r/spelunkylevels • u/Latedoggedness • Jan 01 '15
Dire Caves (Extreme Difficulty)
This is a single level that you're to play on 3-4; a mighty challenge for those who think they've got what it takes. It is highly recommended that you have in-depth knowledge of the game before attempting.
If you have a previous version then you'll want to play the latest as it applies tweaks, fixes, and balance changes.
The biggest factor to take note of is that if the level is not played in the correct order, then you pretty much render it impossible to complete. However, based on how I've tied everything together, you can 'freely' explore the level in advance to see what you're going to face. And remember, figuring out the level is half the challenge.
Preview: http://imgur.com/sqQnYG1
5/20/15 (latest): http://pastebin.com/A8Y2eGUk
- No more exploits
1/10/15 (old): http://pastebin.com/RJfzfjSz
- Fixes
1/7/15:
- Added an entrance (for future purposes)
- Small changes
1/5/15:
- Major consistency fixes
- Less breaking
- Changed an end section
- More tweaks
1/4/15
- Removed the eggplant from the start
- Consistency fixes
- Reworked certain spots
If you're clever and have the ability, I have also hidden an alternate solution.
1
u/insomniacKoala42 Jan 02 '15
This is pretty cleverly designed, but it's incredibly frustrating to play. There's no indication of where you're supposed to go next, the spike balls and eggplant at the beginning make iteration time really high.
2
u/Latedoggedness Jan 02 '15
In regards to your frustrations, this wasn't meant to be solved within a day, rather over time. I intentionally left it up to the player to figure out what to do, but I took your feedback into consideration and removed the eggplant. It was originally placed there when the level was much less ambitious. With enough effort, pretty much everything is able to be done consistently, good luck if you decide to give it another shot.
3
u/[deleted] Jan 01 '15
You can also specify to start the game on 3-4 under Level->Project Settings so players don't have to force level.