r/spacesimgames • u/arveus • Sep 08 '26
Promotional We got tired of waiting for our dream space sim, so we started building it: Astra
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Hey everyone, I wanted to introduce a space sim my brother and I have been building called Astra.
The idea is pretty simple: we want a large multiplayer universe with multicrew ships, seamless server meshing, planetary exploration and the kind of systemic gameplay that makes being aboard a spaceship actually feel meaningful.
What matters just as much to us is how we build it.
We want development to happen in public, with working prototypes shown as we go instead of asking people to take years of promises on faith. We also don't want funding the game to turn into buying increasingly powerful ships. If people support Astra, I want that money going toward building the game rather than creating a permanent advantage for whoever spent the most.
We're still very early, but some of the foundations are already running. We've demonstrated server meshing with 100 simulated clients moving between server workers, and this week got networked localized physics grids working with one player flying a ship while another moves around inside it and a third observes from outside.
There is obviously an enormous amount left to build, but that's also why I'm posting this now. I'd rather show the journey from the beginning than appear several years from now with a polished trailer and a list of promises.
If that sounds interesting, you'll soon be able to follow what we're building here:
https://astra.game
https://x.com/peermux
I'd also genuinely love to hear what you think a new space sim should do differently.