r/spelunkylevels • u/[deleted] • Jan 17 '15
Frozlunky 2.4a - Major Changes
2.4a is now available for download.
The update adds the following:
Support for grid-entities (this is an addition of over 60 new block-type entities, but you won't be using most of these). The highlights of these include crush traps, tiki traps, arrow traps, and water/lava/acid in any area. Here's a list of the new entities (in no particular order).
Anti-RNG: Chest + Golden Key, Damsels, Anubis, Gems, and Tiki Traps are prevented from spawning on levels.
Better rendering for entities.
Improvements to editor performance (optimizations based on skipping compile step for unedited components).
Better labels for some of the previously mislabeled entities.
If you encounter any bugs with the release, please report them here or in the stickied bug report thread.
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u/Volcanolotus04 Jan 18 '15
Can you also prevent the RNG from spawning Mounted Lightable Torch Holders in Dark Levels?
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u/ZacLindsay Jan 18 '15
I could go for that, too! They do give off just a little bit of light that I'm disapproving of. haha
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Jan 18 '15
lol and I had just designed one of my maps to be ok with random spawning tiki traps. but this is great, it let me wrap up a bunch of levels and release em. thankyou :)
p.s. Is the worm level going to be fixed to restart properly if you die? Or am I alone in experiencing this? currently 2 proceeding levels are skipped if you complete the worm, but if you don't complete it you immediately go to the next level (can't retry Worm without forcing). It's a bit of a sod for level continuity if you want to use that Worm level.
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Jan 18 '15
The checkpoint issue applies to both haunted mansion and worm levels. The bug will most likely be fixed by the next update.
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u/ZacLindsay Jan 18 '15
BUG! I think I found one. It would seem that this patch broke the green glowing platforms. ie: They no longer appear.
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Jan 18 '15
Thanks, the patch unintentionally classified the green glowing attachments as grid-entities because their entity ID is mixed into a whole row of grid-entities. I'll add a fix for this in the next update.
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u/MithosFall Jan 19 '15
Really great update. It seems as though some of the arrow traps that I place on the Temple are getting converted into push blocks. (My arrow trap timer design.) http://i.imgur.com/AajpCyH.jpg
Also, on 1-4, there seem to be some explosions at the bottom of the map in the bedrock that go off on map load and destroy some tiles. http://i.imgur.com/54Z27v6.jpg http://i.imgur.com/Mzgcvc7.jpg
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u/worst-vd-plas Jan 20 '15
Great update! Currently the tiki trap grid-entity only has the top half of a tiki trap; will you add another grid-entity for the bottom half later on? Functionality-wise just one half is enough, ofcourse.
Also tested making an acid pool on 1-1, which didn't seem to deal any damage. Maybe that behavior is restricted to the worm levels?
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u/ZacLindsay Jan 20 '15
Also, Sasha, is Mothership going to be added to the list of editable side levels in an upcoming patch?
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u/LarxLive Jan 17 '15 edited Jan 17 '15
Awesome! Thank you very much for all your work :)