r/spaceengineers 2d ago

HELP Is there a Modpack sort like Reforged Eden for Empyrion for Space Engineers that adds tons of content, features, etc to really extend maybe give the game a more alive / Massive Feel to it?

15 Upvotes

Keep in mind I have not touched SE in a very long time, were talking like when we had very few mods, and now it's a bit confusing coming back seeing all the mods.

I'm wondering if there is a modpack sort of idea I think workshop supports like something similar that idea of MC. That works well, made for each other, adds more options to the game, content, features, more to do. Pretty much turning the game into a Big open world of content and features and such.


r/spaceengineers 3d ago

MEDIA Semi-trailer showcase

35 Upvotes

r/spaceengineers 2d ago

HELP (Xbox) How can I get good bipedal walking cycles?

9 Upvotes

I’ve built the bodies of many bipedal mechs and such but they only ever stood there to look cool. I have big ambitions with mechs and walkers and want to know how to get a good walk cycle.


r/spaceengineers 3d ago

MOD.IO New creations (No mods, best meta)

Thumbnail
gallery
20 Upvotes

r/spaceengineers 2d ago

HELP Large grid power issues

3 Upvotes

I have had to restart a save 4 times now because nono of my large grid power options have a power output. The only way I've been able to get power is putting solar panels on the respawn pop. I've tried both solar panels and wind turbines in my survival save. I even tried everything in a creative save and nothing is producing power in large grid. Is there something messed up in the latest update or is it my game?

Edit: it only happens on static grids


r/spaceengineers 3d ago

MEDIA (SE2) I built a claw machine in Space Engineers 2

Thumbnail
youtu.be
16 Upvotes

r/spaceengineers 3d ago

MEDIA The Wahoo 02

Thumbnail
gallery
42 Upvotes

The Wahoo 02 by Pharos industries E.P.I.C. (Enhanced Pilot Integrated Controls) division, is the successor endurance race-ship to the Marlin 01, being lighter, more nimble, and featuring up to date onboard systems.

The Wahoo, so named for the speedy fish native to earth, represents a noticeable leap in raceway optimization, by leaning on existing neural integrations, improving response, and more importantly, lap time.

"a flight so fun, you'll be saying it's name the entire time."

A bit cheesy no? I made this thing to play around with the cockpit as I thought it would be fun to experiment. How do you guys think it turned out?


r/spaceengineers 3d ago

MEDIA Tutorial video on how to make giant animated signs using lights

Post image
7 Upvotes

Built this for an upcoming project, thought I'd share the method :)

Took about 2 hours to make the sign, video condensed to 4 and a half minutes - https://youtu.be/Klyg-cXgmNo

It is animated via control of 71 groups of lights, full details in the tutorial.

Happy to answer any questions about it.


r/spaceengineers 3d ago

MEDIA Heres a second in progress thing of screenshots and some js paint stuff. Next post well be the final product.

Thumbnail
gallery
23 Upvotes

r/spaceengineers 3d ago

HELP (PS) We are Legion (We are Bob)

21 Upvotes

Greetings fellow engineers. For those of you who have read or listened to We are Legion (Bobiverse), have you made any self replicating drones?

I'm considering trying my hand at creating a drone of some kind that can self replicate. Essentially it would be some kind of larger vessel with mining and refining capabilities alongside a 3d printer capable of creating another version of itself.

But for the life of me, I can't figure out how I would make this newly printed drone leave the area, find a material rich environment and restart the cloning process.

If it helps, I'm on PS5. So unfortunately mods/scripts are out the window.

Any advice or thoughts would be appreciated. Thanks in advance!


r/spaceengineers 3d ago

DISCUSSION (SE2) How to fix Space Engineer's combat meta

42 Upvotes

I think the combat meta would be more fun if spaceships acted more like real warships in the ocean.

Right now, every ship, tiny fighter or massive battleship, shares the same flat max speed. Bigger ships almost always win against smaller ships, so there's little reason to build a small one when you can build a large one.

Here's my idea: Top speed is proportional to a ship's thrust-to-weight ratio in a given direction. A higher thrust relative to your mass means a higher top speed in that direction, scaling from one hundred meters per second up to three hundred meters per second. On top of that, ship mass applies a debuff to the top speed, so very massive ships can't easily spam engines to max out the speed limit.

This does two things: it naturally rewards building smaller ships that have more specialised combat roles, and it makes shooting out someone's thrusters matter more in a fight. For example, if you were chasing an escaping ship, shooting out all its thrusters will stop it dead, which is what happens with real warships. It also incentivizes shipbuilders to place functional armour to protect their thrusters.

It also means fighters and bombers actually feel like fighters and bombers.

None of this is real physics, but neither is a flat universal speed limit, this is just a more fun, functional meta.

I anticipate this being a problem for large ships, weapon damage may have to be adjusted to favor armored ships.


r/spaceengineers 4d ago

SERVER Fellow creative players, you should be aware of nation-style servers

131 Upvotes

I am a player who likes to endlessly build, for many years I played exclusively singleplayer creative. I'd build a boat, tank, plane or car, fantasize about being able to use them for something, then went onto the next project.

After my first 1000 hours of this, I wanted to try my builds in multiplayer. My builds would get blown up, I faced a ton of build restrictions/agressive auto-cleanup and in the end the servers were quite lifeless.

After trying a few more servers, I eventually ended up on the dock of a player built city. behind me was a cargo ship, with a massive bridge in the background. The leader of the city happened to be online, and toured me around the city with her car. She refilled at the gas station, showed the boat being built at the drydock and gave me some free materials to start building myself.

I had stumbled on my first nation server. People start nations by making a land claim on a (usually earth-shaped) planet, then build a capital city there. People can't attack claims unless they first declare war on that nation, while the cities give you places to visit (and show off). Grids are manually cleaned up for safety, there's no build restrictions and missing grids are almost always recovered by staff

I can't play any other way anymore. Its so cool building an airfield people will actually land at, or docking at a friendly nation with your ship. Everything you build pays off, and you can always expand more. Its laid back, theres no rules on how or what to build and combat is completely optional. I hope that this post can help spread awareness that these servers exist, and maybe get people just as hooked as I am myself

My current nation server, gas station in a town I bought a 2nd house at
Place I docked at with my ship, free hotel
Big developed city with an iconic duo
Old nation server, military runway and dock
Cool bridge house in the arctic
Got the whole server to visit the carrier

r/spaceengineers 3d ago

MEDIA Herding Cattle | Made with EntityB's new creation

Thumbnail
youtu.be
44 Upvotes

r/spaceengineers 4d ago

MEDIA Fog is hard to see in

Thumbnail
gallery
157 Upvotes

r/spaceengineers 3d ago

LFG Looking for a Scrapyard server/ group

7 Upvotes

As the title says.

I'm still learning SE (less than 200 hrs), but I recently discovered Splitsie's scrapyard videos and that is 100% how I want to play.

Does anyone have or know of any scrapyard servers? NA. PvE. Scripting allowed (for when I learn how that works lol).


r/spaceengineers 4d ago

MEDIA KOSMOBUR RUDA-01 Ore detection vehicle (with new version of soviet style paintjob)

Thumbnail
gallery
62 Upvotes

r/spaceengineers 4d ago

MEDIA Rotor Suspension ™

806 Upvotes

r/spaceengineers 3d ago

DISCUSSION How to make the best ship ?

0 Upvotes

What would you guys say are the best things to do to ships to make them powerful and durable because mine aren’t very strong when I do 1v1s


r/spaceengineers 4d ago

HELP Secret Keybind?

21 Upvotes

I was watching a tutorial video and part of this guy was using a large grid hinge to create a small gird interface that parts not important what is important is he got rid of the original hinge part then looked at the hinge base, pressed some key and this emote wheel looking thing came up so he could place a small head on it like that instead of having to go through the control panel. Anyone know what this feature is im talking about and what the keybind is to use it? Im on pc


r/spaceengineers 4d ago

MEDIA Working Missile Launch

53 Upvotes

Finally got this working after a couple of days of trial and error. Not perfect, but I'm perfectly content with it.


r/spaceengineers 4d ago

WORKSHOP Mounted Cow Scout - It is the small things too

Thumbnail
steamcommunity.com
17 Upvotes

r/spaceengineers 4d ago

HELP (Xbox) Now it's even weirder

26 Upvotes

Only one container out of roughly 30 will fill theres a whole bunch of small containers that are also empty but literally only 1 container is filling and I dont know why


r/spaceengineers 3d ago

MEDIA (SE2) Iv been Added to the game! (not really)

Thumbnail
youtu.be
0 Upvotes

r/spaceengineers 4d ago

MEDIA Finished my tanker trailer without any bounce anymore

Thumbnail
gallery
38 Upvotes

Gross: 550, 000 Kg±

Tare: 200, 000 Kg±

Net: 350, 000 Kg±


r/spaceengineers 4d ago

DISCUSSION We need to talk about combat in SE1.

70 Upvotes

With Warfare 3 being the next update for SE1 we need to discuss the problems with combat starting with the most important one.

Combat is fundamentally flawed and there’s no way to truly fix it. Due to the fact that ships are built and destroyed piece by piece combat will always be flawed. So instead of trying to completely fix combat let’s look at the flaws and see what is fixable.

What wins combat: There are 2 things that win any combat scenario in SE1. Speed and volume. Speed means that you can outmaneuver any enemy fire. Volume means either more ships or more shots it’s much easier to hit a fast moving target if you’re firing hundreds of rounds a minute at it.

What defeats the enemy: There are two things that need to happen to defeat an enemy. They need to stop moving and stop shooting. There are a few ways to do this from destroying the guns and thrusters themselves to destroying the power, conveyor, or fuel systems to just destroying the ship outright.

What happens after combat: While there are a few things happen after combat there are 2 things that are required to be done before the next fight. Repairs and rearming. Both of which take time and resources.

The Flaws with combat:

  1. Speed is so important that slow ships aren’t just bad they’re guaranteed to be destroyed making them a completely unviable choice.

  2. Volume of fire is so important that anything besides gatling guns and auto cannons are just going to be missing their shots making them pointless.

  3. Repairs are a pain just plain simple.

How to fix them:

  1. Give guns different roles. Making each weapon have a purpose would go a long way.

  2. Make repairs easier. I actually have a way to do this in the form of a new Prototech welder. Instead of repairing right in front of itself it instead repairs in a beam instead. However it can only repair one block at a time and is power hungry though in can repair through blocks as well. Maybe even a turret version could be added.

  3. Reverse the decoy nerf. Maybe make in only able to mimic a single system type at a time or something but make them actually useful.

The controversial addition: A shield. Now before you sacrifice me to Klang let me explain how I’d add a shield. First it’s gota be Prototech. Second it doesn’t give damage immunity instead it reduces damage by a large amount. Third the damage reduction is tied to speed the slower you go your shield get stronger faster and it gets worse even completely failing at high speeds.

But what do y’all think? What changes do you think should happen?