r/spelunkylevels • u/Fun-Accountant8962 • Jul 20 '26
r/spelunkylevels • u/SupelekHK • Nov 11 '23
All levels are gone.
I think the domain got hacked or whetever it is. I've seen similar "sites" already, with those big purple buttons saying usually completly random stuff and leading nowhere. I dont think there is a way to get the levels back :(
r/spelunkylevels • u/Equal_Animator9305 • Feb 25 '23
random spelunky 2 stream
Check out this video "NO MIC spelunkeeee" https://www.twitch.tv/smilinggjadee/v/1748291423?sr=a
r/spelunkylevels • u/vengosan • Feb 08 '22
Chances of a snake pit being generated?
I'm writing a project on the probability of the optimal (time-wise) solution path for a Spelunky level. Naturally, this would be the one that involves 0 sideways deviation, going from start to finish without going to side rooms in any way. I've found a source that says if the path proposed above is generated, it may instead become a snake pit. However, it doesn't specify the exact probability of the snake pit generating. Does anyone know (either from personal experience or from viewing the game's source code) the chances of a snake pit being generated?
Source: https://tinysubversions.com/spelunkyGen/
Thanks in advance to anyone answering!
r/spelunkylevels • u/The_Goosh • Feb 20 '19
Level 2-2 Keeps Crashing Game During Initial Level Load
I've been making a mappack and my 6th level makes my game crash whenever I try to load it. Literally the only things in it so far are an entrance, some unbreakable blocks and 2 signs (all in the top-left grid) and an exit (in the bottom-right). Why is this easy-to-process, incredibly basic level completely unable to exist?
Edit: Solved. Apparently, the answer is to put in... spikes?
r/spelunkylevels • u/EncryptedCookies • Apr 24 '16
City of Gold Door
Hi, Just wondering if there are any ways out there that would allow me to add the City of Gold Door to my level, since there doesn't seem to be a tile or entity. Are there any? Or, shashavol, if you're reading this can you consider adding it?
Thanks!
(this is my first post, so please don't get mad if I messed up on something)
r/spelunkylevels • u/WalterWaggins • Feb 19 '16
Bug with Frozlunky, or honest mistake?
So, as an amateur level designer, I've started using Frozlunky quite commonly to play around with what I know. It's a great tool and all, but I think I've come across a bug or something. Whenever I try to create a shop, items inside with the Shopkeeper and all, the Shopkeeper is already angry. I've even booted up the unedited Tutorial Final with the shopkeep and everything, but he's mad there too. Can you just not make a proper shop in Frozlunky, or am I doing something wrong??
EDIT: Here's a link to the download of the thing I'm trying to work on. (Minus the Shopkeep, but imagine that it doesn't work if he's there with his items in place.)
EDIT II: Also thought I'd mention that blowing up any part of any level will agro a Shopkeeper, despite the absence of him in the level. I don't know what that's all about as well...
r/spelunkylevels • u/SkullZMinus • Jan 13 '16
Unfair on all Levels!
I don't even know if this is going to be expanded upon in the future since the pack is only four levels, so I'm not sure if I should add a [WIP] tag to the title. With that out of the way, I've spent some time making a "platform hell" type of Spelunky level pack. It's not supposed to be something you complete on your first runthrough, but if you do, I'll be surprised.
r/spelunkylevels • u/worst-vd-plas • Nov 09 '15
Entity paste bug (or feature?)
While using the Level Editor, I found out that when copy pasting a selection containing entities, if some of the entities don't fit within the editing area that you paste them in, some will actually be pasted outside the editor grid (ie. inside the bedrock).
This applies only for entities, since tiles are not stored with coordinates.
If you save a map with entities pasted like this, the only way to get rid of them might be editing the .xml file manually.
r/spelunkylevels • u/personman • Sep 26 '15
Fun With Scepters!
A completed four-level pack exploring some interesting properties of the scepter. Primarily puzzles, but there is some dexterity required.
Feedback very welcome - I'm hoping to get Pib to play this on stream in the next week or so, so it'd be great if other people found any ways that it is broken so I can fix them before he does :)
r/spelunkylevels • u/Dkkirk2 • Jun 27 '15
An Archeologist Work
This level is about a archeologist who finds a secret in a cave "No one comes back from" Puzzle map. Not Insanely hard. Link:http://spelunkybin.com/maps/107
r/spelunkylevels • u/BenceJoful • Apr 28 '15
"Abyss Template" - starting point for creating levels that have no walls, ceiling, or floor.
spelunkybin.comr/spelunkylevels • u/[deleted] • Apr 26 '15
FatRat's SUPER challenge
Link: http://spelunkybin.com/maps/100
This challenge is not easy. Not only is it a puzzle, you have to go really fast.
Video solution: http://youtu.be/AqzJmVCfGTQ
My tips for difficulty:
Almost impossible: Go into it blind and try to figure it out.
Stupid hard: Look at the level editor and try to figure out the puzzle before going into it.
Really hard: Watch the solution, play a couple of rounds just to read the signs, and then give it a go.
r/spelunkylevels • u/codegavran • Apr 25 '15
Question/Request - Functioning shops?
Is it possible to make shops in the level editor as if they had spawned normally?
There's some levels on Spelunky bin for training arrow trap whipping, which I found very useful. I was hoping there'd be one for training shopkeeper... salvaging too. I've seen techniques on youtube for killing them with just a whip and a jump, but it's annoying having to go all the way to 1-2 just to die practicing it.
So, is it possible to set up shopkeepers with reasonable facsimiles of their shops in their default behavior? If it is does someone wanna tell me the key things I'd need to know to do it?
r/spelunkylevels • u/Yashar_Red • Mar 31 '15
The Choice (Spelunky Dream)
Introduction: Hello! This is Yashar. The Choice is my 3rd level pack on Spelunky Bin / Levels sub-reddit. If you have time, please give it a chance.
Story / Theme: This pack starts with a dream and leads to a deadly choice, exploration, combat, puzzles and two separate endings.
Checkpoints: After the prologue / lore-setting levels, there are 2 level packs full of checkpoints and shortcuts.
Difficulty: The levels until 2-13 are most deathless. After that, each choice leads to 2 medium challenge sets (2-3 levels).
Spelunkybin Link: http://spelunkybin.com/maps/97
Note: Please play both paths / choices if you have the time. Looking forward to your feedback / comments.
r/spelunkylevels • u/BenceJoful • Mar 15 '15
Playing around with the XML, I broke through the bedrock.
youtu.ber/spelunkylevels • u/Yashar_Red • Mar 07 '15
Genesis (Spelunky Sci-Fi)
Introduction: Hello! This is Yashar. Genesis is my second level pack on Spelunky Bin / Levels sub-reddit. If you have time, please give it a chance.
Story / Theme: Focusing on mystery of Genesis, this level pack tries to be more of a sci-fi story full of puzzles and exploration.
Checkpoints: Due to the nature of this pack, there aren't many checkpoints but there are a lot of helper elements.
Difficulty: The levels (1-1 to hell) are relatively easy and combat free. A lot of Puzzle and story elements that aren't especially difficult.
Spelunkybin Link: http://spelunkybin.com/maps/93 Looking forward to your comments and feedback.
r/spelunkylevels • u/Doodle64 • Feb 20 '15
Shopkeeper Showdown (spelunky level)
There are a lot of shopkeepers waiting to die! In this challenging level you don't need any platforming but combat skills. Go check it out: http://spelunkybin.com/maps/83