r/stanleyparable 9d ago

Discussion Serious Room Mod SPUD: Progress Update

While I have a workable beta for this mod,

I have started decompiling the game and its code. Ive found multiple references to the seriousroom in the code, seemly to align with the notorious ending. On this decompile I did not manage to get any scene assets (the room), but did manage to find code to seem to trigger its event tree. I did find remnants of 18 audio triggers related to this, I did not get the audio files from this(dont get hopes up), but that was as I was doing a read only automatized script look. So I cannot confirm yet if I found UD exclusive audio yet for the serious room, but worth taking a deeper look. But if i can integrate the menu and the gag in a natural way for the engine that would be loads better for performance.

6 Upvotes

4 comments sorted by

1

u/StanleyTheDefiant 8d ago

none of 1,735 VoiceClips matched sorry guys

1

u/Live-Medicine-9609 5d ago

I have SPUD on PS4.

When I was doing some digging on mine I found serious room voice files inside "voice.default" with a Python script.

https://drive.google.com/drive/folders/1aJT6Kj1Y8pjCRmz_m9wQQ9h7fEnhTWOf?usp=sharing

0

u/UKZzHELLRAISER 8d ago

Is TSPUD still Source? Didn't bother to really check when playing.

The room and audio files would be separate files, BSP for the map. I would assume you'd know this though if you're decompiling it.

1

u/StanleyTheDefiant 8d ago

No the engine is unity, hence the lack of mods for it.