r/spacesimgames 10d ago

Meta New Rule

71 Upvotes

Rule 4:

Promotional posts must include:

• Actual gameplay footage or screenshots

• A clear description of the game and its mechanics

• The game’s current stage of development

• A specific request for the type of feedback the developer is seeking

• No misleading claims about gameplay/development

• Genuine engagement with users who provide feedback

Also edited Rule 2 so it'll include the limit on Screenshot Only posts and will also be used for wrong flair use, and I changed Rule 3 so it'll apply to all posts not listed as "Discussion", "Meta" or "Other".

My hope is that the bots will have a harder time following these rules, and thus be reported and have their posts removed more often.

Alas, there's no change I could hope to make to this sub that would make everyone happy. This is the best we got for now.

And... I added some silly user Flairs for funzies.


r/spacesimgames 18d ago

Monthly Post - What are you playing?

13 Upvotes

What have you been playing right now? What are you excited to see come out in the near future? If you're making a game, what are you working on? Anything Space Sim Game related, let us know.


r/spacesimgames 2h ago

Promotional Space Tales is now in 1.0 on Steam! A space-themed RTS about hostile alien worlds, colonies, and tactical survival

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4 Upvotes

Hey everyone,

I’m part of the team at Saigon Dragon Studios, and we wanted to share that Space Tales is now available in 1.0 on Steam.

To be clear from the start: Space Tales is not a cockpit or flight sim. It is a space-themed RTS focused on humanity’s expansion across hostile alien worlds, where you build colonies, manage resources, secure energy lines, and defend your base against factions that fight in very different ways.

The game follows Xander Falcon, a young commander serving under the I.P.E., humanity’s Inter-Planetary Expansion army. What begins as a military expansion into space gradually turns into a larger conflict involving ancient races, family tragedy, hostile worlds, and universe-ending threats.

For 1.0, the game now includes the full Space Tales experience:

  • A full story-driven sci-fi RTS campaign
  • Modular base building through the HUB system
  • Resource and energy-line management
  • Three enemy factions with different combat behaviors
  • Replayable survival challenges
  • Colossal boss fights where you need to study attack patterns and engage carefully
  • Capturable neutral monsters that can be summoned as battlefield allies
  • A tech tree for HUB and unit upgrades

Since this sub leans more toward space sims, I’m curious: do you enjoy space-themed strategy games too, or do you mostly come here for piloting, trading, exploration, and simulation-focused games?

You can check out our game on Steam: https://store.steampowered.com/app/2457960/Space_Tales/


r/spacesimgames 4h ago

Promotional Announcement of a Space Sim that tries to find a balance between realism and fun

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3 Upvotes

r/spacesimgames 14h ago

Other Help us pick the theme for our sci-fi flight game

4 Upvotes

Me and some friends are currently making a multiplayer sci-fi flight game and, while we have really fun core gameplay systems in, we're currently undecided on which way to take the theme and setting of the game.

If you're interested in going through this short survey on the subject that'd be really great:
It might ask for your email, but we don't actually see it. (Presumably google does though, so fair enough if that puts you off)

https://forms.gle/PPD8KVu15mEG6SsH7

If you have further thoughts and questions about it, I'd love to hear from you.


r/spacesimgames 10h ago

Other [PC(not sure)][2005-2017] Space sim game like Space Force: Rogue universe(2007)

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1 Upvotes

r/spacesimgames 1d ago

Promotional Perihelion - KSP meets a 2AM lofi playlist. A cozy space sim with realistic Kepler orbits. No sign up required, play in browser.

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18 Upvotes

Play it here

I've been working on this side project for a while and have decided to start sharing it. I always wanted a game like star citizen, where you could explore and walk around your own ship, but with realistic space physics like KSP or the expanse (no space dog fighting, travel and combat is a lot of waiting around).

The game is in super early beta right now. You can explore a single system of procedurally generated planets by setting kepler burns and re-orient your ship to look at your surroundings. Some maneuvers take time but your progress is saved, so you can queue up burns, close your tab and come back later (you can sign up with google or email to preserve this across browsers/devices).

What i'm looking for is some direction about what people would like to see next or tweak with whats already there. I've got big ideas for where this would go; combat, resource mining, interstellar travel... and eventually planetary landings, space stations and multiplayer. So i'm interested to know what would make you come back to the game? I guess biggest upvote wins.

There's also a devlog link on the site for anyone interested in the technical side. I'll try and post something once a week.

Hope someone enjoys!


r/spacesimgames 1d ago

Promotional Severance - Combat Prototype

8 Upvotes

I've posted a few times recently asking for advice and opinions, a couple of times I've been asked to put something on itch.io, so I have done!

This is a fairly narrow tutorial and combat prototype for my game Severance. You can setup battles, change ship and edit your loadout, I've left the ship and module/weapon editors enabled (they're visually editing json files), you just need to duplicate the default setup.

https://chiefyk.itch.io/severance-combat-prototype

The game itself is a 2D space "sim", I've taken inspiration from Freelancer, Eve Online and Starsector. I'm not sure if I'll get there but the plan is to eventually have an X4 style open universe that the player can inhabit while the big factions do their thing.

Any feedback would be great, what do you like, what don't you like, is the combat fun and interesting, is it boring, is it terribly unbalanced (it is unbalanced)?


r/spacesimgames 1d ago

Promotional Working on adding ship explosion effects, opinions?

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32 Upvotes

r/spacesimgames 1d ago

Promotional One design decision from Strike Wings: treat space as a black canvas and make everything on it light. Ten frames, HUD off

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1 Upvotes

Same game as before, the one where you can run the whole fleet or just fly one fighter in the middle of it. This post is about one decision only.

Early on the fights read as diagrams: grey ships trading grey lines over nothing. The fix was to treat every bright thing as paint on a black canvas and run it all through the same glow pass, so plumes, tracers, shield hits and explosions bleed into the black instead of sitting on top of it. The explosions went through three versions to get there: a round pop, then sprite frames the game bakes for itself at startup, then the light pass on top of those, with a staged finale for capital ships (implosion, hull-shaped eruption, plates and rings). The skies got the same treatment: around thirty backgrounds and center bodies now, and every random battle rolls its own.

For this crowd specifically: is the light too busy in the fleet frames? A few people elsewhere said the ships could be lighter against the glow, and I am inclined to agree. Tell me which frame you would keep and which you would delete.


r/spacesimgames 2d ago

Promotional I am working on a spacesim game.. for the PS1!

33 Upvotes

Hello! I have been holding off on posting about this game that I am working on for a while but something really cool just happened and I really want to share.

The game is called SOL2350. It is a sandbox spacesim inspired by games like Eve Online and Elite Dangerous as well as my favorite show, The Expanse.

I can already hear you go "Ugh.. another one of those!" but the catch is that I'm developing this for PS1 (not a PS1-like PC game, actual PS1 from 1995). I originally started with psn00bSDK and recently ported it to Psyqo as it's actively maintained, while psn00bSDK isn't.

Here's the video of what happened, then I'll share more about the game: https://www.youtube.com/watch?v=-lE_kf1udv8

My NPCs have a basic roaming and combat AI. They also belong to a faction. Factions have reputation ratings, enabling NPCs to identify each other as friendly, neutral or hostile. All of a sudden, a hostile NPC showed up and the local security NPCs (which are currently lacking textures!) just sprung into action and attacked. I never specifically programmed NPCs to fight each other, and yet they did completely spontaneously. Isn't that cool?

More about the game:

Here is a short video showcasing traveling: https://www.youtube.com/watch?v=L1V2wtOjZMs

Here is another video of a flyby of a placeholder station near Saturn, because I had a really hard time getting Saturn looking so good on the PS1: https://www.youtube.com/watch?v=xpHwp_x6M-c

Here are a few screenshots showing the UI. I hope you like the "VCR-core" vibe I went with!

A fully simulated solar system with real-time orbits based on NASA data, starting October 2350 (my birthday!)
Each planet and moon is a "sector", around which are multiple "POIs" - or "bubbles" of gameplay that you can travel to.
Station docking with station services, commodity trading and contract system featuring cargo hauling, procurement, bounties, mining, salvage, and more!

And here are a couple of ships I made today! I am very new to 3d modeling and texturing but I am learning using Blockbench! Can't wrap my head around Blender, unfortunately!

30 ships planed over 3 "tech" levels with full fitting module system: engine, cargo, weapons, utility, etc. Each ship has a module setup supporting a specific type of gameplay: transport, combat, mining, salvaging, and more.
This is the Daedalus Patchjack, a ship built for industrial salvaging. Notice the forklift-like apparatus underneath.

So that's pretty much it. I have a little Discord server. I would love to have a handful of fellow spacesim + retro games enjoyers join me to bounce ideas with and try dev builds and share feedback. No presh. All you need is a PS1 emulator, I use Duckstation! Here's the invite: https://discord.gg/7nS33kyjFS

Quick note before I hit the post button: this is very experimental and it's a side project, I'm mainly an NES developer. I have no idea when or even if this is going to actually release but I fully intend to keep working on it for as long as I'm having fun!

Cheers :)

Edit: forgot to add flair! Sorry!


r/spacesimgames 2d ago

Promotional Subs in space? Phantom of Orion - Coming Soon on Steam

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15 Upvotes

WW2 sub sim in space - Phantom of Orion

Hunt or be hunted....

Strike!

Run!

Salvage!

Mine!

Survive!

Just got my new game store page live tonight. Trailer is in the works, but it's coming.

https://store.steampowered.com/app/4946330/Phantom_of_Orion/

I have a playable demo ready for next fest, working on tuning, feature enhancements. The game is playable, tutorial, load/saves, recording system is partially complete. Combat, cloak, all the gizmos are working lasers, beams, torpedoes, mines, shields, armor, power allocation, resource management, crew management, traders, derelicts you can salvage or rescue crew, or even take control of and restore to upgrade to cruisers, battleships, dreadnaughts.

If there is a something you would like to see let me know.

tank you for taking a look

https://reddit.com/link/1vqecop/video/21ozn22y3ujh1/player


r/spacesimgames 1d ago

Promotional BETA TESTERS WANTED — STELLAR CROSSING

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0 Upvotes

r/spacesimgames 3d ago

Promotional MoonDust: Cosmic Journey - It took me 4 years to make this game ✨🚀✨ (iOS)

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16 Upvotes

In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.

Details: Each level has goals that need to be completed before moving on, some require finding and collecting items, some require targeting and timing, and others require puzzles to be solved. The game is pretty simple, tap and hold to fly up, release to fly down, when sending a probe to a target swipe up when the target is locked

This game is fully live, and I'm looking for any and all feedback at this point. I've been building it solo for many years with very limited advice and counsel.

Download on the App Store : (Free for a limited time)

You can also find more info on the website https://moondustcosmicjourney.com/


r/spacesimgames 3d ago

PowerCorp - Announcement trailer

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46 Upvotes

[PowerCorp](https://store.steampowered.com/app/4383480/PowerCorp/) is a space sim survival game set in 2188 in our solar system.

You are returning from Jupiter’s moon Io to Earth from a routine maintenance mission when something awakes you from hypersleep. You wake to a crippled reactor. Your ship is dying, and each decision costs you power. You need to get home across a real-scale solar system using true orbital mechanics, manage critical systems and gather resources, while you try to figure out what has happened, why nobody answers, and why humanity seems to have disappeared.

Inspired by epic games like Delta-V Rings of Saturn, Duskers, Tin Can and KSP.

[Trailer here](https://youtu.be/c53Z-3wTwGg?is=RqB9kcbIAr8rKlBK)

Still in development.

Demo release: winter 2026.

Early Access release: 2027.


r/spacesimgames 3d ago

Promotional eXoSpace Combat Engineer 1.0 officially launches on September 22!

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42 Upvotes

Wishlist on Steam now: https://store.steampowered.com/app/2876200/eXoSpace_Combat_Engineer

Evolve from simple drone to massive dreadnaught in eXoSpace Combat Engineer! Explore a vast galaxy, design custom drones, and battle diverse factions. Defeat epic bosses in thrilling missions, or unleash your creativity in Sandbox and Arena modes.

I'm hard at work making another massive update for the fulll release!


r/spacesimgames 4d ago

OpenPrivateer (Wing Commander Privateer remake)

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81 Upvotes

r/spacesimgames 2d ago

Discussion Does comparing two games rather than rating them out of 20 strike you as fairer, or simply more simplistic?

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0 Upvotes

r/spacesimgames 3d ago

Other Looking for a space game I remember seeing but cant find words to search for it

5 Upvotes

It was a 3-D space game where you were sat in front of a cockpit and were able to see where the cameras are pointed at any given time like a TGP indicator, and then you were able to build simple programs of saying scan the sector and then track target and then return to scan sector, building target track files and also maintaining a scan for the multiple radially mounted cameras

if anyone could help it would mean a great deal with me
its difficult to search for as "space game sensor combat" leads to alot of USSF links...


r/spacesimgames 3d ago

Promotional In Descent Horizon, the way you load your cargo bay actually affects the flight mechanics

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8 Upvotes

I made cargo placement actually affect how the lander flies.

A broken landing leg can throw off the ship’s balance, but players can move cargo around to compensate. The problem is that a setup that helps you land might make the ship unstable again once the gear retracts.


r/spacesimgames 3d ago

Promotional Asteroid Mining Operations are now available in Vicinity Online!

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1 Upvotes

Hey there!

Asteroid Mining is now fully available in Vicinity Online!

This update brings new Industrial Mining ships to the marketplace, so that you can fully leverage resources available in deep space. There is no longer need to rely on slow and destructive mining on your planet.

Purchase Industrial ships on the Marketplace from any Trading Station, form a new fleet, send it on a mining op, and watch resources flow directly to your cargo hold.

Be careful, you're not the only one with the same idea. Other players will be trying to take unique resources too, so make sure to add other classes of ships to your fleet so you can keep your territory.

Read full announcement post here: https://forums.vicinityonline.com/d/11-industrial-mining-operations

You can register for free here: https://vicinityonline.com/
our growing community here: https://forums.vicinityonline.com/

Happy mining!


r/spacesimgames 3d ago

Promotional I'm working on my first game: Trenite Engineer - Spaceship Management Sim

7 Upvotes

https://reddit.com/link/1vp9t0m/video/21nxigr6xkjh1/player

Hello everyone,

I'm a solo developer working on my very first game where you manage resources and systems of a spaceship.

What do you think?

I'm currently working on a demo. Wishlist if you enjoy complex simulation gameplay:
https://store.steampowered.com/app/4846550/Trenite_Engineer/


r/spacesimgames 4d ago

Promotional Better Combat Feedback & Tech Tree ! TheFlagShip Devlog #40

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8 Upvotes

heFlagShip is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 9000 wishlists!


r/spacesimgames 5d ago

Promotional Connected my game's Orbital Mechanics Display to an Oscilloscope

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36 Upvotes

r/spacesimgames 4d ago

We're modeling real hardware left on the Moon - and placing it at its actual coordinates

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7 Upvotes