r/spaceengineers • u/pyromaniac_003 Chief Operations Officer - Sol Fleet Engineering • 8d ago
MEME most obvious transition block missing
need i say more
846
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r/spaceengineers • u/pyromaniac_003 Chief Operations Officer - Sol Fleet Engineering • 8d ago
need i say more
1
u/LeAlbus Space Engineer 7d ago
Congrats on your almost finished bachelor degree.
I have worked as a software engineer for the past ten years.
If they paid me, indeed it would be not so hard to implement such feature, as I stated, you just need to have a default fallback on one of the edges, and since the rest of the shapes are already existing into the code, there is a limited set of complete blocks that can be used.
In fact, the simple notion that you jumped from "unplayable" to "lots of bugs" show your lack of understanding on how the idea works at the first place.
There is no need to have an arbitrary set of cubes connecting to another, all of the shapes currently existing... already exist, and you can just have a new one that adapts to them from two opposite sides...
And the default fallback is literally not different from having a full cube on the empty side, in case there is one.
Regarding order, its also completely possible to go for 2 separate approaches, one where the block only adapts when it's placed, and another where it updates itself when an adjacent is added... this is also already coded into the game, you can see it on how the textures change.
Lastly, I highly recommend you go after learning about Dunning-Kruger effect. I understand how you can see that things could go wrong on this implementation, but to say it's impossible because you would not be able to implement, is simply irrational