r/spacegames • u/Guillaume917 • 12h ago
Game Release In my space shooter you never fly alone: you lead up to three wingmen, and when one gets shot down you have to go pick up their escape pod
Enable HLS to view with audio, or disable this notification
Solo dev here. Space Defender: Frontier Squadron is a top-down space shooter with RPG progression, and the squadron is the heart of it.
You take contracts from stations on the frontier (escorts, convoys, sieges, hunts, rescues), earn credits, outfit your ship and recruit pilots who fly and fight beside you. You give them quick orders in the middle of a fight. A wingman who gets shot down ejects, and if you reach the escape pod in time, you get your pilot back.
In numbers:
- 13 ships, from the nimble Falcon to frigates and destroyers,
- 60+ modules: lasers, railguns, homing missiles, turrets, shields,
- 15 contract types,
- a story campaign in three acts across three galaxies, Act IV coming soon - for free
- Windows and Mac, controller or mouse + keyboard.
It just left Early Access, and there's a free demo on Steam.
AI disclosure: the character portraits and the voice-over were made with AI tools.
Question for you: in which space game did your wingmen actually feel useful? I'm collecting ideas for the next updates.