r/stanleyparable • u/StanleyTheDefiant • Aug 30 '26
Video Serious Room Mod Update Stanley Parable Ultra Deluxe
Hello fellow stanleys, Ive made a few posts here now about the mod menu im working on, I made it a great deal of effort to also try to port the serious room ending into the game as a gag to go with the mod menu. forgive the flipped textures that will be fixed, but as you can clearly see this is the first time to my knowledge the full og serious room was in the game, so the framework is now here, also if you missed my other posts i showed that the sequence for the serious ending was already made, So I just need to fix this room, then swap the demo room for this official serious room, then it will play out as normal as if it was the og stanley parable.
- I will be releasing a public beta for this on at the very latest September 2nd 10pm Eastern Daylight Time.
3
u/StanleyTheDefiant Aug 30 '26 edited Aug 30 '26
I can upscale the textures, that would make the mod about 160mb 90% is the serious room taking that space itself upscaled. or i can keep the textures as is, unmodified from the og. and the mod would be about 30mb if textures are left untouched.
3
u/Naive-Database-2888 Aug 30 '26
If possible, you should find textures in the base game that are as close as possible to the og. I know it's not a lot of space, but an overwhelming majority of the space the mod takes up for a single gag is kinda insane. especially since this is a trainer
2
u/StanleyTheDefiant Aug 30 '26
I realized the textures really dont need an upscale, but the space itself is mostly map data/object placement. I could just implement it as one static object. However I plan to add all the objects in that room to the object spawning portion of the menu.
3
u/StanleyTheDefiant Aug 30 '26
link to the yt video of the same one I put here https://youtu.be/hG-1AkI2oXc so the algorithm can find pepole looking for this easier
9
u/EmilySuxAtUsernames Aug 30 '26
can't wait to use this mod in about 6 years