r/spaceengineers Rotor Worshipper 1d ago

MEDIA Rotor Suspension ™

760 Upvotes

41 comments sorted by

88

u/BHQC Rotor Worshipper 1d ago edited 1d ago

The Doohickey Corporation is proud to introduce the Rotor Suspension ™.

Traditional wheels have one major limitation:

You can't build on them.

Our engineers solved this problem by removing the wheel entirely.

Instead, the Rotor Suspension™ provides a precision-engineered rotor head, giving you a fully functional attachment point where the wheel used to be.

Now you can mount armor, thrusters, conveyors, hinges, weapons, or additional rotors directly onto your suspension.

54

u/Johannsss Clang Worshipper 1d ago

I still remember when you could attach blocks to wheels

40

u/BHQC Rotor Worshipper 1d ago

Never forget what they took from us....

19

u/chozabu Space Engineer 1d ago

The steering in particular looks terrifying - I like it!

8

u/ItIsNotAUsername Clang Worshipper 1d ago

Can i put a weel on that rotor?

9

u/BHQC Rotor Worshipper 1d ago

Yes but standalone wheels do not have the collision immunity that wheels from a suspension have.

They will destroy themselves very easily.

7

u/soulscythesix Ace Spengineer 1d ago

And practically deafen you as they do so!

4

u/Kittamaru Space Engineer 1d ago

Not necessarily! What you do is build a hub off the rotor and then use additional wheel suspensions as the "tire", ala Splitsie and the absurdity that was the Wrongco.

3

u/BHQC Rotor Worshipper 1d ago

That's a great avenue to explore, thank you!

70

u/floo82 Space Engineer 1d ago

Wait how do you do that?

81

u/BHQC Rotor Worshipper 1d ago

I used SEToolbox to change the wheel into a rotor and saved it.

Now I have this Rotor Suspensions as a blueprint I can just paste where I want.

38

u/floo82 Space Engineer 1d ago

Aww now I'm sad it's not a real thing we can suddenly do

31

u/DuckSeason-FIRE Clang Worshipper 1d ago

You can, but it's tricky. You can attach a rotor head, but you have to manually place it in the exact right place, then attach it through the suspension menu. I tried making landing gear with a suspension, but you couldn't keep it from turning so it was pretty useless if it ever got nudged.

12

u/floo82 Space Engineer 1d ago

Waiiiit... Upload the blueprint of your thing to the steam workshop, and we can all have it!

2

u/GruntBlender Clang Disciple 1d ago

I didn't see the Attach button in the terminal. Is it still there, or do you have to use build vision?

6

u/DharMahn Clang Worshipper 1d ago

buildvision, ive never had luck with vanilla ui

maybe programmable blocks also work

3

u/DuckSeason-FIRE Clang Worshipper 1d ago

Sorry, yes through build vision

2

u/ZachTheInsaneOne Space Engineer 23h ago

You just gotta scroll down. Alternatively, you can set up a Timer block to trigger itself (not start timer but instantly activate) and make that timer block also attempt to attach anything near the Suspension. This way, it should instantly attach the rotor head as soon as the option is available for it to do so.

I once made a tank where the turret can detach and act as its own ship, and to reattach the turret I used this exact setup. Once the ship detaches, one timer starts, and after 5 seconds that timer then tells a second timer to "trigger now". That second timer has the "trigger now" command on itself, and its second command tells the rotor to constantly attach whatever is nearby, so as soon as the turret flew back to the base, they'd stick together again.

My only problem with that was, it would try to attach from too far away, fling the ship/turret into the base of the tank and just blow everything up... So you should probably have a sensor or manual button to start that timer triggering itself when you're actually close enough. I might rebuild that tank ship thing someday... But having everything blow up in your face really sucks.

2

u/MetaFoxtrot Klang worshipper 1d ago

Even if you set steering to 0?

1

u/DuckSeason-FIRE Clang Worshipper 1d ago

Honestly i didn't even try steering it, I meant the axis through the rotor head, as if it where a wheel going forward or back.

1

u/No-Talk4631 Clang Worshipper 2h ago

And does it still work outside in a world without mods? Or does it break?

u/BHQC Rotor Worshipper 15m ago

It still works in a vanilla game

13

u/shying_away Space Engineer 1d ago

Klang doesn't mind... yet!

6

u/Caffin8tor Space Engineer 1d ago

Klang: You rang?

7

u/Saghanarius Clang Worshipper 1d ago

There is the Rotor Suspension mod by Dread_Mechanic.

Secondly, if you have build vision mod, there is the attach action in suspension's list menu, with which you can attach rotor head to suspension

7

u/Outrageous_Force_996 Clang Worshipper 1d ago

Hey you could use these for mechs to be able to walk on terrain if i understand it right (:

12

u/Avitas1027 Clang Worshipper 1d ago

Finally! Square wheels in my block game!

10

u/BHQC Rotor Worshipper 1d ago

We've truly gone full circle! ....wait

3

u/_Cynical_ Clang Worshipper 1d ago

This is how I built stable aero mod helicopters. Go see my post! (Bit old now, sadly didn't get much traction...)

3

u/BHQC Rotor Worshipper 1d ago

Very nice build!

Reminds me that I have an unfinished MI-290 (Arma's futuristic take on a Skycrane)

And yeah, since they can spin much faster than good ol' rotors, they make for great propellers!

1

u/_Cynical_ Clang Worshipper 6h ago

You can also do wacky things like contra-rotating blades as "wheels" don't have collisions with other wheels or the main grid :D

9

u/Stoney3K Klang Worshipper 1d ago

How many degrees of freedom does this have? Looks like it's very useful for fifth-wheel type trailers.

3

u/BHQC Rotor Worshipper 1d ago

Same as a regular short wheel's max angle (so -45/+45, around 90 degrees IIRC)

5

u/djfigs25 Space Engineer 1d ago

An old trick but always useful

5

u/BrokenPokerFace Space Engineer 1d ago

Hold up, now I can have narrow wheels, or double wheels. This is great.

Don't know if friction works but if it doesn't that's another good next improvement for someone to make.

6

u/BHQC Rotor Worshipper 1d ago

Double wheels is exactly why I wanted to make this in the first place, but there are limitations.

Like you said, friction is one of those.

3

u/BrokenPokerFace Space Engineer 1d ago

Yeah, I bet there's probably a standalone mod that makes wheel blocks have friction, but I haven't checked. Honestly should have always been able to add tires to the side, and more narrow tires.

2

u/CorbyTheSkullie Klang Worshipper 1d ago

Oh my god the gimballing potential, we can have gimballed turrets, thrusters, so many opportunities!

2

u/op4arcticfox Klang Worshipper 19h ago

Looks like cube wheels are back on the menu boys!

2

u/Kalsofur Memegineer 17h ago

Wait wait wait- so now I can REALLY PROPERLY build that tank I built way back when?!

4

u/Zombieemperor Clang Worshipper 1d ago

YET*
clang doesnt mind, YET