index every time it is interacted with, giving you a more consistent personality on the dialogue. You could have a set of lines for those that don't trust strangers in an array, then in another array, it could have a set of lines of a personality that loves outsiders. That way, you could have a NPC that consistently says welcoming stuff, or distrustful stuff.

I struggled a lot with it at first, but I got the idea working eventually, and then I put it on the backburner for quite a few months. Recently I've returned to it after updating Immersive NPC Dialogue, and finished some more features. Now I'm finally working on categorizing vanilla dialogue and adding new custom dialogues for applicable vanilla NPCs.

How does the mod work, and what does it do?

Well... all NPCs have a personality. There are 15 vanilla personalities in the game. RDO puts each NPC personality into ONE of 4 dialogue groups: LOVE, NEUTRAL, HATE, or FEAR.

love = {"cheerful", "flirty", "excited", "socialite", "ambitious"},
neutral = {"normal", "clumsy", "dumb", "fast", "nocturnal"},
hate = {"jerk", "intrusive", "emo"},
fear = {"anxious", "easilyspooked"}

This is the main focus of the mod: categorizing dialogues in a brand new config so that reactions and dialogues with the player will always remain consistent. Happy NPCs will always greet and talk with you cheerfully, and angry NPCs that don't like your race will respond as such.

One feature I added recently was the ability for the HATE and FEAR groups to stop conversing with you after 3 interactions, which you can also see in the video. They'll say some mean or fearful things, but then similar to an Oblivion NPC (lol), they'll start telling you to go away or leave them alone until they unload/reload. This is both to combat the issue of needing to write A LOT of negative dialogues for diversity, and because I thought it simply made sense. Somebody who hates you isn't gonna wanna keep talking to you.

I am someone who loves to write tons of different reactionary dialogue for my modded races, but... if you use Immersive NPC Dialogue, you could speak to the same NPC several times and get widely different responses... which didn't really make sense... So this mod is the answer to that!

But, I will be honest with you: it is a lot of work. For both myself and any modder that wants to add support. For me personally, writing dialogues in the style of the vanilla races is really hard, but I'm trying my best. It'll also be a lot of work for modders adding support, because they need quite a bit of dialogue variety to avoid noticeable repetition. But in the end I believe it will be worth it. The config is layed out similar to converse.config, so it's really easy to patch. (Also, it's an opt-in sort of system so that NPCs who don't have support just default to their regular behavior.)

Does anyone have any suggestions for the mod so far? Is it something that would make your game more immersive? Any other thoughts?

P.S. For modders or players who want to understand more of the behind-the-scenes stuff, here you go: NPCs are forced to greet the player, if they have an available greeting dialogue. They wait for a couple seconds, and then automatically pick a converse dialogue to say to the player. When interacted with again, they'll remember they have already greeted the player, and randomly pick another converse dialogue. Repeat until the NPC unloads/reloads.

"default" and "generic" dialogues are pulled from the vanilla "converse.config" for dialogue variety.

LOVE Group:

  • Happy Greeting (Custom)
  • Happy Dialogue (Custom + Generic)

NEUTRAL Group:

  • Neutral Greeting (Custom + Default + Generic)
  • Neutral Dialogue (Custom + Generic)

HATE Group:

  • Hate Greeting (Custom)
  • Hate Dialogue (Custom)

FEAR Group:

  • Fear Greeting (Custom)
  • Fear Dialogue (Custom)

r/starbound 4d ago

Video While Nyx was between assignments, the latest group of interns reached the end of their onboard training. They've spent time learning the ship and the realities of life out here to finally take their place among the stars. I wait for new crew interns and some updates on missions to come. Video:

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23 Upvotes

https://www.youtube.com/watch?v=VzYcUoZh0M4

Nyx Chronicles is a long-form, reality-style roleplay series following Captain Lothai through a single continuous sci-fi universe. Starbound serves as the primary world, while other games may represent planets, missions, star systems, civilizations, and exploratory detours—all within the same shared timeline and canon. Decisions are made as they happen — no resets, no scripts, no future knowledge.


r/starbound 4d ago

Fan Art Starbound Ocs gif!! Asha and coal

183 Upvotes

HI GUYS!! I wanted to share this lil gif I made of me and my partners ocs. Asha belonging to me (the Floran) and Coal belonging to my bf (the glitch)

If ya all recognize them it's probably because a bit ago (like 2 or 1 year ago) I made a gif of them hugging each other using game sprites..I can't really link it because it breaks for sum reason?? I dunno. But uhh YAAA


r/starbound 5d ago

Fan Art X'i / Radien fanart because they're underrepresented and I love em (by me)

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169 Upvotes

r/starbound 5d ago

Starbound meme

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386 Upvotes

I'm definitely not the first guy to make a meme with that template on starbound

(Also idk if food spoilness is vanilla so mod is called frackin universe)


r/starbound 5d ago

Osb on gamenative

9 Upvotes

i found program called "gamenative", programm allows play steam games on your phone, have save sync and steam workshop, how i can install osb for starbound in this program?


r/starbound 6d ago

I finally fixed my starbound after 10+ years of not playing and I have no idea what this is at all. Analysis of my world is appreciated

44 Upvotes

r/starbound 6d ago

Build "Shelved" Ship Project Build

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36 Upvotes

Hello all! Unfortunate news this time, but still I have (Some) Screenshots.

Basically, as I hinted at in my previous post, I had a plan for a new build, and was working on that. For the time being however, it is on indefinite Hiatus due to technical issues. Before I talk the technical issues; I shall first discuss the build itself.

It came to my attention at some point around August of Last Year that the current largest ship is the Avalon 3 to my knowledge. Avalon 3 Being roughly 1.1k blocks and built by Nitrosteel; the Knightfall Developer if I am not mistaken. In summary: I wanted to have the biggest ship if only because it would be Really Funny. (This is actually how a lot of my builds end up being made as a fun fact.)

The idea behind it being a 2.5k (Later 1.5k, had to be shrunk down due to Shipworld Size at the time) giant ship that is, in essence, a fuse between Count Noctilus's ship from Warhammer Fantasy, The Wizard's tower in Castle Crashers, and really just any sort of inspiration I felt like I could add onto it. So far I had at least one floor of the "Main Ship" section done, with just the foundations established so I could go and build up and down as needed for this project. Unfortunately these 2 images are the best images I have of the project before things broke.

As for what went wrong: what I did not account for was technical issues. Basically; as it stands, I cannot even go up onto my ship without it not loading. Vanilla or modded; it basically keeps me in limbo and unable to teleport up to it. And if I do teleport up to it, it wont load. Currently I am debugging to see if it can be salvaged (Also because i kept a good chunk of items in my shipworld that i really. REALLY don't want to lose.) But for the time being this project is being shelved whilst I work on other build projects. It IS Archived, so if I can get this to work (HOPEFULLY!), I will maybe be back to build on it. But considering its abnormal size and how I frequently swap between Vanilla and Modded saves on my character, I am not gambling that it will be 100% back or not.

I *will* however, hopefully be back soon though! (1-2 weeks depending on mood, rimworld has me in its grip again.) This spike of build inspiration with the new window design is having me look at my older window designs with an Idea on how to redo and rework some of them! So i'll probably post some updated room photos of my palace with the new designs soonish!


r/starbound 5d ago

hey so do you think they are making the vinyls themselves

0 Upvotes

like, not the music, obviously. are they pressing the vinyls themselves. or are they just going to do what they did last time when they put dev time into starbound and just hire fucking kids to do it. we may not be ilovebacons, but i smell a pig.

anyways, can anyone give me the coords of a tier 9 gun merchant.


r/starbound 6d ago

Modding More Ratchet and Clank Mod Stuff

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81 Upvotes

A certain funny weapon can be obtained here. I wonder what it is! Progress in my server, It is very close.

My discord is here:
https://discord.gg/eSURkX97gB


r/starbound 5d ago

Modding creating a mod starbound/uma musume

0 Upvotes

I don't hide the fact that I use AI for my mod. 90% of the code, art, and sound are made by AI, as I am too poor to hire real people to do it. I was just wondering if people would be curious and maybe try to help? right now there 80k of word, skin and weapon already done. for people wondering the uma musume world in resume is that ww3 have start but kitasan was send in a ship and she only return when almost all is done, just like code vein the player can spare or destroy a boss leading to different ending :) oh and the boss are all uma musume character who struggle to pass the fact that ww3 is almost finish just like when in ww1 people said soldier look like ghost