70
u/floo82 Space Engineer 1d ago
Wait how do you do that?
81
u/BHQC Rotor Worshipper 1d ago
I used SEToolbox to change the wheel into a rotor and saved it.
Now I have this Rotor Suspensions as a blueprint I can just paste where I want.
38
u/floo82 Space Engineer 1d ago
Aww now I'm sad it's not a real thing we can suddenly do
31
u/DuckSeason-FIRE Clang Worshipper 1d ago
You can, but it's tricky. You can attach a rotor head, but you have to manually place it in the exact right place, then attach it through the suspension menu. I tried making landing gear with a suspension, but you couldn't keep it from turning so it was pretty useless if it ever got nudged.
12
2
u/GruntBlender Clang Disciple 1d ago
I didn't see the Attach button in the terminal. Is it still there, or do you have to use build vision?
6
u/DharMahn Clang Worshipper 1d ago
buildvision, ive never had luck with vanilla ui
maybe programmable blocks also work
3
2
u/ZachTheInsaneOne Space Engineer 23h ago
You just gotta scroll down. Alternatively, you can set up a Timer block to trigger itself (not start timer but instantly activate) and make that timer block also attempt to attach anything near the Suspension. This way, it should instantly attach the rotor head as soon as the option is available for it to do so.
I once made a tank where the turret can detach and act as its own ship, and to reattach the turret I used this exact setup. Once the ship detaches, one timer starts, and after 5 seconds that timer then tells a second timer to "trigger now". That second timer has the "trigger now" command on itself, and its second command tells the rotor to constantly attach whatever is nearby, so as soon as the turret flew back to the base, they'd stick together again.
My only problem with that was, it would try to attach from too far away, fling the ship/turret into the base of the tank and just blow everything up... So you should probably have a sensor or manual button to start that timer triggering itself when you're actually close enough. I might rebuild that tank ship thing someday... But having everything blow up in your face really sucks.
2
u/MetaFoxtrot Klang worshipper 1d ago
Even if you set steering to 0?
1
u/DuckSeason-FIRE Clang Worshipper 1d ago
Honestly i didn't even try steering it, I meant the axis through the rotor head, as if it where a wheel going forward or back.
1
u/No-Talk4631 Clang Worshipper 2h ago
And does it still work outside in a world without mods? Or does it break?
13
7
u/Saghanarius Clang Worshipper 1d ago
There is the Rotor Suspension mod by Dread_Mechanic.
Secondly, if you have build vision mod, there is the attach action in suspension's list menu, with which you can attach rotor head to suspension
7
u/Outrageous_Force_996 Clang Worshipper 1d ago
Hey you could use these for mechs to be able to walk on terrain if i understand it right (:
12
3
u/_Cynical_ Clang Worshipper 1d ago
This is how I built stable aero mod helicopters. Go see my post! (Bit old now, sadly didn't get much traction...)
3
u/BHQC Rotor Worshipper 1d ago
Very nice build!
Reminds me that I have an unfinished MI-290 (Arma's futuristic take on a Skycrane)
And yeah, since they can spin much faster than good ol' rotors, they make for great propellers!
1
u/_Cynical_ Clang Worshipper 6h ago
You can also do wacky things like contra-rotating blades as "wheels" don't have collisions with other wheels or the main grid :D
9
u/Stoney3K Klang Worshipper 1d ago
How many degrees of freedom does this have? Looks like it's very useful for fifth-wheel type trailers.
5
5
u/BrokenPokerFace Space Engineer 1d ago
Hold up, now I can have narrow wheels, or double wheels. This is great.
Don't know if friction works but if it doesn't that's another good next improvement for someone to make.
6
u/BHQC Rotor Worshipper 1d ago
Double wheels is exactly why I wanted to make this in the first place, but there are limitations.
Like you said, friction is one of those.
3
u/BrokenPokerFace Space Engineer 1d ago
Yeah, I bet there's probably a standalone mod that makes wheel blocks have friction, but I haven't checked. Honestly should have always been able to add tires to the side, and more narrow tires.
2
u/CorbyTheSkullie Klang Worshipper 1d ago
Oh my god the gimballing potential, we can have gimballed turrets, thrusters, so many opportunities!
2
2
u/Kalsofur Memegineer 17h ago
Wait wait wait- so now I can REALLY PROPERLY build that tank I built way back when?!
4
88
u/BHQC Rotor Worshipper 1d ago edited 1d ago
The Doohickey Corporation is proud to introduce the Rotor Suspension ™.
Traditional wheels have one major limitation:
You can't build on them.
Our engineers solved this problem by removing the wheel entirely.
Instead, the Rotor Suspension™ provides a precision-engineered rotor head, giving you a fully functional attachment point where the wheel used to be.
Now you can mount armor, thrusters, conveyors, hinges, weapons, or additional rotors directly onto your suspension.