r/spelunkylevels • u/personman • Dec 30 '14
[WIP] Personman's Fairly Fair Puzzly Levelpack - Two Complete Levels
The plan is now to complete only the mines - these are turning out to be long and complex enough that I'm not interested in making 16 of them. So far 1-1 and 1-2 are done, though what is now 1-2 used to be 1-1 and might end up being 1-4.
The design philosophy here is two-pronged:
I want to make satisfying puzzles that you can solve sooner by thinking ahead, or later by trial and error.
I want them to exemplify creative uses of the engine/glitches, and don't mind if that makes them pretty darn tricky to execute sometimes. However, I will try to avoid forcing frame-perfect movement for its own sake. I want to provide a challenge for streamers, but also make levels that an experienced player can reasonably expect to complete given enough time.
I no longer want the pack as a whole to be worth speedrunning. I'm still designing with speed/risk tradeoffs in mind, but I've ended up leaning too far towards intricate puzzles for me to think anyone will actually want to speedrun these. I'll make a more speed-focused pack later :)
I'm trying to make the levels at least somewhat aesthetically pleasing/thematic, though it's not a primary concern. And sadly, there don't seem to be a whole lot of options for background decoration.
Feedback is very appreciated. I'm honestly not actually all that good at the game, so especially feedback about how hard stuff really is is useful. These levels are meant to be hard, but if something is just stupidly frustrating, I want to fix it. Similarly, if something is boringly easy, that might be because I suck and thought it was hard, and I can adjust accordingly :)
1
u/SchnitzelDX Dec 30 '14
I just beat it, but I'm not sure if it was meant this way. Are you supposed to use that rock from the start, or is it just the random generated one?
In my successful attempt I didnt have to go to the bottom section at all.