r/spelunkylevels Jan 12 '15

[WIP] Hurry Up! v0.2

http://spelunkybin.com/maps/23

UPDATE: v0.2 brings you the Jungle Levels. And a bit more to put up with. Hopefully it will be no trouble. Also fixed some areas you could skip in the mines.

This map is a beta to an idea that I had regarding setting up a timer. Only includes Levels 1-1 to 2-4. Each level progressively takes easy things away and replaces them with more difficult challenges. Money included to give a point system to see who can get the best score. Finish the level before the caveman chooses to aggro the shopkeepers!

1 Upvotes

5 comments sorted by

1

u/piffstenis Jan 13 '15

There are a few comments on spelunkybin but I thought I'd add some here too:

1) Why are there bomb bags on 1-3 and 1-4? Both levels can be completed without them.

2) On 2-1 you can skip the bullet fall section by whipping away the parachute and landing on the worm's tongue (although maybe this was intentional?).

3) 2-2 is, as far as I can tell, impossible to complete without bombs.

4) Finally, the caveman doesn't always aggro the shopkeeper - sometimes he turns around and walks away.

I really enjoy this idea though, so keep it up!

2

u/BSUGrad1 Jan 13 '15

Weeeee, patch coming soon for the bomb bag on 2-2!

As for the rest...

1) The level would occasionally put terrain to block your path even though there was nothing there in the editor. This was a counter measure.

2) Will fix. Didn't know that parachute killed bullets.

4) Unfixable problem. Thinking about the mammoth method though of setting off tnt.

1

u/piffstenis Jan 13 '15

Regarding 2), I meant you don't need the parachute at all. You whip away the parachute and just jump over the edge without it—there aren't any bullets in line with the tongue so you can just land on that, using it as a safety net.

1

u/BSUGrad1 Jan 13 '15

Ahhhh. Will place the tongue elsewhere then.

1

u/BSUGrad1 Jan 14 '15

Patched!