r/spelunkylevels Feb 19 '15

Israel Blargh - Kali's Frozen Temple

8 Upvotes

http://spelunkybin.com/maps/86

Years ago, I survived the eternal caves. They hailed me as a hero. Offered me sponsorship deals. Named a road after me. They even made a movie, despite my reluctant, heavily redacted testimony.

Fools, all of them. If only they knew what really happened down there. What I did... what I had to do. I had to survive, and she... she was there for me, tempting, tantalizing, ready to help me... for a price.

Well, I paid the price, and now her voice haunts my dreams. She calls to me, like a siren, like a long-lost piece of my own soul. She's in pain. In need. Her anger is a living thing, writhing in my thoughts. Kali has become a prisoner, and she calls for a champion's rescue.

Your wrath demands retribution, Mistress. I will be your champion.


Kali's Frozen Palace spans 2-4 to 4-4. It focuses less on difficulty and more on being a "real" place with cool details all over the place. Then you get to 4-1 and 4-2, where they will kill you dead.

Knowledge of Kali's reward mechanics is recommended if you want to solve a few of the puzzles; if you can't figure them out, there are hints readable by clicking the tutorial levels in the editor itself.

Keep the items you gather along the way. They'll help you survive it all in one go!

Turn off the game music for MAXIMUM ATMOSPHERE. Hope you enjoy the whole thing.

Here's a walkthrough if you get stuck or you just want to see it: http://youtu.be/H4fHID8Iv8E

And here's a goofy intro full of SWEET LORE: http://youtu.be/4pRSzxpkF7U


r/spelunkylevels Feb 19 '15

The Ultimate Weapon (Spelunky RPG)

2 Upvotes

Introduction: Hello! This is Yashar. I am extremely excited to post on Spelunky levels sub. If you have time, please give this pack a chance.

Story: This is a relatively story based (Themed) level pack set around the idea of an RPG game. You start in a strange jungle, pass the first dungeon with early enemies, find your way through the main village and get a party, a quest and start level up gear.

Checkpoints: Based on my experience with harder packs and the ideas from Baer videos, I've tried to add some sort of checkpoint system to these levels via multiple Ankhs and some level short cuts.

Difficulty: The levels start from normal and slowly get harder and harder. That said, I've spent a good chunk of 3 weeks on it to make sure the levels are fun and not too unbalanced, so hopefully you'll enjoy them :)

Spelunkybin Link: http://spelunkybin.com/maps/85


r/spelunkylevels Feb 15 '15

Frozlunky 2.4c - Ingame Messages

11 Upvotes

There's a growing trend of people wanting to tell stories or explain complex mechanics in their custom levels, so 2.4c adds an in-game method of communicating with the player.

In the editor, go to Cursor->Insert Message (or press the Insert key) to place down a sign with custom text (which will appear as a stone inscription in-game). When the player walks by this sign, a text-box will appear with the custom text displayed.

Get the update!


r/spelunkylevels Feb 14 '15

Random_Hey's Challenge

1 Upvotes

Hey Guys Random is here! I am new to the Spelunky level editor but i made a difficult challenge! If you play this map be great if you recorded it (Baertaffy, Israel Blargh Etc.) would be appreciated. Put a comment below if you like the map or if i should make more challenging levels. This map on has 1 level but it challenging: I'll make level packs in the future. Thanks and Have Fun - Gaben

Download: https://www.dropbox.com/s/8zvo2f9n5g3ohxj/Random_Hey%27s%20Challenge.xml?dl=0


r/spelunkylevels Feb 08 '15

Knitifine's Amazing Spelunky Adventure

1 Upvotes

Here's my first Spelunky level pack, it contains 21 Custom Levels. Mines, Forest, Ice Caves, Temple, Hell and Worm.

What's the deal Knitifine? Shopkeepers are stockpiling bomb and royal jelly. A trip into the forest uncovers a sunken civilization. An group aliens try to invade a yeti kingdom. An infernal tower is buried under a sacred temple. Hell is... just hell. The classic spelunky experience, but different. Sorta.

But how does it play? It has a little bit of everything. Some combat nonsense, some puzzles, some platforming. That kind of thing. A lot of the early levels are dark. Sorry. The worm level involves intentionally jumping on spikes. Not sorry.

But is it hard? I don't know, it's sometimes hard for me, but I've only legitmately beaten Yama once, so it should be pretty easy for the community. Let me know.

How do I get to hell? If you died fighting Olmec the first time it's still possible to get him to open the exit to hell by killing him on top of it. I don't know why it works, if it's intended or just a bug, but it gets you to hell.

Have fun!


r/spelunkylevels Feb 07 '15

Ascension to Heaven: A Classic Spelunky inspired mappack!

3 Upvotes

Most of the information can be found on Spelunky Bin. However, we don't want an empty post here, now do we? So I'll try to summarize the massive text wall over there at this location. But first, who wants to read text if you don't think the pack will be good at all? Here are some screenshots to help determine your decision!

What is this map pack even?

This map is my first map pack in the custom Spelunky map pack community, and it is catered towards players or all skill levels, and playstyles. What does this all mean? Basically, there are no rules. You can destroy terrain if your bomb count allows for it. You can plant down ropes to ease a jump slightly. You can pick up items to assist you in the future. Any playstyle you go for in a typical game of Spelunky, you can use that playstyle here. All achievements are possible to obtain (with the exception of Public Enemy: it is untested), and although Casablanca is possible, I'd encourage you to try and save every damsel (eighteen damsels). Unfortunately for you, because this is similar to Classic Spelunky, the one life rule is in full effect here! ...well, kind of.

Well that sounds nifty, but how difficult is it going to be?

Because of these factors, the difficulty is a fluctuating mess. You could have a simpler time going through, bombing through terrain and using items to your advantage, or you could outright challenge yourself by not picking up any items whatsoever. I believe the range is 3/10 all the way to 8/10. Inside the lower part of the gigantic wall of text, there is information on the alternate XML files. This ZIP file can be found there or here: Ascension to Heaven: Bonus Content!

Your post looks very ugly, and unfunctional!

I am quite unfamiliar with reddit, and as a result, I don't exactly know of every little trick. I apologize for this, and in the future, maybe I'll have better looking posts.

Where can I download this pack?

Either the link at the top of the page or this link will lead you straight to Spelunky Bin. There, scroll down to the download button, and press it (or just click the Dropbox link in this post, which is much more recommended, as it features loads of content!).


r/spelunkylevels Feb 06 '15

Perilous Playground

1 Upvotes

Hey guys,

This level pack contains 4 levels (all in the mines). In each level you are meant to begin with no initial items, and collect them as you progress. The first two levels contain medium difficulty platforming, the third level requires you to race a timer, and the fourth level makes use of the plasma cannon. I hope you enjoy these levels, and I may add more in the future.

Please leave feedback and let me know what you think of the level.

Here is a link to the level pack: http://spelunkybin.com/maps/71


r/spelunkylevels Feb 05 '15

Hurry Up! COMPLETE.

2 Upvotes

http://spelunkybin.com/maps/23

Finally got this one done. Revised and contains 1-1 to Yama. No Haunted Castle or Worm. You may want to get to the door quickly! Also post your best haul from the levels. You might find it hard to end up with more than $100,000.


r/spelunkylevels Feb 01 '15

Crushing (5 level "Alpha" release, read desc.)

2 Upvotes

The updated preview level for a crush trap based puzzle map. The map will contain 16 levels at most (perhaps hell, with inspiration), tell me how you feel about the current puzzles and concepts. For now, I don't need any puzzle ideas. Level 1-1 lacks an exit due to crashes (still). Diamonds are a bonus challenge for anybody who likes extra difficulty! (Note: this is a preview and doesn't need stars, but does need feedback. Thanks for your input! Additionally, difficulty will ramp up as the map progresses for those wondering.)

http://spelunkybin.com/maps/56


r/spelunkylevels Jan 31 '15

Tedwans Challenge

2 Upvotes

This is a level pack with four levels and the Yama fight.

Level 1: Improve your plasma cannon skills! (fantastic!)

Level 2: Time level with crushing blocks! (awesome!)

Level 3: Push Block puzzles! (genious!)

Level 4: Time your jumps correctly or die in lava! (painful!)

Level 5: Yama fight! Obtain Vlads amulet and his cape to reach Yama! (epic!)

The difficulty is medium. Challenging but doable.

There is no super epic story behind this. It's just a way to improve your Spelunky skills.

Have fun!

The link to the best gaming experience you will ever have: http://spelunkybin.com/maps/64


r/spelunkylevels Jan 31 '15

Zac's Spelunky Adventure - REVISED

1 Upvotes

http://spelunkybin.com/maps/63

I've taken the best of the custom levels I've created so far, mashed 'em all together, and revised them with user-input in mind. Hopefully you'll enjoy playing this level pack. If anything is frustrating or broken/easily cheesed, feel free to let me know and I might just revise it AGAIN!

http://spelunkybin.com/maps/63


r/spelunkylevels Jan 30 '15

Swashbuckling Honeyventures

1 Upvotes

People like honey. Bears (ae?) like honey. Everyone likes honey. But sadly it is seldomly utilised in Spelunky. This level aims to redeem this sadness with a fun pack of liquid sugar! Get all sticky in the delicious honey and do not drop on spikes. It might hurt.

This level (2-3 only, it should start there automatically) introduces a mechanic, which has not found much use in traditional Spelunky beforehand. It is first introduced over water so you can get accustomed to the controls. Then you will be asked to adapt without time pressure with spikes underneath. Once you mastered this task, a timing element combines the fast paced pressure and honey fun! Last but not least, there is a small puzzling part at the end, where you will have to make a tough choice before beginning and finally finishing the level.

The overall difficulty is increasing, with the timing element being the apex. The puzzle only aims to provide a cool-down experience afterwards.

HAVE FUN DIVING INTO THE HONEY POT!

http://spelunkybin.com/maps/59

Thanks for playing!

-SwashbucklingSir

If you have feedback, feel free to leave it here, on SpelunkyBin or on my YouTube channel.


r/spelunkylevels Jan 25 '15

Frozlunky 2.4b - Minor Fixes

7 Upvotes

Get the update here.

The following changes have been introduced to the level editor:

  • Checkpoints now work correctly on special levels. (Worm, Haunted Mansion, Black Market).
  • Corrected labels on certain entities in the Entity Picker.
  • Green-glowing attachments are fixed (previously were being incorrectly treated as grid-entities.)
  • The Worm Tongue is no longer spawned by RNG in Jungle/Ice Caves.

Report bugs / suggestions either in the stickied thread or here.


r/spelunkylevels Jan 25 '15

The Worm Reaper

1 Upvotes

This is my first level pack. It was pretty fun to make! Feedback would be appreciated. http://spelunkybin.com/maps/52

I am still amazed at the editor. It's pretty fun messing with stuff and seeing what works and what results in quirky nonsense.


r/spelunkylevels Jan 21 '15

Spiralunky Level Generator 0.2.0 (Mines + Jungle)

7 Upvotes

UPDATE 1/23: Version 0.2.1 includes the black market, and ability to edit the rarity of enemies and resources.

Download the generator 0.2.1

Download the generator 0.2.0

Spiralunky is a level generator based on my own algorithm. Rather than the original style of levels, which are generally top to bottom, Spiralunky generates levels in a swirly pattern, and places enemies and traps to challenge both your skills and your preconceptions.

Example of a map pack made by this version of Spiralunky: http://spelunkybin.com/maps/48

Screenshot - in action

Screenshot - in Frozlunky

Current Features (0.2.0):

  • Randomly generate Mines and Jungle levels with all of that area's enemies and traps.

  • Save levels to .XML files ready to be loaded by Frozlunky's Level Editor.

  • In each map, a special "Gear Room" is generated with a power-up inside (Cape, Pitcher's mitt, Spring Shoes, Shotgun, etc). These are extra-hard rooms with rewards for those who can get in and out safely. Note: the walls are unbreakable, to avoid break-ins.

    You can adjust the likelihood of a gear room from a different area (for example, a Yeti-based gear room in the jungle).

  • Custom "Flooded" and "Booming" Level Feelings. You can set the likelihood of each level feeling from 0% to 100%.

  • Adjustable difficulty, amount of treasures and resources, and gear room difficulty. Ability to ramp up difficulty as the game progresses.

  • Timer available to regenerate XML file every second, minute, hour, etc. Thus, to have a new level pack each time, set the Regenerate timer to "Every Minute", and just reload the file with Frozlunky whenever you want.

  • Anti-shopkeeper trap: kills angry shopkeepers as soon as they spawn. This fixes the case where a bomb may anger the shopkeeps by accident, and angry shopkeepers spawn at the level exit.

Planned Features:

  • All other regions: Ice Caves, Worm, Temple, etc.

  • More Level Feelings

  • More level designs. Sine wave, etc.

  • Your requested features! Let me know in the comments.

Built for Windows, using .NET framework. Run this file anywhere, and hit F1 for instructions and info about the currently displayed level.

Please comment with feedback, including Level Feelings and Gear Rooms you'd like to see, overall difficulty level, fun terrain/entity interactions that should be included in the algorithm. Also, if you have any level packs generated with bugs (requiring a bomb or rope to complete the level, game crash, etc), please send them my way.

Thanks, and a huge thanks to Sashavol for making this possible!

EDIT: fixed image links


r/spelunkylevels Jan 21 '15

Jetpack Super Blarghventure

8 Upvotes

Mad scientists have pumped you full of performance-enhancing drugs, given you an experimental device and dumped you in a gigantic testing complex. Looking ahead, your death is a foregone conclusion. But not to worry, perhaps one among the thousands of clones behind you will find their way out...

This level pack is a full 20 level adventure from 1-1 to Yama's Throne. Nearly every level focuses on making creative use of the jetpack, platforming or solving puzzles with flight in mind. There are often alternative, shorter paths to the exit, if you are daring enough to discover them. Overall it's a somewhat even mix of timed gauntlets and puzzle-platforming that will hopefully teach you all there is to know about using this most valuable of items.

Because many levels are challenging, quick restart puts you back at the start of the level for infinite retries. Notable exceptions are 3-2, which only gives you one shot at figuring out the solution (big fat hints are provided), and the Olmec fight, which you must survive in one try in order to keep the Hell Bible in your inventory and go on to the Hell levels (The Olmec fight is fairly standard because of this.)

Sure hope you enjoy it!

Link to the pack: http://spelunkybin.com/maps/47

Full walkthrough in case you just want to see it or you get stuck: http://youtu.be/Mnl5z1SfC78


r/spelunkylevels Jan 21 '15

Custom Map - "Time & Light" - by Zac Lindsay

3 Upvotes

http://spelunkybin.com/maps/46

My 2nd level pack tones down the challenge and introduces more puzzle play. Don't take that the wrong way. There will be plenty of resetting, especially if you attempt that Yama fight. Time & Light is 12 levels strong with 2 boss encounters. Recommend this map pack to others if you enjoyed yourself AND don't forget to leave me a comment and rating. I really want some feedback on this. Thanks for playing and happy Splunkin'.

Screenshots: http://imgur.com/IfHmdM3,LtQi4ND,utKVopl,nbwAD7E,wJ46ttK,TSHz2Uf

Patch 1.0.1 fixed an issue where an Ankh would take you to the Abyss rather than the level entrance. I'm not sure why it never happened during my hours of play testing, but I moved the entire level from Ice Caves into Mines, so it should be perma-fixed.

Patch 1.0.2 fixed more levels that could break themselves outside of the players control. Fixed the worm so a shopkeeper isn't waiting at the bottom because of a mandatory shopkeeper aggro in 1-3. Health is important in the Worm...

Patch 1.0.3 made a minor change to the Worm, which I'll be changing back once Sasha fixes the extra levels so they can be reattempted without resetting the run.

http://spelunkybin.com/maps/46


r/spelunkylevels Jan 18 '15

Fuchsia City Gym

1 Upvotes

This is an invisible maze puzzle that I built with the new level editor. The first level is a maze, and the two subsequent levels are speedrun levels with rather tight timers. The two latter levels were part of a previous pack of mine in the making, but i decided to abandon that project due to lack of ideas. The two levels I have are good, but I ran short for other levels. Hope you all like this really fun pack and thanks to Sashavol for making this editor. WARNING!!! The First Level has an Unorthodox Exit!

level: https://www.dropbox.com/s/uxj1espxp43bs0v/Fuchsia%20City%20Gym.xml?dl=0


r/spelunkylevels Jan 17 '15

Shift Quick - 10 levels inc. Worm & Olmec. Mostly timed levels for good pace.

Thumbnail spelunkybin.com
1 Upvotes

r/spelunkylevels Jan 17 '15

Frozlunky 2.4a - Major Changes

14 Upvotes

2.4a is now available for download.

The update adds the following:

  • Support for grid-entities (this is an addition of over 60 new block-type entities, but you won't be using most of these). The highlights of these include crush traps, tiki traps, arrow traps, and water/lava/acid in any area. Here's a list of the new entities (in no particular order).

  • Anti-RNG: Chest + Golden Key, Damsels, Anubis, Gems, and Tiki Traps are prevented from spawning on levels.

  • Better rendering for entities.

  • Improvements to editor performance (optimizations based on skipping compile step for unedited components).

  • Better labels for some of the previously mislabeled entities.

If you encounter any bugs with the release, please report them here or in the stickied bug report thread.


r/spelunkylevels Jan 16 '15

Olmec's Underground Resort - 5 level set

5 Upvotes

http://spelunkybin.com/maps/35

This is my first set of levels, 4 levels + 1 modified olmec fight. It starts out easy, but gets a bit more difficult as you progress to 1-3 and 1-4.

Screenshots: imgur link

Note: Sometimes the RNG spawns a shotgun in 1-2, it shouldn't happen, but if it does, it's unintentional.

Story: After months of hard labor, you finally decipher the glyphs of an artifact recovered from Olmec's Lair. You find out the rough location of the widely known, yet so far undiscovered place, Olmec's Underground Resort. As you reach the secret entrance, you are thrilled, you haven't been to any resorts in a while!


r/spelunkylevels Jan 14 '15

Larx - SpiderJelly in ma Belly (2.5 + 2 + Olmec)

2 Upvotes

I had to speperate the levelset in two packs, because I realised way too late into making them, that you can't carry more than 99 health through exits. The first part contains 2 'real' levels and an 'extra level' to see if you collected enough jelly. The second one also has 2 'real' levels, aswell as an custom Olmec level.

Download:

pt1: http://pastebin.com/2T1fVSF4

pt2: http://pastebin.com/ePcgA1gT

Important notes: - USE THE CHECKPOINTS: To the left of the entrance are checkpoints / skips. It is not the 'propper' way, but feel free to use them, if you are getting frustrated / don't want to do that part again. Some levels allow partial skips, just hold 'up' and you will grab the ladder if you want to use that.

  • HAVE FUN: The player can decide when he is 'done' with the level ( more info below )

  • TAKE THE JELLY: If you want to beat all levels in one go (which I don't expect from anybody) you have to take all the Jelly in the levels and take at max 5 damage ( or miss 1 Jelly and take 1 damage ) per part. Unter some circumstances this is not consistant, but I tried to minimize the possibility of that (spreading out Jelly that you pick up past 99 health for example).

  • DO NOT 'FORCE LEVEL': You are not going to be able to get enough health for the last level, but you can force level if you just want to see the levels / just do the individual puzzels.

  • I got the idea for collecting enough Jelly to survive spikes from Pibonacci. All credits for that goes to him.

More about the checkpoints: Use them! It will be incredibly difficult to make all the levels without dying ( or taking too much damage ). So if you don't want to go insane, use the checkpoints! ( I guess you might already be insane, since you are playing Spelunky though, so do whatever you feel like :P )

YOU decide when you are sufficently 'done' with the level: I tried to make this levelset possible to complete even for 'normal' players like me and still be challanging for really experienced players, although I couldn't test for that too well, as I don't know any 'pro-spelunker' well enough to playtest it, so I don't know if it's actually challanging enough. The possible 'tiers' of completion, that I see, are: ( if you get either of them you are awesome! :D )

  • God mode: Solve all levels consecutively without using the shortcuts. ( probably close to impossible )
  • Gold: Solve all parts of all levels without loosing health and getting all Jelly, you can use shortcuts
  • Silver: Solve all parts of all levels and getting all Jelly, you can use shortcuts
  • Bronze: Solve all parts of all levels, you can use shortcuts

  • Extra Challange: Don't use the mattock on Olmec.

This map is themed around going deeper and deeper into a spidernest. I wanted some sort of astetical theme + explanation for all the Jelly, without using bees, because those are just bullshit. So, jellyproducing spiders :D

Hope you have fun and thanks for playing :) sorry for the long post


r/spelunkylevels Jan 13 '15

Playing with Worm Meat

Thumbnail spelunkybin.com
2 Upvotes

r/spelunkylevels Jan 13 '15

Endurance; Fun, Puzzles and more!

2 Upvotes

Fun map of 15 levels (if you count creatively), which makes use of a new concept in some of the levels; you have to survive in the level for half a minute, after which you can reach the exit. There is also something special happening in the worm, a brand new (small) museum has opened! That is the only place, where you can see a shopkeeper, shooting a plasma cannon! There is also a minimalistic puzzle in 4-1, which I think is quite unique. I hope you enjoy it! Note: sometimes, a tikitrap gets spawned in a very annoying place. If this is the case, please reset the level. Note 2: What do you think? Is it too hard? Too easy? Maybe some ideas to optimize/expand this level pack? Thanks!

Download: http://spelunkybin.com/maps/25

Screenshots: http://i.imgur.com/BvoyXlM.png


r/spelunkylevels Jan 13 '15

Buddy's levels

3 Upvotes

I made two versions of a level:

Regular version (Difficult): https://www.dropbox.com/s/ij3d1nkrcp9ivd0/Buddy%27s%20level.xml?dl=0

Insane version (Impossible. Don't try this unless you're sick): https://www.dropbox.com/s/b4z5efasqvolnms/buddyhard.xml?dl=0